cyphesis/tests/Accountintegration.cpp
Alistair Riddoch 6966ae3c1c Support data driven properties more fully
This commit adds Atlas data_type definitions which property types
inherit from. It also adds methods used to install stuff that inherits from
them.
2013-02-22 00:37:39 +00:00

1600 lines
30 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2009 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
// $Id$
#ifdef NDEBUG
#undef NDEBUG
#endif
#ifndef DEBUG
#define DEBUG
#endif
#include "TestBase.h"
#include "server/Account.h"
#include "server/CommServer.h"
#include "server/EntityBuilder.h"
#include "server/Ruleset.h"
#include "server/ServerRouting.h"
#include "server/Connection.h"
#include "server/WorldRouter.h"
#include "rulesets/Character.h"
#include "rulesets/Domain.h"
#include "rulesets/Entity.h"
#include "rulesets/ExternalMind.h"
#include "common/CommSocket.h"
#include "common/Inheritance.h"
#include "common/SystemTime.h"
#include "TestWorld.h"
#include <Atlas/Objects/SmartPtr.h>
#include <Atlas/Objects/Anonymous.h>
#include <Atlas/Objects/Operation.h>
#include <cassert>
using Atlas::Message::Element;
using Atlas::Message::ListType;
using Atlas::Message::MapType;
using Atlas::Objects::Root;
using Atlas::Objects::Entity::RootEntity;
using Atlas::Objects::Entity::Anonymous;
using Atlas::Objects::Operation::Create;
using Atlas::Objects::Operation::Get;
using Atlas::Objects::Operation::Imaginary;
using Atlas::Objects::Operation::Logout;
using Atlas::Objects::Operation::Look;
using Atlas::Objects::Operation::Set;
using Atlas::Objects::Operation::Talk;
using Atlas::Objects::Operation::Move;
class TestCommSocket : public CommSocket {
public:
explicit TestCommSocket(CommServer & cs) : CommSocket(cs) { }
virtual ~TestCommSocket() { }
int getFd() const { return 0; }
bool isOpen() const { return true; }
bool eof() { return false; }
int read() { return 0; }
void dispatch() { }
void disconnect() { }
int flush() { return 0; }
};
class TestAccount : public Account {
public:
TestAccount(Connection * conn, const std::string & username,
const std::string & passwd,
const std::string & id, long intId) :
Account(conn, username, passwd, id, intId) {
}
virtual int characterError(const Operation & op,
const Atlas::Objects::Root & ent,
OpVector & res) const {
return 0;
}
};
class Accountintegration : public Cyphesis::TestBase
{
SystemTime * m_time;
WorldRouter * m_world;
ServerRouting * m_server;
CommServer * m_commServer;
CommSocket * m_tc;
Connection * m_c;
TestAccount * m_ac;
public:
Accountintegration();
void setup();
void teardown();
void test_addNewCharacter();
void test_getType();
void test_addToMessage();
void test_addToEntity();
void test_CreateOperation();
void test_GetOperation();
void test_ImaginaryOperation();
void test_LookOperation();
void test_SetOperation();
void test_TalkOperation();
void test_LogoutOperation();
void test_connectCharacter_entity();
void test_connectCharacter_character();
};
Accountintegration::Accountintegration()
{
(void)new Domain;
ADD_TEST(Accountintegration::test_addNewCharacter);
ADD_TEST(Accountintegration::test_getType);
ADD_TEST(Accountintegration::test_addToMessage);
ADD_TEST(Accountintegration::test_addToEntity);
ADD_TEST(Accountintegration::test_CreateOperation);
ADD_TEST(Accountintegration::test_GetOperation);
ADD_TEST(Accountintegration::test_ImaginaryOperation);
