mirror of
https://github.com/worldforge/cyphesis
synced 2026-08-13 12:26:04 -04:00
396 lines
No EOL
8.8 KiB
C++
396 lines
No EOL
8.8 KiB
C++
// AUTOGENERATED file, created by the tool generate_stub.py, don't edit!
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// If you want to add your own functionality, instead edit the stubEntity_custom.h file.
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#include "rulesets/Entity.h"
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#include "stubEntity_custom.h"
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#ifndef STUB_RULESETS_ENTITY_H
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#define STUB_RULESETS_ENTITY_H
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#ifndef STUB_Entity_Entity
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//#define STUB_Entity_Entity
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Entity::Entity(const std::string & id, long intId)
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: LocatedEntity(id, intId)
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{
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}
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#endif //STUB_Entity_Entity
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#ifndef STUB_Entity_Entity_DTOR
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//#define STUB_Entity_Entity_DTOR
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Entity::~Entity()
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{
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}
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#endif //STUB_Entity_Entity_DTOR
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#ifndef STUB_Entity_setType
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//#define STUB_Entity_setType
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void Entity::setType(const TypeNode * t)
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{
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}
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#endif //STUB_Entity_setType
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#ifndef STUB_Entity_setAttr
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//#define STUB_Entity_setAttr
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PropertyBase* Entity::setAttr(const std::string & name, const Atlas::Message::Element &)
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{
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return nullptr;
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}
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#endif //STUB_Entity_setAttr
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#ifndef STUB_Entity_getProperty
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//#define STUB_Entity_getProperty
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const PropertyBase* Entity::getProperty(const std::string & name) const
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{
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return nullptr;
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}
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#endif //STUB_Entity_getProperty
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#ifndef STUB_Entity_modProperty
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//#define STUB_Entity_modProperty
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PropertyBase* Entity::modProperty(const std::string & name, const Atlas::Message::Element& def_val )
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{
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return nullptr;
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}
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#endif //STUB_Entity_modProperty
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#ifndef STUB_Entity_setProperty
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//#define STUB_Entity_setProperty
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PropertyBase* Entity::setProperty(const std::string & name, PropertyBase * prop)
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{
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return nullptr;
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}
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#endif //STUB_Entity_setProperty
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#ifndef STUB_Entity_addToMessage
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//#define STUB_Entity_addToMessage
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void Entity::addToMessage(Atlas::Message::MapType &) const
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{
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}
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#endif //STUB_Entity_addToMessage
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#ifndef STUB_Entity_addToEntity
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//#define STUB_Entity_addToEntity
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void Entity::addToEntity(const Atlas::Objects::Entity::RootEntity &) const
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{
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}
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#endif //STUB_Entity_addToEntity
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#ifndef STUB_Entity_ActuateOperation
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//#define STUB_Entity_ActuateOperation
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void Entity::ActuateOperation(const Operation &, OpVector &)
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{
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}
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#endif //STUB_Entity_ActuateOperation
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#ifndef STUB_Entity_AppearanceOperation
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//#define STUB_Entity_AppearanceOperation
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void Entity::AppearanceOperation(const Operation &, OpVector &)
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{
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}
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#endif //STUB_Entity_AppearanceOperation
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#ifndef STUB_Entity_AttackOperation
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//#define STUB_Entity_AttackOperation
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void Entity::AttackOperation(const Operation &, OpVector &)
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{
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}
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#endif //STUB_Entity_AttackOperation
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#ifndef STUB_Entity_CombineOperation
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//#define STUB_Entity_CombineOperation
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void Entity::CombineOperation(const Operation &, OpVector &)
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{
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}
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#endif //STUB_Entity_CombineOperation
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#ifndef STUB_Entity_CreateOperation
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//#define STUB_Entity_CreateOperation
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void Entity::CreateOperation(const Operation &, OpVector &)
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{
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}
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#endif //STUB_Entity_CreateOperation
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#ifndef STUB_Entity_DeleteOperation
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//#define STUB_Entity_DeleteOperation
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void Entity::DeleteOperation(const Operation &, OpVector &)
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{
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}
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#endif //STUB_Entity_DeleteOperation
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#ifndef STUB_Entity_DisappearanceOperation
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//#define STUB_Entity_DisappearanceOperation
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void Entity::DisappearanceOperation(const Operation &, OpVector &)
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{
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}
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#endif //STUB_Entity_DisappearanceOperation
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#ifndef STUB_Entity_DivideOperation
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//#define STUB_Entity_DivideOperation
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void Entity::DivideOperation(const Operation &, OpVector &)
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{
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}
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#endif //STUB_Entity_DivideOperation
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#ifndef STUB_Entity_EatOperation
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//#define STUB_Entity_EatOperation
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void Entity::EatOperation(const Operation &, OpVector &)
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{
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}
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#endif //STUB_Entity_EatOperation
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#ifndef STUB_Entity_GetOperation
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//#define STUB_Entity_GetOperation
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void Entity::GetOperation(const Operation &, OpVector &)
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{
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}
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#endif //STUB_Entity_GetOperation
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#ifndef STUB_Entity_ImaginaryOperation
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//#define STUB_Entity_ImaginaryOperation
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void Entity::ImaginaryOperation(const Operation &, OpVector &)
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{
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}
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#endif //STUB_Entity_ImaginaryOperation
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#ifndef STUB_Entity_InfoOperation
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//#define STUB_Entity_InfoOperation
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void Entity::InfoOperation(const Operation &, OpVector &)
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{
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}
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#endif //STUB_Entity_InfoOperation
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#ifndef STUB_Entity_LookOperation
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//#define STUB_Entity_LookOperation
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void Entity::LookOperation(const Operation &, OpVector &)
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{
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}
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#endif //STUB_Entity_LookOperation
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#ifndef STUB_Entity_MoveOperation
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//#define STUB_Entity_MoveOperation
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void Entity::MoveOperation(const Operation &, OpVector &)
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{
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}
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#endif //STUB_Entity_MoveOperation
