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The mesh specified in the property will be read and a "geometry" mesh property installed on the type onto which the property is installed.
49 lines
1.6 KiB
C++
49 lines
1.6 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2012 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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#ifndef TESTS_SINK_H
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#define TESTS_SINK_H
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#include <Atlas/Bridge.h>
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class Sink : public Atlas::Bridge
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{
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public:
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virtual ~Sink() { }
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void streamBegin() override { };
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void streamMessage() override { };
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void streamEnd() override { };
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void mapMapItem(std::string name) override { };
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void mapListItem(std::string name) override { };
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void mapIntItem(std::string name, long) override { };
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void mapFloatItem(std::string name, double) override { };
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void mapStringItem(std::string name, std::string) override { };
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void mapEnd() override { };
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void listMapItem() override { };
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void listListItem() override { };
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void listIntItem(long) override { };
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void listFloatItem(double) override { };
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void listStringItem(std::string) override { };
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void listEnd() override { };
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};
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#endif // TESTS_SINK_H
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