cyphesis/tests/TrustedConnectionTest.cpp
Erik Ogenvik 7ae19d5038 Use Singleton base class.
I.e. make sure that all objects have a defined life time. This requires
that we actually set up and tear down the singletons.
2018-04-25 20:15:29 +02:00

375 lines
8.4 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2009 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#ifdef NDEBUG
#undef NDEBUG
#endif
#ifndef DEBUG
#define DEBUG
#endif
#include "null_stream.h"
#include "server/TrustedConnection.h"
#include "server/Account.h"
#include "rulesets/ExternalMind.h"
#include "rulesets/ExternalProperty.h"
#include "server/Lobby.h"
#include "server/Player.h"
#include "server/ServerRouting.h"
#include "server/WorldRouter.h"
#include "server/SystemAccount.h"
#include "rulesets/Character.h"
#include "common/compose.hpp"
#include "common/Inheritance.h"
#include "common/SystemTime.h"
#include "common/log.h"
#include "common/CommSocket.h"
#include <Atlas/Objects/Anonymous.h>
#include <Atlas/Objects/Operation.h>
#include <Atlas/Objects/SmartPtr.h>
#include <cstdlib>
#include <cstdio>
#include <cassert>
using Atlas::Message::ListType;
using Atlas::Message::MapType;
using Atlas::Objects::Root;
using Atlas::Objects::Entity::RootEntity;
using Atlas::Objects::Entity::Anonymous;
using Atlas::Objects::Operation::Create;
using Atlas::Objects::Operation::Get;
using Atlas::Objects::Operation::Login;
using Atlas::Objects::Operation::Logout;
using Atlas::Objects::Operation::Move;
class TestCommSocket : public CommSocket
{
public:
TestCommSocket() : CommSocket(*(boost::asio::io_service*)0)
{
}
virtual void disconnect()
{
}
virtual int flush()
{
return 0;
}
};
class TestConnection : public TrustedConnection {
public:
TestConnection(CommSocket & cc, ServerRouting & svr,
const std::string & addr, const std::string & id, long iid) :
TrustedConnection(cc, svr, addr, id, iid) {
}
Account * test_newAccount(const std::string & type,
const std::string & username,
const std::string & passwd,
const std::string & id, long intId)
{
return newAccount(type, username, passwd, id, intId);
}
int test_verifyCredentials(const Account & ac,
const Atlas::Objects::Root & arg) const
{
return verifyCredentials(ac, arg);
}
size_t numObjects() const {
return m_objects.size();
}
const RouterMap & getObjects() const {
return m_objects;
}
void removeObject(Router * obj) {
RouterMap::iterator I = m_objects.find(obj->getIntId());
if (I != m_objects.end()) {
m_objects.erase(I);
}
}
};
int main()
{
// WorldRouter world(SystemTime());
// Entity & e = world.m_gameWorld;
ServerRouting server(*(BaseWorld*)0, "noruleset", "unittesting",
"1", 1, "2", 2);
TestCommSocket * tcc = new TestCommSocket();
TestConnection * tc = new TestConnection(*tcc, server, "addr", "3", 3);
{
Account * ac = tc->test_newAccount("_non_type_",
"bob",
"unit_test_hash",
"1", 1);
assert(ac != 0);
}
{
Account * ac = tc->test_newAccount("sys",
"bob",
"unit_test_hash",
"1", 1);
assert(ac != 0);
}
{
Account * ac = tc->test_newAccount("admin",
"bob",
"unit_test_hash",
"1", 1);
assert(ac != 0);
}
{
Account * ac = tc->test_newAccount("player",
"bob",
"unit_test_hash",
"1", 1);
assert(ac != 0);
}
{
Account * ac = new Player(0, "bill", "unit_test_password", "2", 2);
Atlas::Objects::Root creds;
int ret = tc->test_verifyCredentials(*ac, creds);
assert(ret == 0);
}
delete tc;
}
// Stubs
bool restricted_flag;
