cyphesis/modules/Location.cpp
Alistair Riddoch 4a9c7078f7 Refactor to use LocatedEntity as base class
All IG code should use the interface of LocatedEntity when dealing
with any entity, rather than sometimes requiring Entity. Add virtual
functions to the interface where required, and modify all other interfaces
to stop them using Entity. This makes the code way cleaner, and much better
de-coupled.
2013-01-17 10:17:07 +00:00

319 lines
9.4 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2000-2008 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
// $Id$
#include "rulesets/LocatedEntity.h"
#include "common/log.h"
#include "common/const.h"
#include "common/debug.h"
#include <wfmath/atlasconv.h>
#include <Atlas/Objects/Anonymous.h>
#include <iostream>
using Atlas::Message::Element;
using Atlas::Message::MapType;
using Atlas::Objects::Entity::Anonymous;
static const bool debug_flag = false;
Location::Location() :
m_simple(true), m_solid(true),
m_boxSize(consts::minBoxSize),
m_squareBoxSize(consts::minSqrBoxSize),
m_loc(0)
{
}
Location::Location(LocatedEntity * rf) :
m_simple(true), m_solid(true),
m_boxSize(consts::minBoxSize),
m_squareBoxSize(consts::minSqrBoxSize),
m_loc(rf)
{
}
Location::Location(LocatedEntity * rf, const Point3D & pos) :
m_simple(true), m_solid(true),
m_boxSize(consts::minBoxSize),
m_squareBoxSize(consts::minSqrBoxSize),
m_loc(rf), m_pos(pos)
{
}
Location::Location(LocatedEntity * rf,
const Point3D& pos,
const Vector3D& velocity) :
m_simple(true), m_solid(true),
m_boxSize(consts::minBoxSize),
m_squareBoxSize(consts::minSqrBoxSize),
m_loc(rf), m_pos(pos), m_velocity(velocity)
{
}
void Location::addToMessage(MapType & omap) const
{
if (m_loc!=NULL) {
omap["loc"] = m_loc->getId();
}
if (pos().isValid()) {
omap["pos"] = pos().toAtlas();
}
if (velocity().isValid()) {
omap["velocity"] = velocity().toAtlas();
}
if (orientation().isValid()) {
omap["orientation"] = orientation().toAtlas();
}
if (bBox().isValid()) {
omap["bbox"] = bBox().toAtlas();
}
}
void Location::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const
{
if (m_loc!=NULL) {
ent->setLoc(m_loc->getId());
}
if (pos().isValid()) {
::addToEntity(pos(), ent->modifyPos());
}
if (velocity().isValid()) {
::addToEntity(velocity(), ent->modifyVelocity());
}
if (orientation().isValid()) {
ent->setAttr("orientation", orientation().toAtlas());
}
if (bBox().isValid()) {
ent->setAttr("bbox", bBox().toAtlas());
}
}
int Location::readFromMessage(const MapType & msg)
{
try {
MapType::const_iterator I = msg.find("pos");
MapType::const_iterator Iend = msg.end();
if (I != Iend) {
const Element & pos = I->second;
if (pos.isList() && pos.List().size() == 3) {
m_pos.fromAtlas(pos);
} else {
log(ERROR, "Malformed POS data");
}
}
I = msg.find("orientation");
if (I != Iend) {
const Element & orientation = I->second;
if (orientation.isList() && orientation.List().size() == 4) {
m_orientation.fromAtlas(orientation);
} else {
log(ERROR, "Malformed ORIENTATION data");
}
}
}
catch (Atlas::Message::WrongTypeException&) {
log(ERROR, "Location::readFromMessage: Bad location data");
return -1;
}
return 0;
}
int Location::readFromEntity(const Atlas::Objects::Entity::RootEntity & ent)
{
debug( std::cout << "Location::readFromEntity" << std::endl << std::flush;);
try {
if (ent->hasAttrFlag(Atlas::Objects::Entity::POS_FLAG)) {
fromStdVector(m_pos, ent->getPos());
}
if (ent->hasAttrFlag(Atlas::Objects::Entity::VELOCITY_FLAG)) {
fromStdVector(m_velocity, ent->getVelocity());
}
Element orientation;
if (ent->copyAttr("orientation", orientation) == 0) {
if (orientation.isList() && orientation.List().size() == 4) {
m_orientation.fromAtlas(orientation);
} else {
log(ERROR, "Malformed ORIENTATION data");
}
}
}
catch (Atlas::Message::WrongTypeException&) {
log(ERROR, "Location::readFromEntity: Bad location data");
return -1;
}
return 0;
}
void Location::modifyBBox()
{
if (!m_bBox.isValid()) {
return;
}
m_squareBoxSize = square(m_bBox.highCorner().x() - m_bBox.lowCorner().x()) +
square(m_bBox.highCorner().y() - m_bBox.lowCorner().y()) +
square(m_bBox.highCorner().z() - m_bBox.lowCorner().z());
m_boxSize = std::sqrt(m_squareBoxSize);
m_squareRadius = std::max(square(m_bBox.lowCorner().x()) +
square(m_bBox.lowCorner().y()) +
square(m_bBox.lowCorner().z()),
square(m_bBox.highCorner().x()) +
square(m_bBox.highCorner().y()) +
square(m_bBox.highCorner().z()));
m_radius = std::sqrt(m_squareRadius);
}
void Location::setVisibility(float v)
{
m_boxSize = v;
m_squareBoxSize = v * v;
// TODO m_radius and m_squareRadius? Unused everywhere for now.
