cyphesis/server/Persistence.h
Alistair Riddoch 4a9c7078f7 Refactor to use LocatedEntity as base class
All IG code should use the interface of LocatedEntity when dealing
with any entity, rather than sometimes requiring Entity. Add virtual
functions to the interface where required, and modify all other interfaces
to stop them using Entity. This makes the code way cleaner, and much better
de-coupled.
2013-01-17 10:17:07 +00:00

66 lines
2 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2000,2001 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
// $Id$
#ifndef SERVER_PERSISTENCE_H
#define SERVER_PERSISTENCE_H
#include <Atlas/Objects/ObjectsFwd.h>
#include <string>
#include <map>
class Account;
class Database;
class LocatedEntity;
typedef std::map<long, LocatedEntity *> EntityDict;
/// \brief Class for managing the required database tables for persisting
/// in-game entities and server accounts
class Persistence {
private:
Persistence();
std::string m_characterRelation;
static Persistence * m_instance;
public:
Database & m_db;
static Persistence * instance();
int init();
void shutdown();
bool findAccount(const std::string &);
Account * getAccount(const std::string &);
void putAccount(const Account &);
void registerCharacters(Account &, const EntityDict & worldObjects);
void addCharacter(const Account &, const LocatedEntity &);
void delCharacter(const std::string &);
int getRules(std::map<std::string, Atlas::Objects::Root> & m);
int storeRule(const Atlas::Objects::Root & rule,
const std::string & key,
const std::string & section);
int updateRule(const Atlas::Objects::Root & rule,
const std::string & key);
int clearRules();
};
#endif // SERVER_PERSISTENCE_H