mirror of
https://github.com/worldforge/cyphesis
synced 2026-08-13 12:26:04 -04:00
129 lines
4.8 KiB
C++
129 lines
4.8 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2010 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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#include "PossessionAuthenticator.h"
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#include "PendingPossession.h"
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#include "common/BaseWorld.h"
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#include "common/log.h"
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#include "common/compose.hpp"
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#include "common/debug.h"
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#include <iostream>
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static const bool debug_flag = false;
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PossessionAuthenticator * PossessionAuthenticator::m_instance = nullptr;
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/// \brief Checks if there is a pending possession on an account
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///
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/// \param entity_id The entity ID to check for pending teleport
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bool PossessionAuthenticator::isPending(const std::string & entity_id) const
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{
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auto I = m_possessions.find(entity_id);
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return (I != m_possessions.end());
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}
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/// \brief Add a possession authentication entry
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///
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/// \param entity_id The ID of the entity whose data is to be added
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/// \param possess_key The possess key to authenticate the entity with
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int PossessionAuthenticator::addPossession(const std::string & entity_id,
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const std::string & possess_key)
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{
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if (isPending(entity_id)) {
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return -1;
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}
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PendingPossession * pt = new PendingPossession(entity_id, possess_key);
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m_possessions.insert(std::make_pair(entity_id, pt));
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debug(std::cout << String::compose("Added possession auth entry for %1,%2",
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entity_id, possess_key) << std::endl;);
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return 0;
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}
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/// \brief Remove a possession authentications entry.
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///
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/// \param entity_id The ID of the entity whose data is to be removed
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int PossessionAuthenticator::removePossession(const std::string &entity_id)
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{
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auto I = m_possessions.find(entity_id);
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if (I == m_possessions.end()) {
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log(ERROR, String::compose("No possession auth entry for entity ID %1",
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entity_id));
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return -1;
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}
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removePossession(I);
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debug(std::cout << String::compose("Removed possession auth entry for entity ID %1",
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entity_id) << std::endl;);
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return 0;
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}
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/// \brief Remove a possession authentications entry internals.
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///
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/// Typically after a successful authentication
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/// \param I The iterator in m_possessions to be removed
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void PossessionAuthenticator::removePossession(PendingPossessionsMap::iterator I)
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{
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assert(I->second != 0);
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delete I->second;
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m_possessions.erase(I);
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}
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boost::optional<std::string> PossessionAuthenticator::getPossessionKey(const std::string& entity_id)
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{
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auto result = m_possessions.find(entity_id);
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if (result != m_possessions.end()) {
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return boost::optional<std::string>(result->second->getPossessKey());
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}
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return boost::optional<std::string>();
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}
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/// \brief Authenticate a possession request
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///
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/// \param entity_id The ID of the entity that was created
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/// \param possess_key The possess key sent by the client
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LocatedEntity * PossessionAuthenticator::authenticatePossession(const std::string &entity_id,
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const std::string &possess_key)
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{
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auto I = m_possessions.find(entity_id);
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if (I == m_possessions.end()) {
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log(ERROR, String::compose("Unable to find possessable entity with ID %1",
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entity_id));
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return nullptr;
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}
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PendingPossession *entry = I->second;
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assert(entry != nullptr);
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if (entry->validate(entity_id, possess_key)) {
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// We are authenticated!
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LocatedEntity * entity = BaseWorld::instance().getEntity(entity_id);
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if (entity == nullptr) {
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// This means the authentication entry itself is invalid. Remove it.
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log(ERROR, String::compose("Unable to find possessable entity with ID %1",
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entity_id));
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removePossession(I);
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return nullptr;
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}
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// Don't remove the entry yet. It will be removed after connecting
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// the entity to the account in Account::LookOperation() successfully
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// removePossession(entity_id);
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return entity;
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}
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// We failed the authentication. Keep authentication entry for retries.
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return nullptr;
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}
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