ADD_TEST(Accountintegration::test_LookOperation);
ADD_TEST(Accountintegration::test_SetOperation);
ADD_TEST(Accountintegration::test_TalkOperation);
ADD_TEST(Accountintegration::test_LogoutOperation);
ADD_TEST(Accountintegration::test_connectCharacter_entity);
ADD_TEST(Accountintegration::test_connectCharacter_character);
}
void Accountintegration::setup()
{
m_time = new SystemTime;
m_world = new WorldRouter(*m_time);
m_server = new ServerRouting(*m_world, "noruleset", "unittesting",
"1", 1, "2", 2);
m_commServer = new CommServer;
m_tc = new TestCommSocket(*m_commServer);
m_c = new Connection(*m_tc, *m_server, "addr", "3", 3);
m_ac = new TestAccount(m_c, "user", "password", "4", 4);
}
void Accountintegration::teardown()
{
delete m_ac;
delete m_world;
EntityBuilder::del();
Ruleset::del();
Inheritance::clear();
}
void Accountintegration::test_addNewCharacter()
{
Anonymous new_char;
LocatedEntity * chr = m_ac->addNewCharacter("thing", new_char,
RootEntity());
assert(chr != 0);
std::cout << "Test 1" << std::endl << std::flush;
}
void Accountintegration::test_getType()
{
m_ac->getType();
}
void Accountintegration::test_addToMessage()
{
MapType emap;
m_ac->addToMessage(emap);
}
void Accountintegration::test_addToEntity()
{
RootEntity ent;
m_ac->addToEntity(ent);
}
void Accountintegration::test_CreateOperation()
{
Anonymous op_arg;
op_arg->setParents(std::list<std::string>(1, "game_entity"));
op_arg->setName("Bob");
Create op;
op->setArgs1(op_arg);
OpVector res;
m_ac->operation(op, res);
}
void Accountintegration::test_GetOperation()
{
Anonymous op_arg;
op_arg->setParents(std::list<std::string>());
Get op;
op->setArgs1(op_arg);
OpVector res;
m_ac->operation(op, res);
}
void Accountintegration::test_ImaginaryOperation()
{
Anonymous op_arg;
op_arg->setLoc("2");
Imaginary op;
op->setArgs1(op_arg);
op->setSerialno(1);
OpVector res;
m_ac->operation(op, res);
// FIXME Test response is sent to Lobby
}
void Accountintegration::test_LookOperation()
{
Anonymous new_char;
LocatedEntity * chr = m_ac->addNewCharacter("thing", new_char,
RootEntity());
Anonymous op_arg;
op_arg->setId("1");
op_arg->setId(chr->getId());
Look op;
op->setArgs1(op_arg);
OpVector res;
m_ac->operation(op, res);
// FIXME This doesn't test a lot
}
void Accountintegration::test_SetOperation()
{
Anonymous new_char;
LocatedEntity * chr = m_ac->addNewCharacter("thing", new_char,
RootEntity());
BBox newBox(WFMath::Point<3>(-0.5, -0.5, 0.0),
WFMath::Point<3>(-0.5, -0.5, 2.0));
chr->m_location.setBBox(newBox);
Anonymous op_arg;
op_arg->setId(chr->getId());
op_arg->setAttr("guise", "foo");
op_arg->setAttr("height", 3.0);
op_arg->setAttr("tasks", ListType());
Set op;
op->setArgs1(op_arg);
OpVector res;
m_ac->operation(op, res);
// FIXME Ensure character has been modified
}
void Accountintegration::test_TalkOperation()
{
Anonymous op_arg;
op_arg->setParents(std::list<std::string>());
op_arg->setLoc("1");
Talk op;
op->setSerialno(1);
op->setArgs1(op_arg);
OpVector res;
m_ac->operation(op, res);
// FIXME Sound op should have been sent to the lobby
}
void Accountintegration::test_LogoutOperation()
{
Logout op;
op->setSerialno(1);
Anonymous op_arg;
op_arg->setParents(std::list<std::string>());
op->setArgs1(op_arg);
OpVector res;
m_ac->operation(op, res);
// FIXME Account should have been removed from Lobby, and also from
// Connection
}
