mirror of
https://github.com/worldforge/cyphesis
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85 lines
2.5 KiB
C++
85 lines
2.5 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2000-2004 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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// $Id$
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#ifndef SERVER_COMM_SERVER_H
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#define SERVER_COMM_SERVER_H
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#include <set>
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class CommSocket;
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class Idle;
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class ServerRouting;
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class SystemTime;
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typedef std::set<CommSocket *> CommSocketSet;
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typedef std::set<Idle *> IdleSet;
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/// \brief Central class in the commications subsystem.
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///
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/// Stores all the objects that handle network communications. This includes
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/// remote clients, local clients, listeners, database monitors and any
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/// other code which requires listening on a socket.
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/// \ingroup ServerSockets
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class CommServer {
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private:
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/// Set of pointers to CommSocket objects managed by this object.
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CommSocketSet m_sockets;
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/// Set of pointer to Idle objects which need to be polled.
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IdleSet m_idlers;
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/// File descriptor used as handle for Linux epoll.
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int m_epollFd;
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/// Flag indicating whether we had network traffic last tick
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bool m_congested;
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/// Seconds when we last called idlers
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int m_tick;
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CommServer(const CommServer &) = delete;
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CommServer & operator=(const CommServer &) = delete;
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public:
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CommServer();
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~CommServer();
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int setup();
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void poll(bool);
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bool idle(const SystemTime &, bool);
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int addSocket(CommSocket * cs);
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void removeSocket(CommSocket * client);
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/// \brief Accessor for the current time in seconds.
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long time() const {
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return m_tick;
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}
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/// \brief Add a new Idle object to the manager.
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///
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/// Idle objects are removed automatically from the
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/// destructor.
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void addIdle(Idle * cs) {
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m_idlers.insert(cs);
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}
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/// \brief Remove a Idle object from the manager.
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///
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/// Called from the Idle destructor.
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void removeIdle(Idle * cs) {
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m_idlers.erase(cs);
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}
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};
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#endif // SERVER_COMM_SERVER_H
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