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https://github.com/worldforge/cyphesis
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The Link reference provided is the object allowing direct communication back to the external source of the operation. This allows us to handle things more cleanly in some cases.
164 lines
4.6 KiB
C++
164 lines
4.6 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2000,2001 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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// $Id$
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#include "Lobby.h"
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#include "Account.h"
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#include "Connection.h"
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#include "ServerRouting.h"
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#include "common/compose.hpp"
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#include "common/debug.h"
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#include "common/log.h"
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#include "common/serialno.h"
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#include <Atlas/Objects/Operation.h>
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#include <Atlas/Objects/Anonymous.h>
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#include <iostream>
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#include <cassert>
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using Atlas::Message::MapType;
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using Atlas::Message::ListType;
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using Atlas::Objects::Operation::Appearance;
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using Atlas::Objects::Operation::Disappearance;
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using Atlas::Objects::Entity::Anonymous;
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static const bool debug_flag = false;
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Lobby::Lobby(ServerRouting & s, const std::string & id, long intId) :
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Router(id, intId),
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m_server(s)
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{
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}
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Lobby::~Lobby()
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{
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}
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void Lobby::addAccount(Account * ac)
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{
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debug(std::cout << "Lobby::addAccount(" << ac->getId() << ")"
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<< std::endl << std::flush;);
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Appearance a;
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Anonymous us;
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us->setId(ac->getId());
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us->setLoc(getId());
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a->setArgs1(us);
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a->setFrom(ac->getId());
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a->setTo(getId());
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OpVector res;
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operation(a, res);
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assert(res.empty());
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m_accounts[ac->getId()] = ac;
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}
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void Lobby::delAccount(Account * ac)
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{
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debug(std::cout << "Lobby::delAccount(" << ac->getId() << ")"
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<< std::endl << std::flush;);
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Disappearance d;
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Anonymous us;
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us->setId(ac->getId());
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us->setLoc(getId());
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d->setArgs1(us);
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d->setFrom(ac->getId());
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d->setTo(getId());
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OpVector res;
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operation(d, res);
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assert(res.empty());
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m_accounts.erase(ac->getId());
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}
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void Lobby::externalOperation(const Operation & op, Link &)
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{
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log(ERROR, String::compose("%1 called", __PRETTY_FUNCTION__));
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}
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void Lobby::operation(const Operation & op, OpVector & res)
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{
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debug(std::cout << "Lobby::operation(" << op->getParents().front()
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<< std::endl << std::flush; );
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const std::string & to = op->getTo();
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if (to.empty() || to == getId()) {
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Operation newop(op.copy());
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AccountDict::const_iterator I = m_accounts.begin();
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AccountDict::const_iterator Iend = m_accounts.end();
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for (; I != Iend; ++I) {
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Connection * c = I->second->m_connection;
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if (c != 0) {
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newop->setTo(I->first);
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debug(std::cout << "Lobby sending " << newop->getParents().front() << " operation to " << I->first << std::endl << std::flush; );
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c->send(newop);
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}
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}
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} else {
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AccountDict::const_iterator I = m_accounts.find(to);
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if (I == m_accounts.end()) {
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error(op, "Target account not logged in", res);
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} else {
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Connection * c = I->second->m_connection;
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if (c == 0) {
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error(op, "Target account not logged in", res);
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} else {
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c->send(op);
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}
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}
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}
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}
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void Lobby::addToMessage(MapType & omap) const
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{
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omap["name"] = "lobby";
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ListType plist(1, "room");
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omap["parents"] = plist;
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ListType player_list;
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AccountDict::const_iterator Iend = m_accounts.end();
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for (AccountDict::const_iterator I = m_accounts.begin(); I != Iend; ++I) {
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player_list.push_back(I->first);
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}
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omap["people"] = player_list;
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omap["rooms"] = ListType();
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omap["objtype"] = "obj";
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omap["id"] = getId();
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}
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void Lobby::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const
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{
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ent->setName("lobby");
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ListType plist(1, "room");
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ent->setParents(std::list<std::string>(1,"room"));
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ListType player_list;
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AccountDict::const_iterator Iend = m_accounts.end();
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for (AccountDict::const_iterator I = m_accounts.begin(); I != Iend; ++I) {
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player_list.push_back(I->first);
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}
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ent->setAttr("people", player_list);
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ent->setAttr("rooms", ListType());
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ent->setObjtype("obj");
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ent->setId(getId());
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}
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