mirror of
https://github.com/worldforge/cyphesis
synced 2026-08-13 12:26:04 -04:00
823 lines
22 KiB
C++
823 lines
22 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2003-2005 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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// $Id$
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#ifdef NDEBUG
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#undef NDEBUG
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#endif
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#ifndef DEBUG
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#define DEBUG
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#endif
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#include "modules/Location.h"
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#include "rulesets/Entity.h"
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#include "common/log.h"
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#include <Atlas/Objects/Anonymous.h>
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#include <Atlas/Objects/SmartPtr.h>
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#include <Atlas/Objects/RootOperation.h>
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#include <cassert>
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void testDistanceFunctions()
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{
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{
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Location * l = new Location;
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delete l;
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}
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{
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Entity tlve("0", 0), ent("1", 1);
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ent.m_location.m_loc = &tlve;
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ent.m_location.m_pos = Point3D(1, 1, 0);
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ent.m_location.m_orientation = WFMath::Quaternion().identity();
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Point3D relPos = relativePos(ent.m_location, ent.m_location);
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std::cout << "RelPos to self: " << relPos << std::endl << std::flush;
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relPos = relativePos(ent.m_location, tlve.m_location);
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std::cout << "RelPos ent -> tlve: " << relPos
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<< std::endl << std::flush;
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relPos = relativePos(tlve.m_location, ent.m_location);
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std::cout << "RelPos tlve -> ent: " << relPos
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<< std::endl << std::flush;
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ent.m_location.m_loc = 0;
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}
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// Coverage for broken entity hierarchy
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{
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Entity tlve("0", 0), ent1("1", 1), ent2("2", 2);
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// BROKEN ent1.m_location.m_loc = &tlve;
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ent1.m_location.m_pos = Point3D(-1, 1, 0);
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ent1.m_location.m_orientation = WFMath::Quaternion().identity();
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// BROKEN ent2.m_location.m_loc = &tlve;
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ent2.m_location.m_pos = Point3D(1, 1, 0);
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ent2.m_location.m_orientation = WFMath::Quaternion().identity();
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Point3D relPos = relativePos(ent1.m_location, ent2.m_location);
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assert(relPos.isValid());
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std::cout << "RelPos ent1 -> ent2: " << relPos
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<< std::endl << std::flush;
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ent1.m_location.m_loc = 0;
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ent2.m_location.m_loc = 0;
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}
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{
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Entity tlve("0", 0), ent1("1", 1), ent2("2", 2);
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ent1.m_location.m_loc = &tlve;
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ent1.m_location.m_pos = Point3D(-1, 1, 0);
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ent1.m_location.m_orientation = WFMath::Quaternion().identity();
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// BROKEN ent2.m_location.m_loc = &tlve;
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ent2.m_location.m_pos = Point3D(1, 1, 0);
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ent2.m_location.m_orientation = WFMath::Quaternion().identity();
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Point3D relPos = relativePos(ent1.m_location, ent2.m_location);
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assert(relPos.isValid());
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std::cout << "RelPos ent1 -> ent2: " << relPos
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<< std::endl << std::flush;
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ent1.m_location.m_loc = 0;
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ent2.m_location.m_loc = 0;
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}
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{
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Entity tlve("0", 0), ent1("1", 1), ent2("2", 2);
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// BROKEN ent1.m_location.m_loc = &tlve;
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ent1.m_location.m_pos = Point3D(-1, 1, 0);
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ent1.m_location.m_orientation = WFMath::Quaternion().identity();
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ent2.m_location.m_loc = &tlve;
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ent2.m_location.m_pos = Point3D(1, 1, 0);
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ent2.m_location.m_orientation = WFMath::Quaternion().identity();
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Point3D relPos = relativePos(ent1.m_location, ent2.m_location);
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assert(relPos.isValid());
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std::cout << "RelPos ent1 -> ent2: " << relPos
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<< std::endl << std::flush;
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ent1.m_location.m_loc = 0;
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ent2.m_location.m_loc = 0;
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}
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{
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Entity tlve("0", 0), ent1("1", 1), ent2("2", 2);
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ent1.m_location.m_loc = &tlve;
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ent1.m_location.m_pos = Point3D(-1, 1, 0);
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ent1.m_location.m_orientation = WFMath::Quaternion().identity();
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ent2.m_location.m_loc = &tlve;
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ent2.m_location.m_pos = Point3D(1, 1, 0);
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ent2.m_location.m_orientation = WFMath::Quaternion().identity();
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Point3D relPos = relativePos(ent1.m_location, ent2.m_location);
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assert(relPos.isValid());