void Accountintegration::test_connectCharacter_entity()
{
Entity *e = new Entity("7", 7);
int ret = m_ac->connectCharacter(e);
ASSERT_NOT_EQUAL(ret, 0);
}
void Accountintegration::test_connectCharacter_character()
{
Character * e = new Character("8", 8);
int ret = m_ac->connectCharacter(e);
ASSERT_EQUAL(ret, 0);
ASSERT_NOT_NULL(e->m_externalMind);
ASSERT_TRUE(e->m_externalMind->isLinkedTo(m_c));
}
int main()
{
database_flag = false;
Accountintegration t;
return t.run();
}
void TestWorld::message(const Operation & op, LocatedEntity & ent)
{
}
LocatedEntity * TestWorld::addNewEntity(const std::string &,
const Atlas::Objects::Entity::RootEntity &)
{
return 0;
}
// stubs
#include "Property_stub_impl.h"
#include "server/ArithmeticBuilder.h"
#include "server/CommServer.h"
#include "server/EntityFactory.h"
#include "server/Juncture.h"
#include "server/Persistence.h"
#include "server/Player.h"
#include "server/Ruleset.h"
#include "server/TeleportProperty.h"
#include "rulesets/Motion.h"
#include "rulesets/Pedestrian.h"
#include "rulesets/AreaProperty.h"
#include "rulesets/AtlasProperties.h"
#include "rulesets/BBoxProperty.h"
#include "rulesets/BiomassProperty.h"
#include "rulesets/BurnSpeedProperty.h"
#include "rulesets/DecaysProperty.h"
#include "rulesets/CalendarProperty.h"
#include "rulesets/EntityProperty.h"
#include "rulesets/ExternalProperty.h"
#include "rulesets/InternalProperties.h"
#include "rulesets/LineProperty.h"
#include "rulesets/MindProperty.h"
#include "rulesets/OutfitProperty.h"
#include "rulesets/SolidProperty.h"
#include "rulesets/SpawnProperty.h"
#include "rulesets/StatusProperty.h"
#include "rulesets/StatisticsProperty.h"
#include "rulesets/TasksProperty.h"
#include "rulesets/TerrainModProperty.h"
#include "rulesets/TerrainProperty.h"
#include "rulesets/TransientProperty.h"
#include "rulesets/VisibilityProperty.h"
#include "common/const.h"
#include "common/globals.h"
#include "common/log.h"
#include "common/Monitors.h"
#include "common/PropertyFactory.h"
#include "common/system.h"
#include "common/TypeNode.h"
#include "common/Variable.h"
namespace Atlas { namespace Objects { namespace Operation {
int ACTUATE_NO = -1;
int ATTACK_NO = -1;
int BURN_NO = -1;
int DROP_NO = -1;
int EAT_NO = -1;
int GOAL_INFO_NO = -1;
int NOURISH_NO = -1;
int SETUP_NO = -1;
int PICKUP_NO = -1;
int TELEPORT_NO = -1;
int TICK_NO = -1;
int THOUGHT_NO = -1;
int UNSEEN_NO = -1;
int UPDATE_NO = -1;
} } }
ArithmeticBuilder * ArithmeticBuilder::m_instance = 0;
ArithmeticBuilder::ArithmeticBuilder()
{
}
ArithmeticBuilder * ArithmeticBuilder::instance()
{
if (m_instance == 0) {
m_instance = new ArithmeticBuilder;
}
return m_instance;
}
ArithmeticScript * ArithmeticBuilder::newArithmetic(const std::string & name,
LocatedEntity * owner)
{
return 0;
}
CommServer::CommServer() : m_epollFd(-1),
m_congested(false),
m_tick(0)
{
}
template <class T>
EntityFactory<T>::EntityFactory(EntityFactory<T> & o)
{
}
template <class T>
EntityFactory<T>::EntityFactory()
{
}
template <class T>
EntityFactory<T>::~EntityFactory()
{
}
template <class T>
LocatedEntity * EntityFactory<T>::newEntity(const std::string & id, long intId)
{
return new Entity(id, intId);
}
template <class T>
EntityKit * EntityFactory<T>::duplicateFactory()
{
return 0;
}
class Creator;
class Plant;
class Stackable;
class World;
template <>
