mirror of
https://github.com/worldforge/cyphesis
synced 2026-08-13 12:26:04 -04:00
We now use sqlite to persist the world by default. Postgresql support is provided as an option.
190 lines
6 KiB
C++
190 lines
6 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2000,2001 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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#include "ServerRouting.h"
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#include "Account.h"
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#include "Lobby.h"
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#include "Persistence.h"
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#include "common/BaseWorld.h"
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#include "common/compose.hpp"
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#include "common/const.h"
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#include "common/debug.h"
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#include "common/id.h"
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#include "common/Monitors.h"
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#include "common/Variable.h"
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#include "common/globals.h"
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#include <Atlas/Objects/SmartPtr.h>
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#include <Atlas/Objects/RootEntity.h>
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#include <iostream>
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using Atlas::Message::MapType;
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using Atlas::Message::ListType;
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using Atlas::Objects::Entity::RootEntity;
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BOOL_OPTION(restricted_flag, false, CYPHESIS, "restricted",
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"Flag to control restricted mode");
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ServerRouting * ServerRouting::m_instance = 0;
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/// \brief Constructor for server object.
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///
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/// Requires a reference to the World management object, as well as the
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/// ruleset and server name. Implicitly creates the Lobby management object.
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ServerRouting::ServerRouting(BaseWorld & wrld,
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const std::string & ruleset,
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const std::string & name,
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const std::string & id, long intId,
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const std::string & lId, long lIntId) :
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Router(id, intId),
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m_svrRuleset(ruleset), m_svrName(name),
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m_numClients(0), m_world(wrld), m_lobby(*new Lobby(*this, lId, lIntId))
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{
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Monitors * monitors = Monitors::instance();
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monitors->insert("server", "cyphesis");
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monitors->watch("instance", new Variable<std::string>(::instance));
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monitors->watch("name", new Variable<std::string>(m_svrName));
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monitors->watch("ruleset", new Variable<std::string>(m_svrRuleset));
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monitors->watch("version", new Variable<const char *>(consts::version));
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monitors->watch("buildid", new Variable<const char *>(consts::buildId));
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monitors->watch("clients", new Variable<int>(m_numClients));
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m_instance = this;
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}
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/// Server destructor, implicitly destroys all OOG objects in the server.
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ServerRouting::~ServerRouting()
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{
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for(auto entry : m_objects) {
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delete entry.second;
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}
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delete &m_lobby;
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}
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/// Add an OOG object to the server.
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void ServerRouting::addObject(ConnectableRouter * obj)
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{
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assert(!obj->getId().empty());
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assert(integerId(obj->getId()) == obj->getIntId());
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assert(obj->getIntId() > 0);
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m_objects[obj->getIntId()] = obj;
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}
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/// Add an Account object to the server.
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void ServerRouting::addAccount(Account * a)
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{
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m_accounts[a->username()] = a;
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addObject(a);
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a->store();
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}
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/// Remove an OOG object from the server.
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void ServerRouting::delObject(ConnectableRouter * obj)
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{
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m_objects.erase(obj->getIntId());
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}
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/// \brief Find an object with the given id.
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///
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/// @return a pointer to the object with the given id, or
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/// zero if no object with this id is present.
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ConnectableRouter * ServerRouting::getObject(const std::string & id) const
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{
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auto I = m_objects.find(integerId(id));
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if (I == m_objects.end()) {
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return nullptr;
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} else {
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return I->second;
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}
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}
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/// \brief Find an account with a given username.
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///
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/// @return a pointer to the Account object with the given
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/// username, or zero if the Account is not present. Does
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/// not check any external authentication sources, or the
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/// database.
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Account * ServerRouting::getAccountByName(const std::string & username)
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{
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Account * account = nullptr;
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auto I = m_accounts.find(username);
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if (I != m_accounts.end()) {
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account = I->second;
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} else {
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account = Persistence::instance().getAccount(username);
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if (account != nullptr) {
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Persistence::instance().registerCharacters(*account,
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m_world.getEntities());
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m_accounts[username] = account;
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addObject(account);
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}
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}
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return account;
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}
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void ServerRouting::addToMessage(MapType & omap) const
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{
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omap["objtype"] = "obj";
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omap["server"] = "cyphesis";
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omap["ruleset"] = m_svrRuleset;
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omap["name"] = m_svrName;
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omap["parent"] = "server";
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omap["clients"] = m_numClients;
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omap["uptime"] = m_world.upTime();
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omap["buildid"] = consts::buildId;
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omap["version"] = std::string(consts::version);
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if (restricted_flag) {
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omap["restricted"] = "true";
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}
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omap["entities"] = (long)m_world.getEntities().size();
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omap["assets"] = Atlas::Message::ListType{"file://" + assets_directory};
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// We could add all sorts of stats here, but I don't know exactly what yet.
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}
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void ServerRouting::addToEntity(const RootEntity & ent) const
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{
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ent->setObjtype("obj");
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ent->setAttr("server", "cyphesis");
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ent->setAttr("ruleset", m_svrRuleset);
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ent->setName(m_svrName);
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ent->setParent("server");
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ent->setAttr("clients", m_numClients);
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ent->setAttr("uptime", m_world.upTime());
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ent->setAttr("buildid", consts::buildId);
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ent->setAttr("version", std::string(consts::version));
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if (restricted_flag) {
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ent->setAttr("restricted", "true");
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}
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ent->setAttr("entities", (long)m_world.getEntities().size());
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ent->setAttr("assets", Atlas::Message::ListType{"file://" + assets_directory});
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// We could add all sorts of stats here, but I don't know exactly what yet.
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}
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void ServerRouting::externalOperation(const Operation & op, Link &)
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{
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}
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void ServerRouting::operation(const Operation &, OpVector &)
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{
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}
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