mirror of
https://github.com/worldforge/cyphesis
synced 2026-08-13 12:26:04 -04:00
510 lines
10 KiB
C++
510 lines
10 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2006 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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// $Id$
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#ifdef NDEBUG
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#undef NDEBUG
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#endif
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#ifndef DEBUG
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#define DEBUG
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#endif
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#include "rulesets/EntityProperty.h"
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#include "rulesets/Entity.h"
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#include <Atlas/Objects/Anonymous.h>
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#include <Atlas/Objects/RootOperation.h>
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#include <cassert>
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using Atlas::Message::Element;
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using Atlas::Message::MapType;
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using Atlas::Objects::Entity::Anonymous;
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int main()
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{
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{
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// Test constructor
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PropertyBase * pb = new EntityProperty();
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delete pb;
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}
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{
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// Check constructor has set flags correctly to zero
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PropertyBase * pb = new EntityProperty;
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assert(pb->flags() == 0);
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delete pb;
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}
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{
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// Check getting the value fails when property is unassigned
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Element val;
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PropertyBase * pb = new EntityProperty;
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assert(pb->get(val) == -1);
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delete pb;
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}
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{
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// Check that setting the value to a pointer works
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Entity ent("1", 1);
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PropertyBase * pb = new EntityProperty;
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pb->set(Atlas::Message::Element(&ent));
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delete pb;
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}
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{
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// Check that setting the value to a pointer works can get retrieved
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Entity ent("1", 1);
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Element val;
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PropertyBase * pb = new EntityProperty;
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pb->set(Atlas::Message::Element(&ent));
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assert(pb->get(val) == 0);
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assert(val.isString());
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assert(val.String() == ent.getId());
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delete pb;
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}
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{
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// Check that adding the uninitialised value to a message works.
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MapType map;
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static const std::string key = "foo";
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PropertyBase * pb = new EntityProperty;
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MapType::const_iterator I = map.find(key);
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assert(I == map.end());
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pb->add(key, map);
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I = map.find(key);
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assert(I != map.end());
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assert(I->second.isString());
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assert(I->second.String().empty());
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delete pb;
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}
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{
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// Check that adding the uninitialised value to an argument works.
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Anonymous arg;
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static const std::string key = "foo";
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Element val;
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PropertyBase * pb = new EntityProperty;
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assert(!arg->hasAttr(key));
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assert(arg->copyAttr(key, val) != 0);
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pb->add(key, arg);
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assert(arg->hasAttr(key));
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assert(arg->copyAttr(key, val) == 0);
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assert(val.isString());
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assert(val.String().empty());
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delete pb;
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}
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{
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// Check that adding the uninitialised value to an argument as a hard
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// attribute works
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Anonymous arg;
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static const std::string key = "id";
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Element val;
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PropertyBase * pb = new EntityProperty;
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assert(!arg->hasAttr(key));
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// Hard coded attribute ID has not been set, so returns false, but
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// copying it gives us the default
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assert(arg->copyAttr(key, val) == 0);
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assert(val.isString());
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pb->add(key, arg);
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assert(arg->hasAttr(key));
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assert(arg->copyAttr(key, val) == 0);
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assert(val.isString());
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delete pb;
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}
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{
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// Check that adding the value to a message works.
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Entity ent("1", 1);
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MapType map;
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static const std::string key = "foo";
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PropertyBase * pb = new EntityProperty;
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pb->set(Atlas::Message::Element(&ent));
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MapType::const_iterator I = map.find(key);
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assert(I == map.end());
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pb->add(key, map);
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I = map.find(key);
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assert(I != map.end());
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assert(I->second.isString());
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assert(I->second.String() == ent.getId());
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delete pb;
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}
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{
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// Check that adding the value to an argument works.