LocatedEntity * EntityFactory<World>::newEntity(const std::string & id,
long intId)
{
return 0;
}
template <>
LocatedEntity * EntityFactory<Character>::newEntity(const std::string & id,
long intId)
{
return new Character(id, intId);
}
template class EntityFactory<Thing>;
template class EntityFactory<Character>;
template class EntityFactory<Creator>;
template class EntityFactory<Plant>;
template class EntityFactory<Stackable>;
template class EntityFactory<World>;
Juncture::~Juncture()
{
}
void Juncture::externalOperation(const Operation & op, Link &)
{
}
void Juncture::operation(const Operation & op, OpVector & res)
{
}
void Juncture::addToMessage(MapType & omap) const
{
}
void Juncture::addToEntity(const RootEntity & ent) const
{
}
void Juncture::LoginOperation(const Operation & op, OpVector & res)
{
}
void Juncture::OtherOperation(const Operation & op, OpVector & res)
{
}
int Juncture::teleportEntity(const LocatedEntity * ent)
{
return 0;
}
Persistence * Persistence::m_instance = NULL;
Persistence::Persistence() : m_db(*(Database*)0)
{
}
Persistence * Persistence::instance()
{
if (m_instance == NULL) {
m_instance = new Persistence();
}
return m_instance;
}
Account * Persistence::getAccount(const std::string & name)
{
return 0;
}
void Persistence::putAccount(const Account & ac)
{
}
void Persistence::registerCharacters(Account & ac,
const EntityDict & worldObjects)
{
}
Player::Player(Connection * conn,
const std::string & username,
const std::string & passwd,
const std::string & id,
long intId) :
Account(conn, username, passwd, id, intId)
{
}
Player::~Player() { }
const char * Player::getType() const
{
return "player";
}
void Player::addToMessage(MapType & omap) const
{
}
void Player::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const
{
}
int Player::characterError(const Operation & op,
const Root & ent, OpVector & res) const
{
return 0;
}
Ruleset * Ruleset::m_instance = NULL;
Ruleset::~Ruleset()
{
}
CalendarProperty::CalendarProperty()
{
}
int CalendarProperty::get(Element & ent) const
{
return 0;
}
void CalendarProperty::set(const Element & ent)
{
}
CalendarProperty * CalendarProperty::copy() const
{
return 0;
}
IdProperty::IdProperty(const std::string & data) : PropertyBase(per_ephem),
m_data(data)
{
}
int IdProperty::get(Atlas::Message::Element & e) const
{
e = m_data;
return 0;
}
void IdProperty::set(const Atlas::Message::Element & e)
{
}
void IdProperty::add(const std::string & key,
Atlas::Message::MapType & ent) const
{
}
void IdProperty::add(const std::string & key,
const Atlas::Objects::Entity::RootEntity & ent) const
{
}
IdProperty * IdProperty::copy() const
{
return 0;
}
AreaProperty::AreaProperty()
{
}
AreaProperty::~AreaProperty()
{
}
void AreaProperty::set(const Atlas::Message::Element & ent)
{
}
AreaProperty * AreaProperty::copy() const
{
return 0;
}
void AreaProperty::apply(LocatedEntity * owner)
{
}
ExternalProperty::ExternalProperty(ExternalMind * & data) : m_data(data)
{
}
int ExternalProperty::get(Atlas::Message::Element & val) const
{
return 0;
}
void ExternalProperty::set(const Atlas::Message::Element & val)
{
}
void ExternalProperty::add(const std::string & s,
Atlas::Message::MapType & map) const
{
}
void ExternalProperty::add(const std::string & s,
const Atlas::Objects::Entity::RootEntity & ent) const
{
}
ExternalProperty * ExternalProperty::copy() const
{
return 0;
}
EntityProperty::EntityProperty()
