mirror of
https://github.com/worldforge/cyphesis
synced 2026-08-13 12:26:04 -04:00
147 lines
4.2 KiB
C++
147 lines
4.2 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2012 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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#ifndef PHYSICS_COURSE_H
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#define PHYSICS_COURSE_H
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#include <wfmath/const.h>
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#include <cstring>
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/// Class describing the course of a world feature
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///
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/// Roads, rivers and related features have a course described
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/// by a linear path, and additional variable information
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/// such as the width.
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template<int dim, template <int> class PathT>
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class Course {
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protected:
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PathT<dim> m_path;
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public:
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/// generic: check if two classes are equal, up to a given tolerance
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bool isEqualTo(const Course& c, WFMath::CoordType epsilon =
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WFMath::numeric_constants<WFMath::CoordType>::epsilon()) const;
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///
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Course();
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///
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Course(const Course& l);
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///
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explicit Course(const PathT<dim> & l);
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///
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~Course();
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/// Create an Atlas object from the course
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WFMath::AtlasOutType toAtlas() const;
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/// Set the course's value to that given by an Atlas object
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void fromAtlas(const WFMath::AtlasInType & a);
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///
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Course& operator=(const Course& l);
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///
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bool operator==(const Course& s) const {return isEqualTo(s);}
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///
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bool operator!=(const Course& s) const {return !isEqualTo(s);}
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bool isValid() const {return m_path.isValid();}
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size_t numCorners() const {return m_path.numCorners();}
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WFMath::Point<dim> getCorner(size_t i) const {return m_path.getCorner(i);}
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WFMath::Point<dim> getCenter() const {return m_path.getCenter();}
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bool addCorner(size_t i, const WFMath::Point<dim>& p, WFMath::CoordType e =
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WFMath::numeric_constants<WFMath::CoordType>::epsilon()) {
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return m_path.addCorner(i, p, e);
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}
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void removeCorner(size_t i) {
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m_path.removeCorner(i);
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}
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bool moveCorner(size_t i, const WFMath::Point<dim>& p, WFMath::CoordType e =
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WFMath::numeric_constants<WFMath::CoordType>::epsilon()) {
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return m_path.moveCorner(i, p, e);
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}
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Course& shift(const WFMath::Vector<dim>& v) {
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m_path.shift(v);
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return *this;
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}
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Course& moveCornerTo(const WFMath::Point<dim>& p, size_t corner) {
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m_path.moveCornerTo(p, corner);
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return *this;
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}
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Course& moveCenterTo(const WFMath::Point<dim>& p) {
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m_path.moveCenterTo(p);
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return *this;
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}
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Course& rotateCorner(const WFMath::RotMatrix<dim>& m, size_t corner);
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Course& rotateCenter(const WFMath::RotMatrix<dim>& m);
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Course& rotatePoint(const WFMath::RotMatrix<dim>& m,
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const WFMath::Point<dim>& p);
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WFMath::AxisBox<dim> boundingBox() const;
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WFMath::Ball<dim> boundingSphere() const;
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WFMath::Ball<dim> boundingShapeSloppy() const;
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};
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template<int dim, template <int> class PathT>
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inline Course<dim, PathT>::Course()
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{
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}
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template<int dim, template <int> class PathT>
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inline Course<dim, PathT>::Course(const Course<dim, PathT>& l) :
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m_path(l.m_path)
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{
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}
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template<int dim, template <int> class PathT>
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inline Course<dim, PathT>::Course(const PathT<dim> & l) : m_path(l)
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{
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}
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template<int dim, template <int> class PathT>
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inline Course<dim, PathT>::~Course()
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{
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}
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template<int dim, template <int> class PathT>
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inline Course<dim, PathT>& Course<dim, PathT>::operator=(const Course<dim, PathT>& rhs)
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{
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m_path = rhs.m_path;
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return *this;
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}
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#include <iosfwd>
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template<int dim, template <int> class PathT>
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inline std::ostream& operator<<(std::ostream& os,
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const Course<dim, PathT>& rhs)
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{
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return os;
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}
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#endif // PHYSICS_COURSE_H
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