cyphesis/rulesets/InternalProperties.cpp
Alistair Riddoch 3d6f39cdee Modify Property install method to take name
This change also switches DecaysProperty to using delegates as a proof of
concept.
2013-02-13 00:45:36 +00:00

97 lines
2.1 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2008 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
// $Id$
#include "InternalProperties.h"
#include "rulesets/LocatedEntity.h"
#include "common/Setup.h"
#include "common/Tick.h"
#include <iostream>
using Atlas::Message::Element;
using Atlas::Objects::Operation::Setup;
using Atlas::Objects::Operation::Tick;
SetupProperty::SetupProperty()
{
}
SetupProperty * SetupProperty::copy() const
{
return new SetupProperty(*this);
}
void SetupProperty::install(LocatedEntity * ent, const std::string & name)
{
Setup s;
s->setTo(ent->getId());
ent->sendWorld(s);
}
TickProperty::TickProperty()
{
}
TickProperty * TickProperty::copy() const
{
return new TickProperty(*this);
}
void TickProperty::apply(LocatedEntity * ent)
{
Tick t;
t->setTo(ent->getId());
if (m_data > 0) {
t->setFutureSeconds(m_data);
}
ent->sendWorld(t);
}
SimpleProperty::SimpleProperty()
{
}
int SimpleProperty::get(Element & ent) const
{
ent = (flags() & flag_bool) ? 1 : 0;
return 0;
}
void SimpleProperty::set(const Element & ent)
{
if (ent.isInt()) {
if (ent.Int() == 0) {
resetFlags(flag_bool);
} else {
setFlags(flag_bool);
}
}
}
SimpleProperty * SimpleProperty::copy() const
{
return new SimpleProperty(*this);
}
void SimpleProperty::apply(LocatedEntity * owner)
{
owner->m_location.setSimple(flags() & flag_bool);
}