{
}
int EntityProperty::get(Atlas::Message::Element & val) const
{
return 0;
}
void EntityProperty::set(const Atlas::Message::Element & val)
{
}
void EntityProperty::add(const std::string & s,
Atlas::Message::MapType & map) const
{
}
void EntityProperty::add(const std::string & s,
const Atlas::Objects::Entity::RootEntity & ent) const
{
}
EntityProperty * EntityProperty::copy() const
{
return 0;
}
OutfitProperty::OutfitProperty()
{
}
OutfitProperty::~OutfitProperty()
{
}
int OutfitProperty::get(Atlas::Message::Element & val) const
{
return 0;
}
void OutfitProperty::set(const Atlas::Message::Element & val)
{
}
void OutfitProperty::add(const std::string & key,
Atlas::Message::MapType & map) const
{
}
void OutfitProperty::add(const std::string & key,
const Atlas::Objects::Entity::RootEntity & ent) const
{
}
OutfitProperty * OutfitProperty::copy() const
{
return 0;
}
void OutfitProperty::cleanUp()
{
}
void OutfitProperty::wear(LocatedEntity * wearer,
const std::string & location,
LocatedEntity * garment)
{
}
void OutfitProperty::itemRemoved(LocatedEntity * garment, LocatedEntity * wearer)
{
}
TasksProperty::TasksProperty() : PropertyBase(per_ephem), m_task(0)
{
}
int TasksProperty::get(Atlas::Message::Element & val) const
{
return 0;
}
void TasksProperty::set(const Atlas::Message::Element & val)
{
}
TasksProperty * TasksProperty::copy() const
{
return 0;
}
int TasksProperty::startTask(Task *, LocatedEntity *, const Operation &, OpVector &)
{
return 0;
}
int TasksProperty::updateTask(LocatedEntity *, OpVector &)
{
return 0;
}
int TasksProperty::clearTask(LocatedEntity *, OpVector &)
{
return 0;
}
void TasksProperty::stopTask(LocatedEntity *, OpVector &)
{
}
void TasksProperty::TickOperation(LocatedEntity *, const Operation &, OpVector &)
{
}
void TasksProperty::UseOperation(LocatedEntity *, const Operation &, OpVector &)
{
}
HandlerResult TasksProperty::operation(LocatedEntity *, const Operation &, OpVector &)
{
return OPERATION_IGNORED;
}
PropertyBase::PropertyBase(unsigned int flags) : m_flags(flags)
{
}
PropertyBase::~PropertyBase()
{
}
void PropertyBase::install(LocatedEntity *, const std::string & name)
{
}
void PropertyBase::apply(LocatedEntity *)
{
}
void PropertyBase::add(const std::string & s,
Atlas::Message::MapType & ent) const
{
get(ent[s]);
}
void PropertyBase::add(const std::string & s,
const Atlas::Objects::Entity::RootEntity & ent) const
{
}
HandlerResult PropertyBase::operation(LocatedEntity *,
const Operation &,
OpVector &)
{
return OPERATION_IGNORED;
}
template class Property<int>;
template class Property<double>;
template class Property<std::string>;
template class Property<ListType>;
template class Property<MapType>;
template class Property<std::vector<std::string>>;
PropertyKit::~PropertyKit()
{
}
SoftProperty::SoftProperty()
{
}
SoftProperty::SoftProperty(const Atlas::Message::Element & data) :
PropertyBase(0), m_data(data)
{
}
int SoftProperty::get(Atlas::Message::Element & val) const
{
val = m_data;
return 0;
}
void SoftProperty::set(const Atlas::Message::Element & val)
{
}
SoftProperty * SoftProperty::copy() const
{
return 0;
}
ContainsProperty::ContainsProperty(LocatedEntitySet & data) :
PropertyBase(per_ephem), m_data(data)
{
}
int ContainsProperty::get(Atlas::Message::Element & e) const
{
return 0;
}
void ContainsProperty::set(const Atlas::Message::Element & e)
{
}
