mirror of
https://github.com/worldforge/cyphesis
synced 2026-08-13 12:26:04 -04:00
All IG code should use the interface of LocatedEntity when dealing with any entity, rather than sometimes requiring Entity. Add virtual functions to the interface where required, and modify all other interfaces to stop them using Entity. This makes the code way cleaner, and much better de-coupled.
231 lines
5.8 KiB
C++
231 lines
5.8 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2009 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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// $Id$
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#include "TasksProperty.h"
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#include "LocatedEntity.h"
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#include "Task.h"
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#include "common/compose.hpp"
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#include "common/debug.h"
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#include "common/log.h"
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#include "common/TypeNode.h"
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#include "common/Update.h"
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#include <iostream>
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using Atlas::Message::Element;
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using Atlas::Message::ListType;
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using Atlas::Message::MapType;
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using Atlas::Objects::Root;
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using Atlas::Objects::Operation::Update;
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static const bool debug_flag = false;
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static const std::string SERIALNO = "serialno";
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TasksProperty::TasksProperty() : PropertyBase(per_ephem), m_task(0)
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{
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}
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int TasksProperty::get(Atlas::Message::Element & val) const
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{
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if (m_task == 0) {
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val = ListType();
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return 0;
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}
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MapType task;
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task["name"] = m_task->name();
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float progress = m_task->progress();
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if (progress > 0) {
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task["progress"] = progress;
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}
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float rate = m_task->rate();
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if (rate > 0) {
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task["rate"] = rate;
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}
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val = ListType(1, task);
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return 0;
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}
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void TasksProperty::set(const Atlas::Message::Element & val)
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{
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if (!val.isList())
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{
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log(ERROR, "Task property must be a list.");
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return;
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}
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if (m_task == 0) {
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log(ERROR, "No task in ::set");
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return;
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}
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ListType tasks = val.asList();
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ListType::const_iterator I = tasks.begin();
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ListType::const_iterator Iend = tasks.end();
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for (; I != Iend; ++I) {
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if (!I->isMap()) {
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log(ERROR, "Task must be a map.");
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return;
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}
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const MapType & task = I->asMap();
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MapType::const_iterator J = task.begin();
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MapType::const_iterator Jend = task.end();
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for (J = task.begin(); J != Jend; ++J) {
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m_task->setAttr(J->first, J->second);
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}
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}
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}
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TasksProperty * TasksProperty::copy() const
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{
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return new TasksProperty(*this);
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}
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int TasksProperty::updateTask(LocatedEntity * owner, OpVector & res)
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{
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setFlags(flag_unsent);
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Update update;
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update->setTo(owner->getId());
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res.push_back(update);
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return 0;
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}
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int TasksProperty::startTask(Task * task,
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LocatedEntity * owner,
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const Operation & op,
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OpVector & res)
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{
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bool update_required = false;
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if (m_task != 0) {
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update_required = true;
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m_task->decRef();
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m_task = 0;
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}
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task->initTask(op, res);
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assert(task->count() == 0);
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if (task->obsolete()) {
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// Thus far a task can not legally have a reference, so we can't
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// decref it.
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delete task;
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} else {
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assert(!res.empty());
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m_task = task;
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m_task->incRef();
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update_required = true;
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}
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if (update_required) {
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updateTask(owner, res);
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}
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return (m_task == 0) ? -1 : 0;
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}
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int TasksProperty::clearTask(LocatedEntity * owner, OpVector & res)
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{
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if (m_task == 0) {
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// This function should never be called when there is no task,
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// except during Entity destruction
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assert(owner->getFlags() & entity_destroyed);
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return -1;
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}
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// Thus far a task can only have one reference legally, so if we
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// have a task it's count must be 1
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assert(m_task->count() == 1);
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m_task->decRef();
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m_task = 0;
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return updateTask(owner, res);
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}
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void TasksProperty::stopTask(LocatedEntity * owner, OpVector & res)
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{
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// This is just clearTask without an assert
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if (m_task == 0) {
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log(ERROR, "Tasks property stop when no task");
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return;
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}
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assert(m_task->count() == 1);
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m_task->decRef();
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m_task = 0;
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updateTask(owner, res);
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}
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void TasksProperty::TickOperation(LocatedEntity * owner,
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const Operation & op,
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OpVector & res)
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{
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if (m_task == 0) {
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return;
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}
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const std::vector<Root> & args = op->getArgs();
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if (args.empty()) {
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return;
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}
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const Root & arg = args.front();
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Element serialno;
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if (arg->copyAttr(SERIALNO, serialno) == 0 && (serialno.isInt())) {
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if (serialno.asInt() != m_task->serialno()) {
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debug(std::cout << "Old tick" << std::endl << std::flush;);
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return;
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}
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} else {
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log(ERROR, "Character::TickOperation: No serialno in tick arg");
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return;
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}
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operation(owner, op, res);
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if (m_task != 0 && res.empty()) {
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log(WARNING, String::compose("Character::%1: Task %2 has "
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"stalled", __func__,
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m_task->name()));
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}
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}
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void TasksProperty::UseOperation(LocatedEntity * owner,
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const Operation & op,
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OpVector & res)
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{
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}
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HandlerResult TasksProperty::operation(LocatedEntity * owner,
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const Operation & op,
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OpVector & res)
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{
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m_task->operation(op, res);
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if (m_task->obsolete()) {
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clearTask(owner, res);
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} else {
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updateTask(owner, res);
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}
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return OPERATION_HANDLED;
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}
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