cyphesis/data/weapons.xml
Al Riddoch d83aad9062 2008-08-27 Al Riddoch <alriddoch@googlemail.com>
* server/ScriptFactory.cpp: Simplify way the name of a class
	  is determined by removing the hack to upercase the type name.

	* server/EntityFactory.cpp: Break python type name on the last
	  . making the name of the class independant of the Atlas type.

	* data/basic.xml, data/buildings.xml, data/characters.xml,
	  data/clothing.xml, data/mason.xml, data/plants.xml,
	  data/tools.xml, data/weapons.xml, data/werewolf.xml: Modify all
	  python type names in the classes to include the name of the class
	  explicitly.
2008-08-27 16:42:38 +00:00

53 lines
1.3 KiB
XML

<atlas>
<map>
<map name="attributes">
<map name="mass">
<float name="default">0.05</float>
<string name="visibility">public</string>
</map>
</map>
<string name="id">arrow</string>
<string name="objtype">class</string>
<list name="parents">
<string>thing</string>
</list>
</map>
<map>
<map name="attributes">
<map name="ammo">
<string name="default">arrow</string>
<string name="visibility">internal</string>
</map>
<map name="mass">
<float name="default">1.5</float>
<string name="visibility">public</string>
</map>
</map>
<string name="id">bow</string>
<string name="objtype">class</string>
<list name="parents">
<string>thing</string>
</list>
<map name="script">
<string name="language">python</string>
<string name="name">world.objects.tools.Bow.Bow</string>
</map>
</map>
<map>
<map name="attributes">
<map name="mass">
<float name="default">1.5</float>
<string name="visibility">public</string>
</map>
</map>
<string name="id">sword</string>
<string name="objtype">class</string>
<list name="parents">
<string>thing</string>
</list>
</map>
</atlas>