mirror of
https://github.com/worldforge/cyphesis
synced 2026-08-13 12:26:04 -04:00
The script is copied from the GoogleMock project and adapted to instead generate stubs. Two stub files are generated, one being named *_custom.h. Any custom behaviour can be added to the latter, since it won't be regenerated when the stub is recreated.
144 lines
3.6 KiB
C++
144 lines
3.6 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2012 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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#ifdef NDEBUG
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#undef NDEBUG
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#endif
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#ifndef DEBUG
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#define DEBUG
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#endif
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#include "TestBase.h"
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#include "rulesets/Entity.h"
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#include "rulesets/TerrainEffectorProperty.h"
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#include "rulesets/TerrainProperty.h"
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#include "stubs/rulesets/stubTerrainProperty.h"
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class TerrainEffectorPropertytest : public Cyphesis::TestBase
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{
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private:
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TerrainEffectorProperty * m_property;
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Entity * m_entity;
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Entity * m_world;
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public:
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TerrainEffectorPropertytest();
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void setup();
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void teardown();
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void test_none_found();
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void test_not_terrain();
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void test_found();
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};
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TerrainEffectorPropertytest::TerrainEffectorPropertytest() : m_property(0)
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{
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ADD_TEST(TerrainEffectorPropertytest::test_none_found);
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ADD_TEST(TerrainEffectorPropertytest::test_not_terrain);
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ADD_TEST(TerrainEffectorPropertytest::test_found);
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}
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void TerrainEffectorPropertytest::setup()
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{
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m_property = new TerrainEffectorProperty;
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m_world = new Entity("0", 0);
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m_entity = new Entity("1", 1);
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m_entity->m_location.m_loc = m_world;
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}
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void TerrainEffectorPropertytest::teardown()
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{
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delete m_property;
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delete m_entity;
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delete m_world;
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}
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void TerrainEffectorPropertytest::test_none_found()
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{
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ASSERT_NULL(m_world->m_location.m_loc);
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ASSERT_EQUAL(m_entity->m_location.m_loc, m_world);
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const TerrainProperty * res = m_property->getTerrain(m_entity);
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ASSERT_NULL(res);
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}
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void TerrainEffectorPropertytest::test_not_terrain()
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{
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ASSERT_NULL(m_world->m_location.m_loc);
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ASSERT_EQUAL(m_entity->m_location.m_loc, m_world);
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m_world->setProperty("terrain",
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new Property<Atlas::Message::MapType>);
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const TerrainProperty * res = m_property->getTerrain(m_entity);
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ASSERT_NULL(res);
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}
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void TerrainEffectorPropertytest::test_found()
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{
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ASSERT_NULL(m_world->m_location.m_loc);
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ASSERT_EQUAL(m_entity->m_location.m_loc, m_world);
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m_world->setProperty("terrain",
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new TerrainProperty);
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const TerrainProperty * res = m_property->getTerrain(m_entity);
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ASSERT_NOT_NULL(res);
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}
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int main()
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{
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TerrainEffectorPropertytest t;
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return t.run();
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}
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// stubs
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//#include "Property_stub_impl.h"
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#define STUB_Entity_getProperty
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const PropertyBase * Entity::getProperty(const std::string & name) const
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{
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PropertyDict::const_iterator I = m_properties.find(name);
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if (I != m_properties.end()) {
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return I->second;
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}
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return 0;
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}
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#define STUB_Entity_setProperty
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PropertyBase * Entity::setProperty(const std::string & name,
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PropertyBase * prop)
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{
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return m_properties[name] = prop;
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}
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#include "stubs/rulesets/stubEntity.h"
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#include "stubs/rulesets/stubLocatedEntity.h"
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#include "stubs/common/stubRouter.h"
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#include "stubs/modules/stubLocation.h"
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#include "stubs/common/stubProperty.h"
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