cyphesis/server/TrustedConnection.cpp
Olek Wojnar 7f9ff2246d Remove CVS $Id tags
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2013-07-15 20:31:59 +02:00

62 lines
2.3 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2004 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#include "TrustedConnection.h"
#include "Player.h"
#include "SystemAccount.h"
#include <common/compose.hpp>
#include <common/log.h>
/// \brief TrustedConnection constructor
///
/// @param client The network connection to the client that is trusted
/// @param svr The core server object
/// @param addr A string representation of the client's network address
/// @param id The identifier of this connection.
TrustedConnection::TrustedConnection(CommSocket & client,
ServerRouting & svr,
const std::string & addr,
const std::string & id, long iid) :
Connection(client, svr, addr, id, iid)
{
}
TrustedConnection::~TrustedConnection()
{
}
Account * TrustedConnection::newAccount(const std::string & type,
const std::string & username,
const std::string & hash,
const std::string & id, long intId)
{
if (type == "sys") {
return new SystemAccount(this, username, hash, id, intId);
} else if (type == "admin") {
return new Admin(this, username, hash, id, intId);
} else {
if (type != "player") {
log(WARNING, String::compose("Local client tried to create "
"account of unknown type \"%1\". "
"Creating Player.", type));
}
return new Player(this, username, hash, id, intId);
}
}