void ContainsProperty::add(const std::string & s,
const Atlas::Objects::Entity::RootEntity & ent) const
{
}
ContainsProperty * ContainsProperty::copy() const
{
return 0;
}
StatusProperty::StatusProperty()
{
}
StatusProperty * StatusProperty::copy() const
{
return 0;
}
void StatusProperty::apply(LocatedEntity * owner)
{
}
BBoxProperty::BBoxProperty()
{
}
void BBoxProperty::apply(LocatedEntity * ent)
{
}
int BBoxProperty::get(Element & val) const
{
return -1;
}
void BBoxProperty::set(const Element & val)
{
}
void BBoxProperty::add(const std::string & key,
MapType & map) const
{
}
void BBoxProperty::add(const std::string & key,
const RootEntity & ent) const
{
}
BBoxProperty * BBoxProperty::copy() const
{
return 0;
}
void BiomassProperty::install(LocatedEntity * owner, const std::string & name)
{
}
HandlerResult BiomassProperty::operation(LocatedEntity * e,
const Operation & op,
OpVector & res)
{
return OPERATION_IGNORED;
}
BiomassProperty * BiomassProperty::copy() const
{
return 0;
}
void BurnSpeedProperty::install(LocatedEntity * owner, const std::string & name)
{
}
HandlerResult BurnSpeedProperty::operation(LocatedEntity * ent,
const Operation & op,
OpVector & res)
{
return OPERATION_IGNORED;
}
BurnSpeedProperty * BurnSpeedProperty::copy() const
{
return 0;
}
void DecaysProperty::install(LocatedEntity * owner, const std::string & name)
{
}
HandlerResult DecaysProperty::operation(LocatedEntity * ent,
const Operation & op,
OpVector & res)
{
return OPERATION_IGNORED;
}
DecaysProperty * DecaysProperty::copy() const
{
return 0;
}
void TeleportProperty::install(LocatedEntity * owner, const std::string & name)
{
}
HandlerResult TeleportProperty::operation(LocatedEntity * ent,
const Operation & op,
OpVector & res)
{
return OPERATION_IGNORED;
}
TerrainProperty::TerrainProperty() :
m_data(*(Mercator::Terrain*)0),
m_tileShader(*(Mercator::TileShader*)0)
{
}
TerrainProperty::~TerrainProperty()
{
}
int TerrainProperty::get(Element & ent) const
{
return 0;
}
void TerrainProperty::set(const Element & ent)
{
}
TerrainProperty * TerrainProperty::copy() const
{
return 0;
}
int TerrainProperty::getSurface(const Point3D & pos, int & material)
{
return 0;
}
bool TerrainProperty::getHeightAndNormal(float x,
float y,
float & height,
Vector3D & normal) const
{
return true;
}
TerrainModProperty::TerrainModProperty() : m_modptr(0), m_innerMod(0)
{
}
TerrainModProperty::~TerrainModProperty()
{
}
TerrainModProperty * TerrainModProperty::copy() const
{
return 0;
}
void TerrainModProperty::install(LocatedEntity * owner, const std::string & name)
{
}
void TerrainModProperty::apply(LocatedEntity * owner)
{
}
void TerrainModProperty::move(LocatedEntity* owner)
{
}
HandlerResult TerrainModProperty::operation(LocatedEntity * ent,
const Operation & op,
OpVector & res)
{
return OPERATION_IGNORED;
}
void TerrainModProperty::remove(LocatedEntity * owner)
{
}
Pedestrian::Pedestrian(LocatedEntity & body) : Movement(body)
{
}
Mercator::TerrainMod * TerrainModProperty::parseModData(LocatedEntity * owner,
const MapType & modMap)
{
return 0;
}
int TerrainModProperty::getAttr(const std::string & name,
Element & val)
{
return 0;
}
void TerrainModProperty::setAttr(const std::string & name,
const Element & val)
{
}
HandlerResult TerrainModProperty::move_handler(LocatedEntity * e,
const Operation & op,
OpVector & res)
{
return OPERATION_IGNORED;
