cyphesis/rulesets/SolidProperty.h
Alistair Riddoch 4a9c7078f7 Refactor to use LocatedEntity as base class
All IG code should use the interface of LocatedEntity when dealing
with any entity, rather than sometimes requiring Entity. Add virtual
functions to the interface where required, and modify all other interfaces
to stop them using Entity. This makes the code way cleaner, and much better
de-coupled.
2013-01-17 10:17:07 +00:00

41 lines
1.4 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2007 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
// $Id$
#ifndef RULESETS_SOLID_PROPERTY_H
#define RULESETS_SOLID_PROPERTY_H
#include "common/Property.h"
/// \brief Class to handle whether or not an entity is solid for collisions.
/// \ingroup PropertyClasses
class SolidProperty : public PropertyBase {
public:
/// \brief Constructor
///
/// @param owner the owner of the property.
explicit SolidProperty();
virtual int get(Atlas::Message::Element & val) const;
virtual void set(const Atlas::Message::Element & val);
virtual SolidProperty * copy() const;
virtual void apply(LocatedEntity *);
};
#endif // RULESETS_SOLID_PROPERTY_H