namespace Atlas { namespace Objects { namespace Operation {
int UPDATE_NO = -1;
} } }
CommSocket::CommSocket(boost::asio::io_service & svr) : m_io_service(svr) { }
CommSocket::~CommSocket()
{
}
int CommSocket::flush()
{
return 0;
}
#include "stubs/server/stubAdmin.h"
#include "stubs/server/stubPlayer.h"
#include "stubs/server/stubSystemAccount.h"
#include "stubs/server/stubAccount.h"
ConnectableRouter::ConnectableRouter(const std::string & id,
long iid,
Connection *c) :
Router(id, iid),
m_connection(c)
{
}
#include "stubs/server/stubConnection.h"
#include "stubs/server/stubServerRouting.h"
#include "stubs/server/stubLobby.h"
ExternalMind::ExternalMind(LocatedEntity & e) : Router(e.getId(), e.getIntId()),
m_link(0), m_entity(e)
{
}
void ExternalMind::externalOperation(const Operation &, Link &)
{
}
void ExternalMind::operation(const Operation & op, OpVector & res)
{
}
ExternalProperty::ExternalProperty(ExternalMind * & data) : m_data(data)
{
}
int ExternalProperty::get(Atlas::Message::Element & val) const
{
return 0;
}
void ExternalProperty::set(const Atlas::Message::Element & val)
{
}
void ExternalProperty::add(const std::string & s,
Atlas::Message::MapType & map) const
{
}
void ExternalProperty::add(const std::string & s,
const Atlas::Objects::Entity::RootEntity & ent) const
{
}
ExternalProperty * ExternalProperty::copy() const
{
return 0;
}
const std::string & ExternalMind::connectionId()
{
assert(m_link != 0);
return m_link->getId();
}
void ExternalMind::linkUp(Link * c)
{
m_link = c;
}
#include "stubs/rulesets/stubCharacter.h"
#include "stubs/rulesets/stubThing.h"
#include "stubs/rulesets/stubEntity.h"
#include "stubs/rulesets/stubLocatedEntity.h"
Link::Link(CommSocket & socket, const std::string & id, long iid) :
Router(id, iid), m_encoder(0), m_commSocket(socket)
{
}
Link::~Link()
{
}
void Link::send(const Operation & op) const
{
}
void Link::disconnect()
{
}
#include "stubs/common/stubRouter.h"
#include "stubs/common/stubTypeNode.h"
#include "stubs/modules/stubLocation.h"
#include "common/Property_impl.h"
#include "stubs/common/stubProperty.h"
#include "stubs/common/stubBaseWorld.h"
#ifndef STUB_Inheritance_getClass
#define STUB_Inheritance_getClass
const Atlas::Objects::Root& Inheritance::getClass(const std::string & parent)
{
return noClass;
}
#endif //STUB_Inheritance_getClass
#ifndef STUB_Inheritance_getType
#define STUB_Inheritance_getType
const TypeNode* Inheritance::getType(const std::string & parent)
{
TypeNodeDict::const_iterator I = atlasObjects.find(parent);
if (I == atlasObjects.end()) {
return 0;
}
return I->second;}
#endif //STUB_Inheritance_getType
#include "stubs/common/stubInheritance.h"
void encrypt_password(const std::string & pwd, std::string & hash)
{
}
void log(LogLevel lvl, const std::string & msg)
{
}
void logEvent(LogEvent lev, const std::string & msg)
{
}
static long idGenerator = 0;
long newId(std::string & id)
{
static char buf[32];
long new_id = ++idGenerator;
sprintf(buf, "%ld", new_id);
id = buf;
assert(!id.empty());
return new_id;
}
void addToEntity(const Vector3D & v, std::vector<double> & vd)
{
vd.resize(3);
vd[0] = v[0];
vd[1] = v[1];
vd[2] = v[2];
}
int check_password(const std::string & pwd, const std::string & hash)
{
return 0;
}
#include <common/Shaker.h>
Shaker::Shaker()
{
}
std::string Shaker::generateSalt(size_t length)
{
return "";
}