cyphesis/tests/stubs/rulesets/stubEntity.h
2018-02-26 12:05:10 +01:00

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8.8 KiB
C++

// AUTOGENERATED file, created by the tool generate_stub.py, don't edit!
// If you want to add your own functionality, instead edit the stubEntity_custom.h file.
#include "rulesets/Entity.h"
#include "stubEntity_custom.h"
#ifndef STUB_RULESETS_ENTITY_H
#define STUB_RULESETS_ENTITY_H
#ifndef STUB_Entity_Entity
//#define STUB_Entity_Entity
Entity::Entity(const std::string & id, long intId)
: LocatedEntity(id, intId)
{
}
#endif //STUB_Entity_Entity
#ifndef STUB_Entity_Entity_DTOR
//#define STUB_Entity_Entity_DTOR
Entity::~Entity()
{
}
#endif //STUB_Entity_Entity_DTOR
#ifndef STUB_Entity_setType
//#define STUB_Entity_setType
void Entity::setType(const TypeNode * t)
{
}
#endif //STUB_Entity_setType
#ifndef STUB_Entity_setAttr
//#define STUB_Entity_setAttr
PropertyBase* Entity::setAttr(const std::string & name, const Atlas::Message::Element &)
{
return nullptr;
}
#endif //STUB_Entity_setAttr
#ifndef STUB_Entity_getProperty
//#define STUB_Entity_getProperty
const PropertyBase* Entity::getProperty(const std::string & name) const
{
return nullptr;
}
#endif //STUB_Entity_getProperty
#ifndef STUB_Entity_modProperty
//#define STUB_Entity_modProperty
PropertyBase* Entity::modProperty(const std::string & name, const Atlas::Message::Element& def_val )
{
return nullptr;
}
#endif //STUB_Entity_modProperty
#ifndef STUB_Entity_setProperty
//#define STUB_Entity_setProperty
PropertyBase* Entity::setProperty(const std::string & name, PropertyBase * prop)
{
return nullptr;
}
#endif //STUB_Entity_setProperty
#ifndef STUB_Entity_addToMessage
//#define STUB_Entity_addToMessage
void Entity::addToMessage(Atlas::Message::MapType &) const
{
}
#endif //STUB_Entity_addToMessage
#ifndef STUB_Entity_addToEntity
//#define STUB_Entity_addToEntity
void Entity::addToEntity(const Atlas::Objects::Entity::RootEntity &) const
{
}
#endif //STUB_Entity_addToEntity
#ifndef STUB_Entity_ActuateOperation
//#define STUB_Entity_ActuateOperation
void Entity::ActuateOperation(const Operation &, OpVector &)
{
}
#endif //STUB_Entity_ActuateOperation
#ifndef STUB_Entity_AppearanceOperation
//#define STUB_Entity_AppearanceOperation
void Entity::AppearanceOperation(const Operation &, OpVector &)
{
}
#endif //STUB_Entity_AppearanceOperation
#ifndef STUB_Entity_AttackOperation
//#define STUB_Entity_AttackOperation
void Entity::AttackOperation(const Operation &, OpVector &)
{
}
#endif //STUB_Entity_AttackOperation
#ifndef STUB_Entity_CombineOperation
//#define STUB_Entity_CombineOperation
void Entity::CombineOperation(const Operation &, OpVector &)
{
}
#endif //STUB_Entity_CombineOperation
#ifndef STUB_Entity_CreateOperation
//#define STUB_Entity_CreateOperation
void Entity::CreateOperation(const Operation &, OpVector &)
{
}
#endif //STUB_Entity_CreateOperation
#ifndef STUB_Entity_DeleteOperation
//#define STUB_Entity_DeleteOperation
void Entity::DeleteOperation(const Operation &, OpVector &)
{
}
#endif //STUB_Entity_DeleteOperation
#ifndef STUB_Entity_DisappearanceOperation
//#define STUB_Entity_DisappearanceOperation
void Entity::DisappearanceOperation(const Operation &, OpVector &)
{
}
#endif //STUB_Entity_DisappearanceOperation
#ifndef STUB_Entity_DivideOperation
//#define STUB_Entity_DivideOperation
void Entity::DivideOperation(const Operation &, OpVector &)
{
}
#endif //STUB_Entity_DivideOperation
#ifndef STUB_Entity_EatOperation
//#define STUB_Entity_EatOperation
void Entity::EatOperation(const Operation &, OpVector &)
{
}
#endif //STUB_Entity_EatOperation
#ifndef STUB_Entity_GetOperation
//#define STUB_Entity_GetOperation
void Entity::GetOperation(const Operation &, OpVector &)
{
}
#endif //STUB_Entity_GetOperation
#ifndef STUB_Entity_ImaginaryOperation
//#define STUB_Entity_ImaginaryOperation
void Entity::ImaginaryOperation(const Operation &, OpVector &)
{
}
#endif //STUB_Entity_ImaginaryOperation
#ifndef STUB_Entity_InfoOperation
//#define STUB_Entity_InfoOperation
void Entity::InfoOperation(const Operation &, OpVector &)
{
}
#endif //STUB_Entity_InfoOperation
#ifndef STUB_Entity_LookOperation
//#define STUB_Entity_LookOperation
void Entity::LookOperation(const Operation &, OpVector &)
{
}
#endif //STUB_Entity_LookOperation
