mirror of
https://github.com/worldforge/cyphesis
synced 2026-08-13 12:26:04 -04:00
229 lines
6.5 KiB
C++
229 lines
6.5 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2006 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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// $Id$
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#include "OutfitProperty.h"
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#include "rulesets/LocatedEntity.h"
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#include "common/BaseWorld.h"
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#include "common/debug.h"
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#include "common/log.h"
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#include "common/Update.h"
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#include <Atlas/Objects/Anonymous.h>
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#include <sigc++/adaptors/bind.h>
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#include <sigc++/functors/mem_fun.h>
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#include <iostream>
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using Atlas::Message::Element;
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using Atlas::Message::MapType;
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using Atlas::Objects::Operation::Update;
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using Atlas::Objects::Entity::Anonymous;
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static const bool debug_flag = false;
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/// \brief OutfitProperty constructor
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OutfitProperty::OutfitProperty()
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{
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}
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OutfitProperty::~OutfitProperty()
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{
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}
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int OutfitProperty::get(Atlas::Message::Element & val) const
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{
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val = MapType();
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MapType & val_map = val.Map();
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EntityRefMap::const_iterator I = m_data.begin();
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EntityRefMap::const_iterator Iend = m_data.end();
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for (; I != Iend; ++I) {
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const EntityRef & item = I->second;
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if (item.get() == 0) {
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val_map[I->first] = "";
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} else {
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val_map[I->first] = item->getId();
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}
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}
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return 0;
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}
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void OutfitProperty::set(const Atlas::Message::Element & val)
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{
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// INT id?
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if (!val.isMap()) {
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debug(std::cout << "Value of outfit is not a map" << std::endl << std::flush;);
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return;
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}
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const MapType & val_map = val.Map();
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MapType::const_iterator I = val_map.begin();
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MapType::const_iterator Iend = val_map.end();
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for (; I != Iend; ++I) {
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const std::string & key = I->first;
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const Atlas::Message::Element & item = I->second;
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if (item.isString()) {
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const std::string & id = item.String();
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LocatedEntity * e = BaseWorld::instance().getEntity(id);
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if (e != 0) {
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m_data[key] = EntityRef(e);
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}
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} else if (item.isPtr()) {
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LocatedEntity * e = static_cast<LocatedEntity*>(item.Ptr());
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assert(e != 0);
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m_data[key] = EntityRef(e);
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} else {
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debug(std::cout << "Key " << key << " is of type "
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<< item.getType() << " when setting outfit"
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<< std::endl << std::flush;);
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}
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}
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}
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void OutfitProperty::add(const std::string & key,
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Atlas::Message::MapType & map) const
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{
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if (m_data.empty()) {
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return;
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}
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MapType & val_map = (map[key] = MapType()).Map();
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// FIXME This code is essentially shared with the add function below
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// Move it into a protected function
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EntityRefMap::const_iterator I = m_data.begin();
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EntityRefMap::const_iterator Iend = m_data.end();
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for (; I != Iend; ++I) {
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const EntityRef & item = I->second;
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if (item.get() != 0) {
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val_map[I->first] = item->getId();
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} else {
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val_map[I->first] = "";
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}
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}
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}
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void OutfitProperty::add(const std::string & key,
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const Atlas::Objects::Entity::RootEntity & ent) const
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{
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if (m_data.empty()) {
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return;
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}
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MapType val_map;
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EntityRefMap::const_iterator I = m_data.begin();
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EntityRefMap::const_iterator Iend = m_data.end();
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for (; I != Iend; ++I) {
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const EntityRef & item = I->second;
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if (item.get() != 0) {
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val_map[I->first] = item->getId();
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} else {
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val_map[I->first] = "";
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}
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}
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ent->setAttr(key, val_map);
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}
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OutfitProperty * OutfitProperty::copy() const
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{
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return new OutfitProperty(*this);
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}
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void OutfitProperty::cleanUp()
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{
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std::set<std::string> empty_locations;
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EntityRefMap::const_iterator I = m_data.begin();
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EntityRefMap::const_iterator Iend = m_data.end();
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for (; I != Iend; ++I) {
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if (I->second == 0) {
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empty_locations.insert(I->first);
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}
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}
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std::set<std::string>::const_iterator J = empty_locations.begin();
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std::set<std::string>::const_iterator Jend = empty_locations.end();
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for (; J != Jend; ++J) {
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m_data.erase(*J);
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}
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}
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void OutfitProperty::wear(LocatedEntity * wearer,
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const std::string & location,
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LocatedEntity * garment)
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{
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m_data[location] = EntityRef(garment);
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// FIXME #10 We need to disconnect the containered signal when re
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// get triggered, thus removing it, otherwise the calls accumulate.
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// We still will get informed of the garments destruction, for all
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// eternity.
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garment->containered.connect(sigc::bind(sigc::mem_fun(this, &OutfitProperty::itemRemoved), garment, wearer));
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garment->destroyed.connect(sigc::bind(sigc::mem_fun(this, &OutfitProperty::itemRemoved), garment, wearer));
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}
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void OutfitProperty::itemRemoved(LocatedEntity * garment,
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LocatedEntity * wearer)
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{
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Element worn_attr;
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std::string key;
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if (garment->getAttr("worn", worn_attr) == 0) {
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if (worn_attr.isString()) {
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key = worn_attr.String();
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assert(!key.empty());
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} else {
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log(ERROR, "WORN property of garment is not a string");
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}
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} else {
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EntityRefMap::const_iterator I = m_data.begin();
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EntityRefMap::const_iterator Iend = m_data.end();
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for (; I != Iend; ++I) {
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if (I->second == garment) {
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key = I->first;
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assert(!key.empty());
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}
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}
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}
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if (key.empty()) {
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log(ERROR, "Outfit trying to remove garment with empty key");
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return;
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}
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m_data[key] = EntityRef(0);
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Anonymous update_arg;
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update_arg->setId(wearer->getId());
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update_arg->setAttr("outfit", MapType());
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Update update;
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update->setTo(wearer->getId());
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update->setArgs1(update_arg);
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wearer->sendWorld(update);
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}
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