mirror of
https://github.com/worldforge/cyphesis
synced 2026-08-13 12:26:04 -04:00
38 lines
1.5 KiB
C++
38 lines
1.5 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2000,2001 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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// $Id$
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#include "CommSocket.h"
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/// \defgroup ServerSockets Server Socket Classes
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///
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////Socket handling classes for the server code.
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/// Socket classes which inherit from CommSocket are used by the cyphesis
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/// server class CommServer to communicate with other parts of a WorldForge
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/// system using network sockets. All classes have a common interface which
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/// allows CommServer to monitor these sockets for activity or events, and
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/// notify the object when action is required.
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/// \brief Constructor for socket object.
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///
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/// @param svr Reference to the object that manages all socket communication.
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CommSocket::CommSocket(CommServer & svr) : m_commServer(svr) { }
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CommSocket::~CommSocket()
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{
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}
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