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https://github.com/worldforge/cyphesis
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These properties didn't work out when we moved to a physics based world. Instead we've introduced the properties "planted-offset" and "planted-scaled-offset". These properties takes a float and specified vertical offset for planted entities. Likewise with "planted-rotation" which specifies a rotation applied for planted entities. "active-rotation" keeps track of any applied rotation.
44 lines
1.4 KiB
C++
44 lines
1.4 KiB
C++
/*
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Copyright (C) 2014 Erik Ogenvik
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "MindController.h"
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MindController::MindController()
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{
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}
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MindController::~MindController()
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}
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void MindController::setAttribute(const Root& args) {
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//If the attribute "possessive" is set on the account it will control whether this
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//account acts as an external minds connection.
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if (args->hasAttr("possessive")) {
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const Element possessiveElement = args->getAttr("possessive");
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if (possessiveElement.isInt() && possessiveElement.asInt() != 0) {
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m_connection->setPossessionEnabled(true, getId());
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} else {
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m_connection->setPossessionEnabled(false, getId());
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}
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}
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}
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