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#ifndef STUB_Entity_NourishOperation
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//#define STUB_Entity_NourishOperation
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void Entity::NourishOperation(const Operation &, OpVector &)
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{
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}
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#endif //STUB_Entity_NourishOperation
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#ifndef STUB_Entity_SetOperation
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//#define STUB_Entity_SetOperation
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void Entity::SetOperation(const Operation &, OpVector &)
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{
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}
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#endif //STUB_Entity_SetOperation
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#ifndef STUB_Entity_SightOperation
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//#define STUB_Entity_SightOperation
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void Entity::SightOperation(const Operation &, OpVector &)
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{
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}
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#endif //STUB_Entity_SightOperation
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#ifndef STUB_Entity_SoundOperation
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//#define STUB_Entity_SoundOperation
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void Entity::SoundOperation(const Operation &, OpVector &)
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{
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}
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#endif //STUB_Entity_SoundOperation
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#ifndef STUB_Entity_TalkOperation
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//#define STUB_Entity_TalkOperation
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void Entity::TalkOperation(const Operation &, OpVector &)
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{
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}
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#endif //STUB_Entity_TalkOperation
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#ifndef STUB_Entity_TickOperation
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//#define STUB_Entity_TickOperation
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void Entity::TickOperation(const Operation &, OpVector &)
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{
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}
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#endif //STUB_Entity_TickOperation
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#ifndef STUB_Entity_TouchOperation
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//#define STUB_Entity_TouchOperation
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void Entity::TouchOperation(const Operation &, OpVector &)
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{
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}
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#endif //STUB_Entity_TouchOperation
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#ifndef STUB_Entity_UpdateOperation
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//#define STUB_Entity_UpdateOperation
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void Entity::UpdateOperation(const Operation &, OpVector &)
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{
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}
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#endif //STUB_Entity_UpdateOperation
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#ifndef STUB_Entity_UseOperation
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//#define STUB_Entity_UseOperation
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void Entity::UseOperation(const Operation &, OpVector &)
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{
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}
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#endif //STUB_Entity_UseOperation
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#ifndef STUB_Entity_WieldOperation
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//#define STUB_Entity_WieldOperation
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void Entity::WieldOperation(const Operation &, OpVector &)
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{
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}
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#endif //STUB_Entity_WieldOperation
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#ifndef STUB_Entity_RelayOperation
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//#define STUB_Entity_RelayOperation
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void Entity::RelayOperation(const Operation &, OpVector &)
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{
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}
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#endif //STUB_Entity_RelayOperation
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#ifndef STUB_Entity_externalOperation
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//#define STUB_Entity_externalOperation
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void Entity::externalOperation(const Operation & op, Link &)
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{
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}
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#endif //STUB_Entity_externalOperation
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#ifndef STUB_Entity_operation
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//#define STUB_Entity_operation
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void Entity::operation(const Operation &, OpVector &)
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{
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}
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#endif //STUB_Entity_operation
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#ifndef STUB_Entity_callDelegate
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//#define STUB_Entity_callDelegate
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HandlerResult Entity::callDelegate(const std::string &, const Operation &, OpVector &)
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{
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return *static_cast<HandlerResult*>(nullptr);
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}
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#endif //STUB_Entity_callDelegate
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#ifndef STUB_Entity_callOperation
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//#define STUB_Entity_callOperation
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void Entity::callOperation(const Operation &, OpVector &)
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{
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}
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#endif //STUB_Entity_callOperation
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#ifndef STUB_Entity_installDelegate
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//#define STUB_Entity_installDelegate
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void Entity::installDelegate(int, const std::string &)
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{
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}
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#endif //STUB_Entity_installDelegate
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#ifndef STUB_Entity_removeDelegate
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//#define STUB_Entity_removeDelegate
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void Entity::removeDelegate(int, const std::string &)
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{
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}
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#endif //STUB_Entity_removeDelegate
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#ifndef STUB_Entity_addChild
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//#define STUB_Entity_addChild
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void Entity::addChild(LocatedEntity& childEntity)
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{
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}
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#endif //STUB_Entity_addChild
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#ifndef STUB_Entity_removeChild
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//#define STUB_Entity_removeChild
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void Entity::removeChild(LocatedEntity& childEntity)
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{
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}
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#endif //STUB_Entity_removeChild
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#ifndef STUB_Entity_onContainered
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//#define STUB_Entity_onContainered
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void Entity::onContainered(const LocatedEntity* oldLocation)
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{
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}
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#endif //STUB_Entity_onContainered
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#ifndef STUB_Entity_onUpdated
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//#define STUB_Entity_onUpdated
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void Entity::onUpdated()
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{
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}
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#endif //STUB_Entity_onUpdated
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#ifndef STUB_Entity_destroy
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//#define STUB_Entity_destroy
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void Entity::destroy()
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{
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}
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#endif //STUB_Entity_destroy
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#ifndef STUB_Entity_getDomain
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//#define STUB_Entity_getDomain
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Domain* Entity::getDomain()
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{
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return nullptr;
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}
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#endif //STUB_Entity_getDomain
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#ifndef STUB_Entity_getDomain
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//#define STUB_Entity_getDomain
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const Domain* Entity::getDomain() const
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{
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return nullptr;
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}
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#endif //STUB_Entity_getDomain
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#ifndef STUB_Entity_sendWorld
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//#define STUB_Entity_sendWorld
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void Entity::sendWorld(const Operation & op)
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{
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}
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#endif //STUB_Entity_sendWorld
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#endif |