cyphesis/server/ServerAccount.cpp
2018-02-08 21:47:22 +01:00

190 lines
6.2 KiB
C++

// Cyphesis Online RPG ServerAccount and AI Engine
// Copyright (C) 2000-2006 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#include "ServerAccount.h"
#include "ServerRouting.h"
#include "Connection.h"
#include "PossessionAuthenticator.h"
#include "rulesets/LocatedEntity.h"
#include "common/BaseWorld.h"
#include "common/debug.h"
#include <Atlas/Objects/SmartPtr.h>
#include <Atlas/Objects/Operation.h>
#include <Atlas/Objects/Anonymous.h>
#include <iostream>
using Atlas::Message::Element;
using Atlas::Message::MapType;
using Atlas::Message::ListType;
using Atlas::Objects::Root;
using Atlas::Objects::Operation::Info;
using Atlas::Objects::Entity::Anonymous;
using Atlas::Objects::Entity::RootEntity;
using Atlas::Objects::smart_dynamic_cast;
using String::compose;
static const bool debug_flag = false;
/// \brief ServerAccount constructor
ServerAccount::ServerAccount(Connection * conn,
const std::string & username,
const std::string & passwd,
const std::string & id,
long intId) :
Account(conn, username, passwd, id, intId)
{
}
/// \brief Get the type of account ("server" in this case)
///
/// \return The type string
const char * ServerAccount::getType() const
{
return "server";
}
int ServerAccount::characterError(const Operation & op,
const Root & ent,
OpVector & res) const
{
return -1;
}
void ServerAccount::createObject(const std::string & type_str,
const Root & arg,
const Operation & op,
OpVector & res)
{
// Format of the Create ops that are received by this function should
// have the entity to be created as the first argument. If the entity
// being created is a character associated with an account, an additional
// argument should specify the possess key that will be used by the client
// to claim ownership of the entity being created.
if (arg->getObjtype() != "obj") {
// Return error to peer
error(op, "Only creation of entities by peer server is permitted",
res, getId());
return;
}
RootEntity ent = smart_dynamic_cast<RootEntity>(arg);
if(!ent.isValid()) {
log(ERROR, "Character creation arg is malformed");
return;
}
// If we have a possess key (entity has a mind)
PossessionAuthenticator * tele_auth = 0;
std::string possess_key;
const std::vector<Root> & args = op->getArgs();
if (args.size() == 2) {
const Root & arg2 = args.back();
Element key;
if(arg2->copyAttr("possess_key", key) == 0 && key.isString()) {
possess_key = key.String();
tele_auth = PossessionAuthenticator::instance();
} else {
log(ERROR, "Entity has mind but no possess key found");
return;
}
}
debug( std::cout << "ServerAccount creating a " << type_str << " object"
<< std::endl << std::flush; );
LocatedEntity * entity = addNewEntity(type_str, ent, ent);
if (entity == 0) {
error(op, "Character creation failed", res, getId());
return;
}
if (tele_auth != 0) {
if (tele_auth->addPossession(entity->getId(), possess_key) != 0) {
// Delete the created entity on failure
log(CRITICAL, "Unable to insert into PossessionAuthenticator");
return;
}
}
logEvent(IMPORT_ENT, String::compose("%1 %2 %3 Imported entity %4",
m_connection->getId(),
getId(),
entity->getId(),
arg->getId()));
// The reply to a successful Create operation in the ServerAccount class
// is an Info operation. The argument is the new
// entity that has been created. The refno is set to the serialno
// of the incoming operation, which is the ID of the
// entity on the sender server (used by the recipient of this reply to
// figure out which Create op this reply is associated with
Anonymous info_arg;
entity->addToEntity(info_arg);
Info info;
info->setArgs1(info_arg);
if (!op->isDefaultSerialno()) {
info->setRefno(op->getSerialno());
}
// TO/FROM?
res.push_back(info);
}
/// \brief Add an entity to the world but don't add it to any particular account
///
/// \param typestr The type string of the entity
/// \param ent A container for the entity to be created in the world
/// \param arg The argument of the Create op containing the entity itself
LocatedEntity * ServerAccount::addNewEntity(const std::string & typestr,
const RootEntity & ent,
const Root & arg)
{
if (!m_connection) {
return nullptr;
}
BaseWorld & world = m_connection->m_server.m_world;
debug(std::cout << "Account::Add_character" << std::endl << std::flush;);
LocatedEntity * chr;
Element spawn;
if (arg->copyAttr("spawn_name", spawn) == 0 && spawn.isString()) {
chr = world.spawnNewEntity(spawn.String(), typestr, ent);
} else {
chr = world.addNewEntity(typestr, ent);
}
if (!chr) {
return nullptr;
}
debug(std::cout << "Added" << std::endl << std::flush;);
assert(chr->m_location.isValid());
debug(std::cout << "Location set to: " << chr->m_location << std::endl << std::flush;);
return chr;
}