cyphesis/rulesets/Py_Thing.h
2011-12-27 10:28:14 +01:00

68 lines
2.2 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2000 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
// $Id$
#ifndef RULESETS_PY_THING_H
#define RULESETS_PY_THING_H
#include <Python.h>
class BaseMind;
class Character;
class Entity;
class LocatedEntity;
/// \brief Wrapper for Entity in Python
/// \ingroup PythonWrappers
typedef struct {
PyObject_HEAD
/// \brief Entity object handled by this wrapper
union {
LocatedEntity * l;
Entity * e;
Character * c;
BaseMind * m;
} m_entity;
/// \brief List of weak references
PyObject * m_weakreflist;
} PyEntity;
extern PyTypeObject PyLocatedEntity_Type;
extern PyTypeObject PyEntity_Type;
extern PyTypeObject PyCharacter_Type;
extern PyTypeObject PyMind_Type;
#define PyLocatedEntity_Check(_o) PyObject_TypeCheck(_o, &PyLocatedEntity_Type)
#define PyLocatedEntity_CheckExact(_o) (Py_Type(_o) == &PyLocatedEntity_Type)
#define PyEntity_Check(_o) PyObject_TypeCheck(_o, &PyEntity_Type)
#define PyEntity_CheckExact(_o) (Py_Type(_o) == &PyEntity_Type)
#define PyCharacter_Check(_o) PyObject_TypeCheck(_o, &PyCharacter_Type)
#define PyCharacter_CheckExact(_o) (Py_Type(_o) == &PyCharacter_Type)
#define PyMind_Check(_o) PyObject_TypeCheck(_o, &PyMind_Type)
#define PyMind_CheckExact(_o) (Py_TYPE(_o) == &PyMind_Type)
PyObject * wrapEntity(LocatedEntity * entity);
PyEntity * newPyLocatedEntity();
PyEntity * newPyEntity();
PyEntity * newPyCharacter();
PyEntity * newPyMind();
#endif // RULESETS_PY_THING_H