mirror of
https://github.com/worldforge/cyphesis
synced 2026-08-13 12:26:04 -04:00
Properties must now be strictly in the same namespace as other definitions, so I had to rename a few.
266 lines
7.1 KiB
XML
266 lines
7.1 KiB
XML
<atlas>
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<map>
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<map name="attributes">
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<map name="bbox">
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<list name="default">
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<float>-0.25</float>
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<float>-0.25</float>
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<float>0</float>
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<float>0.25</float>
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<float>0.25</float>
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<float>2</float>
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</list>
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<string name="visibility">public</string>
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</map>
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<map name="decays">
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<string name="default">skull</string>
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<string name="visibility">public</string>
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</map>
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<map name="mass">
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<float name="default">50</float>
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<string name="visibility">public</string>
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</map>
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</map>
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<string name="id">goblin</string>
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<string name="objtype">class</string>
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<list name="parents">
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<string>mobile</string>
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</list>
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<int name="playable">1</int>
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</map>
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<map>
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<map name="attributes">
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<map name="bbox">
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<list name="default">
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<float>-0.25</float>
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<float>-0.25</float>
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<float>0</float>
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<float>0.25</float>
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<float>0.25</float>
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<float>2</float>
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</list>
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<string name="visibility">public</string>
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</map>
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</map>
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<string name="id">lych</string>
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<string name="objtype">class</string>
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<list name="parents">
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<string>mobile</string>
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</list>
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</map>
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<map>
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<map name="attributes">
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<map name="bbox">
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<list name="default">
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<float>-0.25</float>
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<float>-0.25</float>
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<float>0</float>
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<float>0.25</float>
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<float>0.25</float>
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<float>2</float>
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</list>
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<string name="visibility">public</string>
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</map>
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<map name="decays">
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<string name="default">skull</string>
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<string name="visibility">public</string>
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</map>
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<map name="sex">
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<string name="default">male</string>
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<string name="visibility">public</string>
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</map>
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</map>
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<string name="id">marshall</string>
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<string name="objtype">class</string>
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<list name="parents">
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<string>mobile</string>
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</list>
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</map>
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<map>
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<map name="attributes">
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<map name="bbox">
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<list name="default">
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<float>-0.25</float>
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<float>-0.25</float>
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<float>0</float>
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<float>0.25</float>
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<float>0.25</float>
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<float>2</float>
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</list>
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<string name="visibility">public</string>
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</map>
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<map name="decays">
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<string name="default">skull</string>
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<string name="visibility">public</string>
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</map>
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<map name="sex">
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<string name="default">female</string>
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<string name="visibility">public</string>
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</map>
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</map>
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<string name="id">mercenary</string>
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<string name="objtype">class</string>
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<list name="parents">
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<string>mobile</string>
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</list>
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</map>
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<map>
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<map name="attributes">
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<map name="bbox">
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<list name="default">
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<float>-0.25</float>
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<float>-0.25</float>
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<float>0</float>
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<float>0.25</float>
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<float>0.25</float>
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<float>2</float>
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</list>
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<string name="visibility">public</string>
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</map>
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<map name="decays">
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<string name="default">skull</string>
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<string name="visibility">public</string>
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</map>
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<map name="sex">
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<string name="default">male</string>
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<string name="visibility">public</string>
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</map>
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</map>
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<string name="id">merchant</string>
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<string name="objtype">class</string>
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<list name="parents">
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<string>mobile</string>
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</list>
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</map>
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<map>
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<map name="attributes">
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<map name="agility">
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<float name="default">0.3</float>
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<string name="visibility">private</string>
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</map>
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<map name="bbox">
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<list name="default">
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<float>-0.25</float>
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<float>-0.25</float>
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<float>0</float>
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<float>0.25</float>
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<float>0.25</float>
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<float>2</float>
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</list>
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<string name="visibility">public</string>
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</map>
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<map name="mind">
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<map name="default">
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<string name="language">python</string>
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<string name="name">mind.NPCMind.NPCMind</string>
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</map>
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<string name="visibility">private</string>
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</map>
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<map name="stamina">
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<float name="default">1</float>
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<string name="visibility">public</string>
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</map>
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<map name="strength">
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<float name="default">0.3</float>
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<string name="visibility">private</string>
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</map>
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<map name="ticks">
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<float name="default">0</float>
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<string name="visibility">public</string>
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</map>
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</map>
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<string name="id">mobile</string>
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<string name="objtype">class</string>
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<list name="parents">
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<string>character</string>
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</list>
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</map>
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<map>
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<map name="attributes">
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<map name="bbox">
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<list name="default">
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<float>-0.25</float>
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<float>-0.25</float>
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<float>0</float>
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<float>0.25</float>
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<float>0.25</float>
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<float>2</float>
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</list>
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<string name="visibility">public</string>
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</map>
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<map name="decays">
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<string name="default">skull</string>
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<string name="visibility">public</string>
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</map>
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<map name="guise">
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<map name="default">
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<map name="material">
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<string name="dress">ragged</string>
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<string name="head">simon</string>
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<string name="pants">ragged</string>
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</map>
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<map name="mesh">
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<string name="dress">2</string>
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<string name="head">1</string>
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<string name="pants">1</string>
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</map>
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</map>
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</map>
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<map name="mass">
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<float name="default">60</float>
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<string name="visibility">public</string>
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</map>
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<map name="sex">
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<string name="default">male</string>
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<string name="visibility">public</string>
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</map>
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<map name="statistics">
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<map name="default">
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<float name="attack">25</float>
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<float name="defend">21</float>
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<float name="strength">23</float>
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</map>
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</map>
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</map>
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<string name="id">settler</string>
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<string name="objtype">class</string>
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<list name="parents">
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<string>mobile</string>
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</list>
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<int name="playable">1</int>
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</map>
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<map>
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<map name="attributes">
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<map name="bbox">
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<list name="default">
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<float>-0.25</float>
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<float>-0.25</float>
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<float>0</float>
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<float>0.25</float>
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<float>0.25</float>
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<float>2</float>
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</list>
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<string name="visibility">public</string>
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</map>
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</map>
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<string name="id">skeleton</string>
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<string name="objtype">class</string>
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<list name="parents">
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<string>mobile</string>
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</list>
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<int name="playable">1</int>
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<map name="script">
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<string name="language">python</string>
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<string name="name">world.objects.undead.Skeleton.Skeleton</string>
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</map>
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</map>
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</atlas>
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