#ifndef STUB_Entity_MoveOperation
//#define STUB_Entity_MoveOperation
void Entity::MoveOperation(const Operation &, OpVector &)
{
}
#endif //STUB_Entity_MoveOperation
#ifndef STUB_Entity_NourishOperation
//#define STUB_Entity_NourishOperation
void Entity::NourishOperation(const Operation &, OpVector &)
{
}
#endif //STUB_Entity_NourishOperation
#ifndef STUB_Entity_SetOperation
//#define STUB_Entity_SetOperation
void Entity::SetOperation(const Operation &, OpVector &)
{
}
#endif //STUB_Entity_SetOperation
#ifndef STUB_Entity_SightOperation
//#define STUB_Entity_SightOperation
void Entity::SightOperation(const Operation &, OpVector &)
{
}
#endif //STUB_Entity_SightOperation
#ifndef STUB_Entity_SoundOperation
//#define STUB_Entity_SoundOperation
void Entity::SoundOperation(const Operation &, OpVector &)
{
}
#endif //STUB_Entity_SoundOperation
#ifndef STUB_Entity_TalkOperation
//#define STUB_Entity_TalkOperation
void Entity::TalkOperation(const Operation &, OpVector &)
{
}
#endif //STUB_Entity_TalkOperation
#ifndef STUB_Entity_TickOperation
//#define STUB_Entity_TickOperation
void Entity::TickOperation(const Operation &, OpVector &)
{
}
#endif //STUB_Entity_TickOperation
#ifndef STUB_Entity_TouchOperation
//#define STUB_Entity_TouchOperation
void Entity::TouchOperation(const Operation &, OpVector &)
{
}
#endif //STUB_Entity_TouchOperation
#ifndef STUB_Entity_UpdateOperation
//#define STUB_Entity_UpdateOperation
void Entity::UpdateOperation(const Operation &, OpVector &)
{
}
#endif //STUB_Entity_UpdateOperation
#ifndef STUB_Entity_UseOperation
//#define STUB_Entity_UseOperation
void Entity::UseOperation(const Operation &, OpVector &)
{
}
#endif //STUB_Entity_UseOperation
#ifndef STUB_Entity_WieldOperation
//#define STUB_Entity_WieldOperation
void Entity::WieldOperation(const Operation &, OpVector &)
{
}
#endif //STUB_Entity_WieldOperation
#ifndef STUB_Entity_RelayOperation
//#define STUB_Entity_RelayOperation
void Entity::RelayOperation(const Operation &, OpVector &)
{
}
#endif //STUB_Entity_RelayOperation
#ifndef STUB_Entity_externalOperation
//#define STUB_Entity_externalOperation
void Entity::externalOperation(const Operation & op, Link &)
{
}
#endif //STUB_Entity_externalOperation
#ifndef STUB_Entity_operation
//#define STUB_Entity_operation
void Entity::operation(const Operation &, OpVector &)
{
}
#endif //STUB_Entity_operation
#ifndef STUB_Entity_callDelegate
//#define STUB_Entity_callDelegate
HandlerResult Entity::callDelegate(const std::string &, const Operation &, OpVector &)
{
return *static_cast<HandlerResult*>(nullptr);
}
#endif //STUB_Entity_callDelegate
#ifndef STUB_Entity_callOperation
//#define STUB_Entity_callOperation
void Entity::callOperation(const Operation &, OpVector &)
{
}
#endif //STUB_Entity_callOperation
#ifndef STUB_Entity_installDelegate
//#define STUB_Entity_installDelegate
void Entity::installDelegate(int, const std::string &)
{
}
#endif //STUB_Entity_installDelegate
#ifndef STUB_Entity_removeDelegate
//#define STUB_Entity_removeDelegate
void Entity::removeDelegate(int, const std::string &)
{
}
#endif //STUB_Entity_removeDelegate
#ifndef STUB_Entity_addChild
//#define STUB_Entity_addChild
void Entity::addChild(LocatedEntity& childEntity)
{
}
#endif //STUB_Entity_addChild
#ifndef STUB_Entity_removeChild
//#define STUB_Entity_removeChild
void Entity::removeChild(LocatedEntity& childEntity)
{
}
#endif //STUB_Entity_removeChild
#ifndef STUB_Entity_onContainered
//#define STUB_Entity_onContainered
void Entity::onContainered(const LocatedEntity* oldLocation)
{
}
#endif //STUB_Entity_onContainered
#ifndef STUB_Entity_onUpdated
//#define STUB_Entity_onUpdated
void Entity::onUpdated()
{
}
#endif //STUB_Entity_onUpdated
#ifndef STUB_Entity_destroy
//#define STUB_Entity_destroy
void Entity::destroy()
{
}
#endif //STUB_Entity_destroy
#ifndef STUB_Entity_getDomain
//#define STUB_Entity_getDomain
Domain* Entity::getDomain()
{
return nullptr;
}
#endif //STUB_Entity_getDomain
#ifndef STUB_Entity_getDomain
//#define STUB_Entity_getDomain
const Domain* Entity::getDomain() const
{
return nullptr;
}
#endif //STUB_Entity_getDomain
#ifndef STUB_Entity_sendWorld
//#define STUB_Entity_sendWorld
void Entity::sendWorld(const Operation & op)
{
}
#endif //STUB_Entity_sendWorld
#endif