mirror of
https://github.com/worldforge/cyphesis
synced 2026-08-13 12:26:04 -04:00
All IG code should use the interface of LocatedEntity when dealing with any entity, rather than sometimes requiring Entity. Add virtual functions to the interface where required, and modify all other interfaces to stop them using Entity. This makes the code way cleaner, and much better de-coupled.
181 lines
5.6 KiB
C++
181 lines
5.6 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2000-2005 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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// $Id$
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#include "World.h"
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#include "TerrainProperty.h"
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#include "CalendarProperty.h"
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#include "common/BaseWorld.h"
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#include "common/log.h"
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#include "common/const.h"
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#include "common/debug.h"
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#include "common/TypeNode.h"
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#include "common/compose.hpp"
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#include "common/Eat.h"
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#include "common/Nourish.h"
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#include <wfmath/atlasconv.h>
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#include <Atlas/Objects/Operation.h>
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#include <Atlas/Objects/Anonymous.h>
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#include <sstream>
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#include <cassert>
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static const bool debug_flag = false;
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using Atlas::Message::Element;
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using Atlas::Message::ListType;
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using Atlas::Message::FloatType;
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using Atlas::Objects::Root;
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using Atlas::Objects::Operation::Create;
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using Atlas::Objects::Operation::Sight;
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using Atlas::Objects::Operation::Nourish;
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using Atlas::Objects::Entity::RootEntity;
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using Atlas::Objects::Entity::Anonymous;
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using Atlas::Objects::smart_dynamic_cast;
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typedef enum { ROCK = 0, SAND = 1, GRASS = 2, SILT = 3, SNOW = 4} Surface;
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/// \brief Constructor for the World entity
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World::World(const std::string & id, long intId) : Thing(id, intId)
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{
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m_properties["terrain"] = new TerrainProperty();
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m_properties["calendar"] = new CalendarProperty();
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}
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World::~World()
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{
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}
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void World::EatOperation(const Operation & op, OpVector & res)
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{
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const std::string & from_id = op->getFrom();
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LocatedEntity * from = BaseWorld::instance().getEntity(from_id);
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if (from == 0) {
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log(ERROR, String::compose("World got eat op from non-existant "
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"entity %1.", from_id));
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return;
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}
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TerrainProperty * tp = modPropertyClass<TerrainProperty>("terrain");
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if (tp == 0) {
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log(ERROR, "No terrain in getSurface");
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return;
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}
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Point3D from_pos = relativePos(m_location, from->m_location);
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int material;
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if (tp->getSurface(from_pos, material) != 0) {
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debug(std::cout << "no surface hit" << std::endl << std::flush;);
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return;
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}
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const TypeNode * from_type = from->getType();
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if (from_type->isTypeOf("plant")) {
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if (material == GRASS) {
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debug(std::cout << "From grass" << std::endl << std::flush;);
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Nourish nourish;
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nourish->setTo(from_id);
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Anonymous nour_arg;
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Element mass;
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from->getAttr("mass", mass);
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if (!mass.isFloat()) {
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mass = 0.;
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}
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// FIXME to do this right we need to know how long since the
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// last tick, so the from entity needs to tell us.
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nour_arg->setAttr("mass",
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std::pow(mass.Float(), 0.5) /
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(60.0 * 24.0));
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nourish->setArgs1(nour_arg);
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res.push_back(nourish);
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}
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} else if (from_type->isTypeOf("character")) {
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log(NOTICE, "Eat coming from an animal.");
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if (material == GRASS) {
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debug(std::cout << "From grass" << std::endl << std::flush;);
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}
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}
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}
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void World::LookOperation(const Operation & op, OpVector & res)
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{
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// We must be the top level entity
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assert(m_location.m_loc == 0);
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// We must contains something, or where the hell did the look come from?
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assert(m_contains != 0);
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// Let the worldrouter know we have been looked at.
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debug(std::cout << "World::Operation(Look)" << std::endl << std::flush;);
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const std::string & from_id = op->getFrom();
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LocatedEntity * from = BaseWorld::instance().getEntity(from_id);
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if (from == 0) {
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log(ERROR, "Look op has invalid from");
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return;
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}
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// Register the entity with the world router as perceptive.
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BaseWorld::instance().addPerceptive(from);
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Sight s;
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Anonymous sarg;
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addToEntity(sarg);
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s->setArgs1(sarg);
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// FIXME integrate setting terrain with setting contains.
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if (m_contains != 0) {
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std::list<std::string> & contlist = sarg->modifyContains();
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contlist.clear();
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LocatedEntitySet::const_iterator Iend = m_contains->end();
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LocatedEntitySet::const_iterator I = m_contains->begin();
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for (; I != Iend; ++I) {
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float fromSquSize = (*I)->m_location.squareBoxSize();
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float dist = squareDistance((*I)->m_location, from->m_location);
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float view_factor = fromSquSize / dist;
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if (view_factor > consts::square_sight_factor) {
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contlist.push_back((*I)->getId());
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}
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}
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if (contlist.empty()) {
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debug(std::cout << "WARNING: contains empty." << std::endl << std::flush;);
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sarg->removeAttr("contains");
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}
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}
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s->setTo(op->getFrom());
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res.push_back(s);
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}
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void World::MoveOperation(const Operation & op, OpVector & res)
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{
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assert(m_location.m_loc == 0);
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// Can't move the world.
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}
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void World::DeleteOperation(const Operation & op, OpVector & res)
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{
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assert(m_location.m_loc == 0);
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// Deleting has no effect.
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}
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