mirror of
https://github.com/worldforge/cyphesis
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91 lines
3.1 KiB
C++
91 lines
3.1 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2004 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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// $Id$
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#ifndef RULESETS_TERRAIN_MOD_PROPERTY_H
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#define RULESETS_TERRAIN_MOD_PROPERTY_H
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#include "rulesets/TerrainEffectorProperty.h"
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#include "physics/Vector3D.h"
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namespace Mercator {
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class TerrainMod;
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}
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class TerrainProperty;
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class TerrainModTranslator;
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/// \brief Class to handle Entity terrain modifier property
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/// \ingroup PropertyClasses
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class TerrainModProperty : public TerrainEffectorProperty {
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protected:
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/// \brief A pointer to the modifier returned by a call to Terrain::addMod()
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Mercator::TerrainMod *m_modptr;
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/**
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* @brief The inner terrain mod instance which holds the actual Mercator::TerrainMod instance and handles the parsing of it.
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* In order to be able to better support different types of mods the actual instance will be any of the subclasses of InnerTerrainMod, depending on the type of the mod.
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*/
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TerrainModTranslator* m_innerMod;
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public:
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TerrainModProperty();
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~TerrainModProperty();
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TerrainModProperty * copy() const;
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virtual void install(LocatedEntity *, const std::string &);
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virtual void apply(LocatedEntity *);
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virtual HandlerResult operation(LocatedEntity *,
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const Operation &,
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OpVector &);
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Mercator::TerrainMod * getModifier() {
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return m_modptr;
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}
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/// \brief Constructs a Mercator::TerrainMod from Atlas data
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Mercator::TerrainMod * parseModData(LocatedEntity * owner,
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const Atlas::Message::MapType &);
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/// \brief Changes a modifier's position
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void move(LocatedEntity*);
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/// \brief Removes the modifier from the terrain
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void remove(LocatedEntity*);
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/// \brief Retrieve a sub attribute of the property
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int getAttr(const std::string &,
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Atlas::Message::Element &);
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/// \brief Modify a sub attribute of the property
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void setAttr(const std::string &,
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const Atlas::Message::Element &);
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HandlerResult move_handler(LocatedEntity * e,
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const Operation & op,
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OpVector & res);
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HandlerResult delete_handler(LocatedEntity * e,
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const Operation & op,
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OpVector & res);
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};
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#endif // RULESETS_TERRAIN_MOD_PROPERTY_H
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