cyphesis/rulesets/TerrainEffectorProperty.cpp
2013-01-18 19:12:18 +00:00

44 lines
1.4 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2011 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
// $Id$
#include "TerrainEffectorProperty.h"
#include "rulesets/LocatedEntity.h"
#include "rulesets/TerrainProperty.h"
#include "modules/Location.h"
#include "modules/TerrainContext.h"
#include <Mercator/TerrainMod.h>
const TerrainProperty * TerrainEffectorProperty::getTerrain(LocatedEntity * owner)
{
const PropertyBase * terr;
LocatedEntity * ent = owner;
while ( (terr = ent->getProperty("terrain")) == NULL) {
ent = ent->m_location.m_loc;
if (ent == NULL) {
return NULL;
}
}
const TerrainProperty * tp = dynamic_cast<const TerrainProperty*>(terr);
return tp;
}