cyphesis/tests/TerrainModPropertyTest.cpp
Erik Ogenvik c5583e149f Port terrain mod translator from Ember.
Since it's more common that the position changes that the mod itself does
we want to pre parse the data in the translator first, and then supply
the pos and orientation when creating the mod.
2016-12-15 18:27:42 +01:00

181 lines
4 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2009 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#ifdef NDEBUG
#undef NDEBUG
#endif
#ifndef DEBUG
#define DEBUG
#endif
#include "PropertyCoverage.h"
#include "common/TypeNode.h"
#include "rulesets/Entity.h"
#include "rulesets/TerrainModProperty.h"
#include "rulesets/TerrainProperty.h"
#include "stubs/common/stubTypeNode.h"
#include "stubs/common/stubCustom.h"
using Atlas::Message::ListType;
using Atlas::Message::MapType;
static int run_coverage()
{
TerrainModProperty * ap = new TerrainModProperty;
PropertyChecker<TerrainModProperty> pc(ap);
MapType shape;
MapType mod;
mod["type"] = 1;
pc.testDataAppend(mod);
mod.clear();
shape.clear();
mod["type"] = "unknown";
pc.testDataAppend(mod);
mod.clear();
shape.clear();
mod["type"] = "slopemod";
mod["slopes"] = 1;
pc.testDataAppend(mod);
mod["slopes"] = ListType();
pc.testDataAppend(mod);
mod.clear();
shape.clear();
mod["type"] = "slopemod";
mod["slopes"] = ListType(2, 1.f);
shape["type"] = "ball";
mod["shape"] = shape;
pc.testDataAppend(mod);
shape["type"] = "ball";
mod["shape"] = shape;
pc.testDataAppend(mod);
shape["type"] = "rotbox";
mod["shape"] = shape;
pc.testDataAppend(mod);
shape["type"] = "polygon";
mod["shape"] = shape;
pc.testDataAppend(mod);
mod.clear();
shape.clear();
mod["type"] = "levelmod";
pc.testDataAppend(mod);
mod.clear();
shape.clear();
mod["type"] = "adjustmod";
pc.testDataAppend(mod);
mod.clear();
shape.clear();
mod["type"] = "cratermod";
shape["type"] = "ball";
mod["shape"] = shape;
pc.testDataAppend(mod);
pc.basicCoverage();
pc.tlve()->setProperty("terrain", new TerrainProperty);
pc.basicCoverage();
return 0;
}
static TerrainProperty * stub_getTerrain_return = 0;
int main()
{
{
TerrainModProperty * ap = new TerrainModProperty;
MapType shape;
MapType mod;
shape["type"] = "polygon";
shape["points"] = ListType(3, ListType(2, 1.1f));
mod["shape"] = shape;
mod["type"] = "levelmod";
ap->set(mod);
// FIXME verify that the mod really takes effect
// ap->apply(0);
}
return run_coverage();
}
// stubs
#include "TestWorld.h"
void TestWorld::message(const Operation & op, LocatedEntity & ent)
{
}
LocatedEntity * TestWorld::addNewEntity(const std::string &,
const Atlas::Objects::Entity::RootEntity &)
{
return 0;
}
#include "rulesets/TerrainModTranslator.h"
#include "modules/TerrainContext.h"
#include <Mercator/TerrainMod.h>
const TerrainProperty * TerrainEffectorProperty::getTerrain(LocatedEntity * owner, LocatedEntity**)
{
return stub_getTerrain_return;
}
TerrainModTranslator::TerrainModTranslator(const Atlas::Message::MapType& data)
{
}
Mercator::TerrainMod* TerrainModTranslator::parseData(const WFMath::Point<3> & pos,
const WFMath::Quaternion & orientation)
{
WFMath::Polygon<2> p;
p.addCorner(0, WFMath::Point<2>(0., 0.));
return new Mercator::LevelTerrainMod<WFMath::Polygon>(1.f, p);
}
TerrainContext::TerrainContext(LocatedEntity * e) : m_entity(e)
{
}
TerrainContext::~TerrainContext()
{
}
EntityRef::EntityRef(LocatedEntity* e) : m_inner(e)
{
}