cyphesis/server/Persistence.cpp
Erik Ogenvik 0fe760a003 Fixed issue with iterating over results.
Didn't work nicely with the way our SQLLite wrapper does it.
2018-06-29 12:25:42 +02:00

258 lines
8.4 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2000,2001 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#include "Persistence.h"
#include "Admin.h"
#include "Player.h"
#include "ServerAccount.h"
#include "rulesets/LocatedEntity.h"
#include "common/id.h"
#include "common/debug.h"
#include "common/globals.h"
#include "common/Database.h"
#include "common/Shaker.h"
#include <iostream>
using Atlas::Message::MapType;
using Atlas::Objects::Root;
static const bool debug_flag = false;
template<> Persistence* Singleton<Persistence>::ms_Singleton = nullptr;
Persistence::Persistence(Database& database) : m_db(database)
{
}
int Persistence::init()
{
if (m_db.initConnection() != 0) {
if (::instance == CYPHESIS) {
return DATABASE_CONERR;
}
if (m_db.createInstanceDatabase() != 0) {
log(ERROR, "Database creation failed.");
return DATABASE_CONERR;
}
if (m_db.initConnection() != 0) {
log(ERROR, "Still couldn't connect.");
return DATABASE_CONERR;
}
log(INFO, String::compose("Auto created database for new instance "
"\"%1\".", ::instance));
}
std::map<std::string, int> chunks;
chunks["location"] = 0;
if (m_db.registerEntityTable(chunks) != 0) {
log(ERROR, "Failed to create Entity in database.");
return DATABASE_TABERR;
}
if (m_db.registerPropertyTable() != 0) {
log(ERROR, "Failed to create Property in database.");
return DATABASE_TABERR;
}
if (m_db.registerThoughtsTable() != 0) {
log(ERROR, "Failed to create Thought in database.");
return DATABASE_TABERR;
}
MapType tableDesc;
tableDesc["username"] = " ";
tableDesc["password"] = " ";
tableDesc["type"] = " ";
bool j = m_db.registerSimpleTable("accounts", tableDesc) == 0;
bool k = m_db.registerRelation(m_characterRelation,
"accounts",
"entities",
Database::OneToMany) == 0;
if (m_db.registerEntityIdGenerator() != 0) {
log(ERROR, "Failed to register Id generator in database.");
return DATABASE_TABERR;
}
if (!findAccount("admin")) {
debug(std::cout << "Bootstrapping admin account."
<< std::endl << std::flush;);
std::string adminAccountId;
long adminAccountIntId = m_db.newId(adminAccountId);
if (adminAccountIntId < 0) {
log(CRITICAL, "Unable to create admin account ID from Database");
return -2;
}
//The shaker isn't meant for this, but it will suffice. A password of 32
//characters length should be safe enough.
Shaker shaker;
std::string password = shaker.generateSalt(32);
Admin dummyAdminAccount(nullptr, "admin", password,
adminAccountId, adminAccountIntId);
log(INFO, "Created 'admin' account with randomized password.\n"
"In order to use it, use the 'cypasswd' tool from the "
"command line to alter the password.");
putAccount(dummyAdminAccount);
}
return (j && k) ? 0 : DATABASE_TABERR;
}
bool Persistence::findAccount(const std::string & name)
{
std::string namestr = "'" + name + "'";
DatabaseResult dr = m_db.selectSimpleRowBy("accounts", "username", namestr);
if (dr.error()) {
log(ERROR, String::compose("Failure while finding account '%1'.", name));
return false;
}
if (dr.empty()) {
return false;
}
if (dr.size() > 1) {
log(ERROR, String::compose("Duplicate username in accounts database for name '%1'.", name));
}
return true;
}
Account * Persistence::getAccount(const std::string & name)
{
std::string namestr = "'" + name + "'";
DatabaseResult dr = m_db.selectSimpleRowBy("accounts", "username", namestr);
if (dr.error()) {
log(ERROR, String::compose("Failure while finding account '%1'.", name));
return nullptr;
}
if (dr.empty()) {
return nullptr;
}
if (dr.size() > 1) {
log(ERROR, String::compose("Duplicate username in accounts database for name '%1'.", name));
}
auto first = dr.begin();
const char * c = first.column("id");
if (c == nullptr) {
log(ERROR, "Unable to find id field in accounts database.");
return nullptr;
}
std::string id = c;
long intId = integerId(id);
if (intId == -1) {
log(ERROR, String::compose(R"(Invalid ID "%1" for account "%2" from database.)", id, name));
return nullptr;
}
c = first.column("password");
if (c == nullptr) {
log(ERROR, "Unable to find password field in accounts database.");
return nullptr;
}
std::string passwd = c;
c = first.column("type");
if (c == nullptr) {
log(ERROR, "Unable to find type field in accounts database.");
return nullptr;
}
std::string type = c;
if (type == "admin") {
return new Admin(nullptr, name, passwd, id, intId);
} else if (type == "server") {
return new ServerAccount(nullptr, name, passwd, id, intId);
} else {
return new Player(nullptr, name, passwd, id, intId);
}
}
void Persistence::putAccount(const Account & ac)
{
std::string columns = "username, type, password";
std::string values = "'";
values += ac.username();
values += "', '";
values += ac.getType();
values += "', '";
values += ac.password();
values += "'";
m_db.createSimpleRow("accounts", ac.getId(), columns, values);
}
void Persistence::registerCharacters(Account & ac,
const EntityDict & worldObjects)
{
DatabaseResult dr = m_db.selectRelation(m_characterRelation,
ac.getId());
if (dr.error()) {
log(ERROR, String::compose("Database query failed while looking for characters for account '%1'.", ac.getId()));
}
auto Iend = dr.end();
for (auto I = dr.begin(); I != Iend; ++I) {
const char * id = I.column(0);
if (id == nullptr) {
log(ERROR, "No ID data in relation when examining characters");
continue;
}
long intId = integerId(id);
auto J = worldObjects.find(intId);
if (J == worldObjects.end()) {
log(WARNING, String::compose("Persistence: Got character id \"%1\" "
"from database which does not exist "
"in world.", id));
continue;
}
ac.addCharacter(J->second);
}
}
void Persistence::addCharacter(const Account & ac, const LocatedEntity & e)
{
//We can't insert the connection directly into the database, since the entity row
//might not have been created. We'll instead emit a signal and rely on the StorageManager doing this for us.
AddCharacterData data;
data.account_id = ac.getId();
data.entity_id = e.getId();
bool handled = characterAdded(data);
if (!handled) {
log(WARNING, String::compose("Nothing handled the character with id %1 connected to account with id %2.", e.getId(), ac.getId()));
}
}
void Persistence::delCharacter(const std::string & id)
{
bool handled = characterDeleted(id);
if (!handled) {
log(WARNING, String::compose("Nothing handled the character with id %1 being deleted.", id));
}
}
const std::string& Persistence::getCharacterAccountRelationName() const
{
return m_characterRelation;
}