cyphesis/tests/stubs/rulesets/stubEntityProperty.h
Erik Ogenvik f09675cec6 Use "planted" for floating entities.
Entities that are "planted" on bodies of water are floating.
This does away with the "floating" mode.

To mark that entities should by default be floating when placed in
water the boolean property "floats" has been added.
2018-03-24 17:06:02 +01:00

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// AUTOGENERATED file, created by the tool generate_stub.py, don't edit!
// If you want to add your own functionality, instead edit the stubEntityProperty_custom.h file.
#include "rulesets/EntityProperty.h"
#include "stubEntityProperty_custom.h"
#ifndef STUB_RULESETS_ENTITYPROPERTY_H
#define STUB_RULESETS_ENTITYPROPERTY_H
#ifndef STUB_EntityProperty_get
//#define STUB_EntityProperty_get
int EntityProperty::get(Atlas::Message::Element& val) const
{
return 0;
}
#endif //STUB_EntityProperty_get
#ifndef STUB_EntityProperty_set
//#define STUB_EntityProperty_set
void EntityProperty::set(const Atlas::Message::Element& val)
{
}
#endif //STUB_EntityProperty_set
#ifndef STUB_EntityProperty_add
//#define STUB_EntityProperty_add
void EntityProperty::add(const std::string& val, Atlas::Message::MapType& map) const
{
}
#endif //STUB_EntityProperty_add
#ifndef STUB_EntityProperty_add
//#define STUB_EntityProperty_add
void EntityProperty::add(const std::string& val, const Atlas::Objects::Entity::RootEntity& ent) const
{
}
#endif //STUB_EntityProperty_add
#ifndef STUB_EntityProperty_copy
//#define STUB_EntityProperty_copy
EntityProperty* EntityProperty::copy() const
{
return nullptr;
}
#endif //STUB_EntityProperty_copy
#endif