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https://github.com/worldforge/cyphesis
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Entities that are "planted" on bodies of water are floating. This does away with the "floating" mode. To mark that entities should by default be floating when placed in water the boolean property "floats" has been added.
51 lines
No EOL
1.3 KiB
C++
51 lines
No EOL
1.3 KiB
C++
// AUTOGENERATED file, created by the tool generate_stub.py, don't edit!
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// If you want to add your own functionality, instead edit the stubEntityProperty_custom.h file.
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#include "rulesets/EntityProperty.h"
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#include "stubEntityProperty_custom.h"
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#ifndef STUB_RULESETS_ENTITYPROPERTY_H
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#define STUB_RULESETS_ENTITYPROPERTY_H
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#ifndef STUB_EntityProperty_get
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//#define STUB_EntityProperty_get
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int EntityProperty::get(Atlas::Message::Element& val) const
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{
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return 0;
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}
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#endif //STUB_EntityProperty_get
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#ifndef STUB_EntityProperty_set
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//#define STUB_EntityProperty_set
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void EntityProperty::set(const Atlas::Message::Element& val)
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{
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}
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#endif //STUB_EntityProperty_set
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#ifndef STUB_EntityProperty_add
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//#define STUB_EntityProperty_add
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void EntityProperty::add(const std::string& val, Atlas::Message::MapType& map) const
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{
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}
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#endif //STUB_EntityProperty_add
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#ifndef STUB_EntityProperty_add
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//#define STUB_EntityProperty_add
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void EntityProperty::add(const std::string& val, const Atlas::Objects::Entity::RootEntity& ent) const
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{
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}
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#endif //STUB_EntityProperty_add
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#ifndef STUB_EntityProperty_copy
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//#define STUB_EntityProperty_copy
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EntityProperty* EntityProperty::copy() const
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{
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return nullptr;
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}
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#endif //STUB_EntityProperty_copy
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#endif |