mirror of
https://github.com/worldforge/cyphesis
synced 2026-08-13 12:26:04 -04:00
106 lines
3.1 KiB
C++
106 lines
3.1 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2006 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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// $Id$
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#include "debug.h"
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#include <Atlas/Message/Element.h>
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#include <iostream>
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#include <sstream>
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using Atlas::Message::Element;
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using Atlas::Message::MapType;
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using Atlas::Message::ListType;
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void output_element(std::ostream & out, const Element & item, int depth)
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{
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switch (item.getType()) {
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case Element::TYPE_INT:
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out << item.Int();
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break;
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case Element::TYPE_FLOAT:
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out << item.Float();
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break;
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case Element::TYPE_STRING:
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out << "\"" << item.String() << "\"";
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break;
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case Element::TYPE_LIST:
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{
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out << "[ ";
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ListType::const_iterator I = item.List().begin();
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ListType::const_iterator Iend = item.List().end();
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for(; I != Iend; ++I) {
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output_element(out, *I, depth + 1);
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out << " ";
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}
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out << "]";
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}
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break;
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case Element::TYPE_MAP:
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{
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out << "{" << std::endl;
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MapType::const_iterator I = item.Map().begin();
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MapType::const_iterator Iend = item.Map().end();
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for(; I != Iend; ++I) {
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out << std::string((depth + 1) * 4, ' ') << I->first << ": ";
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output_element(out, I->second, depth + 1);
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out << std::endl;
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}
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out << std::string(depth * 4, ' ') << "}";
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out << std::endl;
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}
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break;
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default:
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out << "(\?\?\?)";
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break;
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}
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}
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template <typename T>
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void debug_dump(const T & t, std::ostream & os)
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{
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output_element(os, t, 0);
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}
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template <typename T>
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std::string debug_tostring(const T & t)
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{
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std::stringstream out(std::ios::out);
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output_element(out, t, 0);
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return out.str();
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}
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template
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void debug_dump<MapType>(const MapType & map, std::ostream & os);
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template
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void debug_dump<ListType>(const ListType & list, std::ostream & os);
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template
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void debug_dump<Element>(const Element & e, std::ostream & os);
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template
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std::string debug_tostring<MapType>(const MapType & map);
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template
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std::string debug_tostring<ListType>(const ListType & list);
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template
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std::string debug_tostring<Element>(const Element & e);
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