cyphesis/server/RuleHandler.h
Erik Ogenvik d7960b3100 Improve on how updated types are handled.
By installing and changing some types, other types might update. This is
now handled.
2018-05-08 14:32:02 +02:00

48 lines
1.9 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2011 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#ifndef SERVER_RULE_HANDLER_H
#define SERVER_RULE_HANDLER_H
#include "common/TypeNode.h"
#include <Atlas/Objects/Root.h>
/// \brief Handle processing and updating of task ruless
class RuleHandler {
public:
virtual ~RuleHandler() = default;
virtual int check(const Atlas::Objects::Root & desc) = 0;
virtual int install(const std::string &,
const std::string &,
const Atlas::Objects::Root & desc,
std::string &,
std::string &,
std::map<const TypeNode*, TypeNode::PropertiesUpdate>& changes) = 0;
virtual int update(const std::string &,
const Atlas::Objects::Root & desc,
std::map<const TypeNode*, TypeNode::PropertiesUpdate>& changes) = 0;
static int getScriptDetails(const Atlas::Message::MapType &,
const std::string &,
const std::string &,
std::string &,
std::string &);
};
#endif // SERVER_RULE_HANDLER_H