}
const Atlas::Objects::Root Location::asEntity() const
{
Anonymous ret;
addToEntity(ret);
return ret;
}
static bool distanceFromAncestor(const Location & self,
const Location & other, Point3D & c)
{
if (&self == &other) {
return true;
}
if (other.m_loc == NULL) {
return false;
}
if (other.orientation().isValid()) {
c = c.toParentCoords(other.m_pos, other.orientation());
} else {
static const Quaternion identity((Quaternion::Identity()));
c = c.toParentCoords(other.m_pos, identity);
}
return distanceFromAncestor(self, other.m_loc->m_location, c);
}
static bool distanceToAncestor(const Location & self,
const Location & other, Point3D & c)
{
c.setToOrigin();
if (distanceFromAncestor(self, other, c)) {
return true;
} else if ((self.m_loc != 0) &&
distanceToAncestor(self.m_loc->m_location, other, c)) {
if (self.orientation().isValid()) {
c = c.toLocalCoords(self.m_pos, self.orientation());
} else {
static const Quaternion identity(1, 0, 0, 0);
c = c.toLocalCoords(self.m_pos, identity);
}
return true;
}
log(ERROR, "Broken entity hierarchy doing distance calculation");
if (self.m_loc != 0) {
std::cerr << "Self(" << self.m_loc->getId() << "," << self.m_loc << ")"
<< std::endl << std::flush;
}
if (other.m_loc != 0) {
std::cerr << "Other(" << other.m_loc->getId() << "," << other.m_loc << ")"
<< std::endl << std::flush;
}
return false;
}
/// \brief Determine the vector distance from self to other.
///
/// @param self Location of an entity
/// @param other Location of an entity the distance of which is to be
/// determined
/// @return The vector distance from self to other.
/// The distance calculated is a vector relative to the parent of the
/// entity who's location is given by self. This is useful for determing
/// both the scalar distance to another entity, and a direction vector
/// that can be used to determine the direction for motion if it
/// is necessary to head toward the other entity.
const Vector3D distanceTo(const Location & self, const Location & other)
{
static Point3D origin(0,0,0);
Point3D pos;
distanceToAncestor(self, other, pos);
Vector3D dist = pos - origin;
if (self.orientation().isValid()) {
dist.rotate(self.orientation());
}
return dist;
}
/// \brief Determine the postion of other relative to self.
///
/// @param self Location of an entity
/// @param other Location of an entity this position of which is to be
/// determined
/// @return The position of other.
/// The position calculated is relative to the entity who's location is given
/// by self. The calculation is very similar to distanceTo() but an extra
/// step is ommited.
const Point3D relativePos(const Location & self, const Location & other)
{
Point3D pos;
distanceToAncestor(self, other, pos);
return pos;
}
float squareDistance(const Location & self, const Location & other)
{
Point3D dist;
distanceToAncestor(self, other, dist);
return sqrMag(dist);
}
float squareHorizontalDistance(const Location & self, const Location & other)
{
Point3D dist;
distanceToAncestor(self, other, dist);
dist.z() = 0.f;
return sqrMag(dist);
}
std::ostream & operator<<(std::ostream& s, Location& v)
{
s << "{";
if (v.m_loc != 0) {
s << v.m_loc->getId();
} else {
s << "null";
}
if (v.pos().isValid()) {
s << "," << v.pos();
if (v.velocity().isValid()) {
s << "," << v.velocity();
}
}
return s << "}";
}