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Entity ent("1", 1);
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Anonymous arg;
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static const std::string key = "foo";
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Element val;
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PropertyBase * pb = new EntityProperty;
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pb->set(Atlas::Message::Element(&ent));
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assert(!arg->hasAttr(key));
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assert(arg->copyAttr(key, val) != 0);
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pb->add(key, arg);
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assert(arg->hasAttr(key));
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assert(arg->copyAttr(key, val) == 0);
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assert(val.isString());
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assert(val.String() == ent.getId());
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delete pb;
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}
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{
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// Check that adding the value to an argument as a hard attribute works
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Entity ent("1", 1);
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Anonymous arg;
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static const std::string key = "id";
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Element val;
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PropertyBase * pb = new EntityProperty;
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pb->set(Atlas::Message::Element(&ent));
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assert(!arg->hasAttr(key));
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// Hard coded attribute ID has not been set, so returns false, but
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// copying it gives us the default
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assert(arg->copyAttr(key, val) == 0);
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assert(val.isString());
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assert(val.String() != ent.getId());
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pb->add(key, arg);
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assert(arg->hasAttr(key));
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assert(arg->copyAttr(key, val) == 0);
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assert(val.isString());
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assert(val.String() == ent.getId());
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delete pb;
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}
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}
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// stubs
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#include "common/BaseWorld.h"
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Entity::Entity(const std::string & id, long intId) :
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LocatedEntity(id, intId), m_motion(0)
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{
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}
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Entity::~Entity()
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{
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}
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void Entity::destroy()
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{
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destroyed.emit();
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}
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void Entity::ActuateOperation(const Operation &, OpVector &)
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{
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}
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void Entity::AppearanceOperation(const Operation &, OpVector &)
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{
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}
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void Entity::AttackOperation(const Operation &, OpVector &)
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{
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}
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void Entity::CombineOperation(const Operation &, OpVector &)
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{
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}
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void Entity::CreateOperation(const Operation &, OpVector &)
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{
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}
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void Entity::DeleteOperation(const Operation &, OpVector &)
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{
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}
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void Entity::DisappearanceOperation(const Operation &, OpVector &)
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{
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}
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void Entity::DivideOperation(const Operation &, OpVector &)
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{
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}
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void Entity::EatOperation(const Operation &, OpVector &)
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{
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}
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void Entity::GetOperation(const Operation &, OpVector &)
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{
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}
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void Entity::InfoOperation(const Operation &, OpVector &)
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{
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}
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void Entity::ImaginaryOperation(const Operation &, OpVector &)
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{
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}
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void Entity::LookOperation(const Operation &, OpVector &)
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{
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}
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void Entity::MoveOperation(const Operation &, OpVector &)
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{
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}
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void Entity::NourishOperation(const Operation &, OpVector &)
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{
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}
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void Entity::SetOperation(const Operation &, OpVector &)
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{
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}
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void Entity::SightOperation(const Operation &, OpVector &)
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{
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}
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void Entity::SoundOperation(const Operation &, OpVector &)
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{
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}
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void Entity::TalkOperation(const Operation &, OpVector &)
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{
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}
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void Entity::TickOperation(const Operation &, OpVector &)
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{
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}
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void Entity::TouchOperation(const Operation &, OpVector &)
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{
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}
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void Entity::UpdateOperation(const Operation &, OpVector &)
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{
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}
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void Entity::UseOperation(const Operation &, OpVector &)
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{
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}
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void Entity::WieldOperation(const Operation &, OpVector &)
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{
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}
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void Entity::externalOperation(const Operation & op, Link &)
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{
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}
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void Entity::operation(const Operation & op, OpVector & res)
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{
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}
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void Entity::addToMessage(Atlas::Message::MapType & omap) const
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{
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}
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void Entity::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const
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{
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}
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PropertyBase * Entity::setAttr(const std::string & name,
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const Atlas::Message::Element & attr)
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{
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return 0;
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}
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const PropertyBase * Entity::getProperty(const std::string & name) const
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{
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return 0;
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}
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PropertyBase * Entity::modProperty(const std::string & name)
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{
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return 0;
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}
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PropertyBase * Entity::setProperty(const std::string & name,
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PropertyBase * prop)
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{
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return 0;
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}
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void Entity::installDelegate(int class_no, const std::string & delegate)
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{
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}
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Domain * Entity::getMovementDomain()
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{
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return 0;
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}
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void Entity::sendWorld(const Operation & op)
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{
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}
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void Entity::onContainered()
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{
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}
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void Entity::onUpdated()
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{
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}
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LocatedEntity::LocatedEntity(const std::string & id, long intId) :
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Router(id, intId),
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m_refCount(0), m_seq(0),
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m_script(0), m_type(0), m_flags(0), m_contains(0)
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{
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}
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LocatedEntity::~LocatedEntity()
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{
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}
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bool LocatedEntity::hasAttr(const std::string & name) const
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{
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return false;
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}
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int LocatedEntity::getAttr(const std::string & name,
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Atlas::Message::Element & attr) const
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{
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return -1;
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}
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int LocatedEntity::getAttrType(const std::string & name,
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Atlas::Message::Element & attr,
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int type) const
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{
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return -1;
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}
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PropertyBase * LocatedEntity::setAttr(const std::string & name,
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const Atlas::Message::Element & attr)
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{
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return 0;
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}
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const PropertyBase * LocatedEntity::getProperty(const std::string & name) const
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{
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return 0;
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}
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PropertyBase * LocatedEntity::modProperty(const std::string & name)
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{
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return 0;
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}
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PropertyBase * LocatedEntity::setProperty(const std::string & name,
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PropertyBase * prop)
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{
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return 0;
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}
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void LocatedEntity::installDelegate(int, const std::string &)
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{
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}
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void LocatedEntity::destroy()
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{
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}
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Domain * LocatedEntity::getMovementDomain()
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{
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return 0;
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}
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void LocatedEntity::sendWorld(const Operation & op)
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{
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}
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void LocatedEntity::onContainered()
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{
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}
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void LocatedEntity::onUpdated()
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{
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}
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Router::Router(const std::string & id, long intId) : m_id(id),
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m_intId(intId)
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{
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}
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Router::~Router()
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{
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}
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void Router::addToMessage(Atlas::Message::MapType & omap) const
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{
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}
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void Router::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const
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{
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}
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Location::Location() : m_loc(0)
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{
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}
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BaseWorld * BaseWorld::m_instance = 0;
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BaseWorld::BaseWorld(LocatedEntity & gw) : m_gameWorld(gw)
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{
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m_instance = this;
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}
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BaseWorld::~BaseWorld()
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{
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m_instance = 0;
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}
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LocatedEntity * BaseWorld::getEntity(const std::string & id) const
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{
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return 0;
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}
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LocatedEntity * BaseWorld::getEntity(long id) const
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{
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return 0;
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}
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