}
HandlerResult TerrainModProperty::delete_handler(LocatedEntity * e,
const Operation & op,
OpVector & res)
{
return OPERATION_IGNORED;
}
SetupProperty::SetupProperty()
{
}
SetupProperty * SetupProperty::copy() const
{
return 0;
}
void SetupProperty::install(LocatedEntity * ent, const std::string & name)
{
}
TickProperty::TickProperty()
{
}
TickProperty * TickProperty::copy() const
{
return 0;
}
void TickProperty::apply(LocatedEntity * ent)
{
}
SimpleProperty::SimpleProperty()
{
}
int SimpleProperty::get(Element & ent) const
{
return 0;
}
void SimpleProperty::set(const Element & ent)
{
}
SimpleProperty * SimpleProperty::copy() const
{
return 0;
}
void SimpleProperty::apply(LocatedEntity * owner)
{
}
LineProperty::LineProperty()
{
}
int LineProperty::get(Element & ent) const
{
return 0;
}
void LineProperty::set(const Element & ent)
{
}
void LineProperty::add(const std::string & s, MapType & ent) const
{
}
LineProperty * LineProperty::copy() const
{
return 0;
}
MindProperty::MindProperty() : m_factory(0)
{
}
MindProperty::~MindProperty()
{
}
int MindProperty::get(Element & val) const
{
return 0;
}
void MindProperty::set(const Element & val)
{
}
MindProperty * MindProperty::copy() const
{
return 0;
}
void MindProperty::apply(LocatedEntity * ent)
{
}
SpawnProperty::SpawnProperty()
{
}
SpawnProperty::~SpawnProperty()
{
}
SpawnProperty * SpawnProperty::copy() const
{
return 0;
}
void SpawnProperty::apply(LocatedEntity * ent)
{
}
VisibilityProperty::VisibilityProperty()
{
}
VisibilityProperty::~VisibilityProperty()
{
}
VisibilityProperty * VisibilityProperty::copy() const
{
return 0;
}
void VisibilityProperty::apply(LocatedEntity * ent)
{
}
StatisticsProperty::StatisticsProperty() : m_script(0)
{
}
StatisticsProperty::~StatisticsProperty()
{
}
void StatisticsProperty::install(LocatedEntity * ent, const std::string & name)
{
}
void StatisticsProperty::apply(LocatedEntity * ent)
{
}
int StatisticsProperty::get(Element & val) const
{
return 0;
}
void StatisticsProperty::set(const Element & ent)
{
}
StatisticsProperty * StatisticsProperty::copy() const
{
return 0;
}
SolidProperty::SolidProperty()
{
}
int SolidProperty::get(Element & ent) const
{
return 0;
}
void SolidProperty::set(const Element & ent)
{
}
SolidProperty * SolidProperty::copy() const
{
return 0;
}
void SolidProperty::apply(LocatedEntity * owner)
{
}
TransientProperty::TransientProperty()
{
}
TransientProperty::~TransientProperty()
{
}
TransientProperty * TransientProperty::copy() const
{
return 0;
}
void TransientProperty::install(LocatedEntity * ent, const std::string & name)
{
}
void TransientProperty::apply(LocatedEntity * ent)
{
}
Pedestrian::~Pedestrian()
{
}
double Pedestrian::getTickAddition(const Point3D & coordinates,
const Vector3D & velocity) const
{
return consts::basic_tick;
}
int Pedestrian::getUpdatedLocation(Location & return_location)
{
return 1;
}
Operation Pedestrian::generateMove(const Location & new_location)
{
Atlas::Objects::Operation::Move moveOp;
return moveOp;
}
Movement::Movement(LocatedEntity & body) : m_body(body),
m_serialno(0)
{
}
Movement::~Movement()
{
}
bool Movement::updateNeeded(const Location & location) const
{
return true;
}
void Movement::reset()
{
}
Motion::Motion(LocatedEntity & body) : m_entity(body), m_serialno(0),
m_collision(false)
{
}
Motion::~Motion()
{
}
float Motion::checkCollisions()
