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https://github.com/worldforge/cyphesis
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The Link reference provided is the object allowing direct communication back to the external source of the operation. This allows us to handle things more cleanly in some cases.
58 lines
1.9 KiB
C++
58 lines
1.9 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2000,2001 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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// $Id$
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#ifndef SERVER_LOBBY_H
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#define SERVER_LOBBY_H
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#include "common/Router.h"
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class Account;
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class ServerRouting;
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typedef std::map<std::string, Account *> AccountDict;
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/// \brief This class handles the default out-of-game chat area that all
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/// Account objects that are currently logged in are subscribed to by default.
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///
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/// This allows chat between all connected players, and provides a forum for
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/// discusion out of the context of the game.
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class Lobby : public Router {
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private:
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AccountDict m_accounts;
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ServerRouting & m_server;
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public:
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explicit Lobby(ServerRouting &, const std::string & id, long intId);
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virtual ~Lobby();
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void addAccount(Account * a);
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void delAccount(Account * a);
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/// Accessor for Accounts map.
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const AccountDict & getAccounts() const {
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return m_accounts;
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}
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virtual void externalOperation(const Operation & op, Link &);
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virtual void operation(const Operation &, OpVector &);
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virtual void addToMessage(Atlas::Message::MapType &) const;
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virtual void addToEntity(const Atlas::Objects::Entity::RootEntity &) const;
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};
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#endif // SERVER_LOBBY_H
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