cyphesis/rulesets/StatisticsProperty.h
Alistair Riddoch 3d6f39cdee Modify Property install method to take name
This change also switches DecaysProperty to using delegates as a proof of
concept.
2013-02-13 00:45:36 +00:00

54 lines
1.8 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2005 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
// $Id$
#ifndef RULESETS_STATISTICS_PROPERTY_H
#define RULESETS_STATISTICS_PROPERTY_H
#include "common/Property.h"
#include <map>
class ArithmeticScript;
/// \brief Class to handle Entity statistics
/// \ingroup PropertyClasses
class StatisticsProperty : public PropertyBase {
protected:
/// \brief Reference to variable holding the value of this Property
std::map<std::string, double> m_data;
ArithmeticScript * m_script;
StatisticsProperty(const StatisticsProperty &);
public:
explicit StatisticsProperty();
virtual ~StatisticsProperty();
ArithmeticScript * script() { return m_script; }
virtual void install(LocatedEntity *, const std::string &);
virtual void apply(LocatedEntity *);
virtual int get(Atlas::Message::Element &) const;
virtual void set(const Atlas::Message::Element &);
virtual StatisticsProperty * copy() const;
bool getStat(const std::string & name, double & val) const;
};
#endif // RULESETS_STATISTICS_PROPERTY_H