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Allowing the compiler to create a default destructor confuses gprof, and causes it to report bad coverage data.
46 lines
1.9 KiB
C++
46 lines
1.9 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2003 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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// $Id$
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#ifndef SERVER_TRUSTED_CONNECTION_H
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#define SERVER_TRUSTED_CONNECTION_H
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#include "Connection.h"
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/// \brief This class represents a connection from a client that is inherently
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/// trusted, and can thus login without a password
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///
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/// This allows us to allow clients to login automatically without needing to
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/// store the admin password in plain text anywhere. The client might be
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/// trusted because it has connected with a known certificate of some kind,
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/// or because it has connected over a unix domain socket.
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class TrustedConnection : public Connection {
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protected:
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virtual Account * newAccount(const std::string & type,
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const std::string & username,
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const std::string & passwd,
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const std::string & id, long intId);
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public:
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TrustedConnection(CommSocket & client,
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ServerRouting & svr,
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const std::string & addr,
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const std::string & id, long iid);
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virtual ~TrustedConnection();
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};
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#endif // SERVER_TRUSTED_CONNECTION_H
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