mirror of
https://github.com/worldforge/cyphesis
synced 2026-08-13 12:26:04 -04:00
I am following the model layed down in Py_Thing which allows Python inheritance to work correctly, while keeping pretty good C++ type safety.
63 lines
2.2 KiB
C++
63 lines
2.2 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2005 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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// $Id$
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#ifndef RULESETS_PY_PROPERTY_H
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#define RULESETS_PY_PROPERTY_H
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#include <Python.h>
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class Entity;
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class PropertyBase;
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class StatisticsProperty;
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class TerrainModProperty;
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class TerrainProperty;
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/// \brief Wrapper for generic properties. This is in effect a base class
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/// for wrappers for properties of more specific type, all of which will
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/// have an m_property which points to an object which inherits from
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/// PropertyBase.
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/// \ingroup PythonWrappers
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typedef struct {
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PyObject_HEAD
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/// \brief Entity object that owns the Property
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Entity * m_entity;
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/// \brief Property object handled by this wrapper
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union {
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PropertyBase * base;
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TerrainProperty * terrain;
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TerrainModProperty * terrainmod;
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} m_p;
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} PyProperty;
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extern PyTypeObject PyProperty_Type;
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extern PyTypeObject PyTerrainProperty_Type;
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extern PyTypeObject PyTerrainModProperty_Type;
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#define PyTerrainProperty_Check(_o) PyObject_TypeCheck(_o, &PyTerrainProperty_Type)
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#define PyTerrainProperty_CheckExact(_o) (Py_Type(_o) == &PyTerrainProperty_Type)
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#define PyTerrainModProperty_Check(_o) PyObject_TypeCheck(_o, &PyTerrainModProperty_Type)
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#define PyTerrainModProperty_CheckExact(_o) (Py_Type(_o) == &PyTerrainModProperty_Type)
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PyObject * Property_asPyObject(PropertyBase * property, Entity * owner);
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PyProperty * newPyTerrainProperty();
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PyProperty * newPyTerrainModProperty();
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#endif // RULESETS_PY_PROPERTY_H
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