{
return consts::move_tick;
}
bool Motion::resolveCollision()
{
return true;
}
void Motion::setMode(const std::string & mode)
{
}
void Motion::adjustPostion()
{
}
Operation * Motion::genUpdateOperation()
{
return 0;
}
Operation * Motion::genMoveOperation()
{
return 0;
}
bool_config_register::bool_config_register(bool & var,
const char * section,
const char * setting,
const char * help)
{
}
CommSocket::CommSocket(CommServer & svr) : m_commServer(svr) { }
CommSocket::~CommSocket()
{
}
EntityKit::EntityKit() : m_scriptFactory(0),
m_parent(0),
m_type(0),
m_createdCount(0)
{
}
EntityKit::~EntityKit()
{
}
void EntityKit::addProperties()
{
}
void EntityKit::updateProperties()
{
}
Root atlasType(const std::string & name,
const std::string & parent,
bool abstract)
{
return Atlas::Objects::Root();
}
Inheritance * Inheritance::m_instance = NULL;
Inheritance::Inheritance() : noClass(0)
{
}
Inheritance & Inheritance::instance()
{
if (m_instance == NULL) {
m_instance = new Inheritance();
}
return *m_instance;
}
const Root & Inheritance::getClass(const std::string & parent)
{
return noClass;
}
const TypeNode * Inheritance::getType(const std::string & parent)
{
return 0;
}
bool Inheritance::isTypeOf(const TypeNode * instance,
const std::string & base_type) const
{
return false;
}
bool Inheritance::isTypeOf(const std::string & instance,
const std::string & base_type) const
{
return false;
}
TypeNode * Inheritance::addChild(const Root & obj)
{
return new TypeNode(obj->getId());
}
void Inheritance::clear()
{
}
Monitors * Monitors::m_instance = NULL;
Monitors::Monitors()
{
}
Monitors::~Monitors()
{
}
Monitors * Monitors::instance()
{
if (m_instance == NULL) {
m_instance = new Monitors();
}
return m_instance;
}
void Monitors::insert(const std::string & key,
const Atlas::Message::Element & val)
{
}
void Monitors::watch(const::std::string & name, VariableBase * monitor)
{
}
Shaker::Shaker()
{
}
std::string Shaker::generateSalt(size_t length)
{
return std::string("x", length * 2);
}
TypeNode::TypeNode(const std::string & name) : m_name(name), m_parent(0)
{
}
bool TypeNode::isTypeOf(const std::string & base_type) const
{
return false;
}
VariableBase::~VariableBase()
{
}
template <typename T>
Variable<T>::Variable(const T & variable) : m_variable(variable)
{
}
template <typename T>
Variable<T>::~Variable()
{
}
template <typename T>
void Variable<T>::send(std::ostream & o)
{
}
template class Variable<int>;
template class Variable<std::string>;
template class Variable<const char *>;
const char * CYPHESIS = "cyphesis";
static const char * DEFAULT_INSTANCE = "cyphesis";
std::string instance(DEFAULT_INSTANCE);
int timeoffset = 0;
bool database_flag = false;
namespace consts {
const char * buildTime = __TIME__;
const char * buildDate = __DATE__;
const int buildId = -1;
}
static long idGenerator = 0;
long newId(std::string & id)
{
static char buf[32];
long new_id = ++idGenerator;
sprintf(buf, "%ld", new_id);
id = buf;
assert(!id.empty());
return new_id;
}
void log(LogLevel lvl, const std::string & msg)
{
}
void logEvent(LogEvent lev, const std::string & msg)
{
}
Root atlasClass(const std::string & name, const std::string & parent)
{
return Root();
}
void hash_password(const std::string & pwd, const std::string & salt,
std::string & hash)
{
}
int check_password(const std::string & pwd, const std::string & hash)
{
return -1;
}