cyphesis/server/CommPeer.h
Alistair Riddoch e776106ae9 Move CommClient to being a template - final changes
This required cleaning up a bunch of other things:
  Expose functions to disconnect and flush sockets generally
  Make a new base class for objects that link a socket to the server
2012-07-31 20:21:58 +01:00

52 lines
1.5 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2004 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
// $Id$
#ifndef SERVER_COMM_PEER_H
#define SERVER_COMM_PEER_H
#include "CommClient.h"
#include <skstream/skstream.h>
#include <sigc++/signal.h>
/// \brief Handle an internet socket connected to a remote peer server.
/// \ingroup ServerSockets
class CommPeer : public CommClient<tcp_socket_stream> {
public:
CommPeer(CommServer & svr, const std::string &);
virtual ~CommPeer();
bool connect_pending() const {
return m_clientIos.connect_pending();
}
bool eof();
void idle(time_t t);
int connect(const std::string &, int);
int connect(struct addrinfo *);
void setup(Link *);
sigc::signal<void> connected;
sigc::signal<void> failed;
};
#endif // SERVER_COMM_PEER_H