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std::cout << "RelPos ent1 -> ent2: " << relPos
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<< std::endl << std::flush;
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ent1.m_location.m_loc = 0;
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ent2.m_location.m_loc = 0;
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}
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{
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Entity tlve("0", 0), ent1("1", 1), ent2("2", 2),
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ent3("3", 3), ent4("4", 4);
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ent1.m_location.m_loc = &tlve;
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ent1.m_location.m_pos = Point3D(-1, 1, 0);
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ent1.m_location.m_orientation = WFMath::Quaternion().identity();
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ent2.m_location.m_loc = &tlve;
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ent2.m_location.m_pos = Point3D(1, 1, 0);
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ent2.m_location.m_orientation = WFMath::Quaternion().identity();
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ent3.m_location.m_loc = &ent1;
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ent3.m_location.m_pos = Point3D(-1, 1, 0);
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ent3.m_location.m_orientation = WFMath::Quaternion().identity();
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ent4.m_location.m_loc = &ent2;
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ent4.m_location.m_pos = Point3D(1, 1, 0);
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ent4.m_location.m_orientation = WFMath::Quaternion().identity();
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Point3D relPos = relativePos(ent3.m_location, ent4.m_location);
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std::cout << "RelPos ent3 -> ent4: " << relPos
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<< std::endl << std::flush;
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ent1.m_location.m_loc = 0;
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ent2.m_location.m_loc = 0;
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ent3.m_location.m_loc = 0;
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ent4.m_location.m_loc = 0;
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}
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{
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Entity tlve("0", 0), ent1("1", 1), ent2("2", 2), ent3("3", 3), ent4("4", 4);
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ent1.m_location.m_loc = &tlve;
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ent1.m_location.m_pos = Point3D(-1, 1, 0);
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ent1.m_location.m_orientation = WFMath::Quaternion().identity();
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ent2.m_location.m_loc = &tlve;
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ent2.m_location.m_pos = Point3D(1, 1, 0);
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ent2.m_location.m_orientation = WFMath::Quaternion().identity();
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ent3.m_location.m_loc = &ent1;
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ent3.m_location.m_pos = Point3D(-1, 1, 0);
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ent3.m_location.m_orientation = WFMath::Quaternion(2, M_PI / 2.f);
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ent4.m_location.m_loc = &ent2;
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ent4.m_location.m_pos = Point3D(1, 1, 0);
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ent4.m_location.m_orientation = WFMath::Quaternion().identity();
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Point3D relPos = relativePos(ent3.m_location, ent4.m_location);
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std::cout << "RelPos ent3 -> ent4: " << relPos
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<< std::endl << std::flush;
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ent1.m_location.m_loc = 0;
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ent2.m_location.m_loc = 0;
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ent3.m_location.m_loc = 0;
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ent4.m_location.m_loc = 0;
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}
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// Coverage for no orientation
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{
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Entity tlve("0", 0), ent1("1", 1), ent2("2", 2),
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ent3("3", 3), ent4("4", 4);
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ent1.m_location.m_loc = &tlve;
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ent1.m_location.m_pos = Point3D(-1, 1, 0);
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ent2.m_location.m_loc = &tlve;
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ent2.m_location.m_pos = Point3D(1, 1, 0);
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ent3.m_location.m_loc = &ent1;
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ent3.m_location.m_pos = Point3D(-1, 1, 0);
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ent4.m_location.m_loc = &ent2;
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ent4.m_location.m_pos = Point3D(1, 1, 0);
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Point3D relPos = relativePos(ent3.m_location, ent4.m_location);
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std::cout << "RelPos ent3 -> ent4: " << relPos
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<< std::endl << std::flush;
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ent1.m_location.m_loc = 0;
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ent2.m_location.m_loc = 0;
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ent3.m_location.m_loc = 0;
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ent4.m_location.m_loc = 0;
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}
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{
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Entity tlve("0", 0), ent1("1", 1), ent2("2", 2),
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ent3("3", 3), ent4("4", 4);
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ent1.m_location.m_loc = &tlve;
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ent1.m_location.m_pos = Point3D(-1, 1, 0);
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ent1.m_location.m_orientation = WFMath::Quaternion().identity();
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ent2.m_location.m_loc = &tlve;
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ent2.m_location.m_pos = Point3D(1, 1, 0);
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ent2.m_location.m_orientation = WFMath::Quaternion(2, -M_PI / 2.f);
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ent3.m_location.m_loc = &ent1;
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ent3.m_location.m_pos = Point3D(-1, 1, 0);
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ent3.m_location.m_orientation = WFMath::Quaternion(2, M_PI / 2.f);
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ent4.m_location.m_loc = &ent2;
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ent4.m_location.m_pos = Point3D(1, 1, 0);
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ent4.m_location.m_orientation = WFMath::Quaternion().identity();
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Point3D relPos = relativePos(ent3.m_location, ent4.m_location);
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std::cout << "RelPos ent3 -> ent4: " << relPos
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<< std::endl << std::flush;
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ent1.m_location.m_loc = 0;
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ent2.m_location.m_loc = 0;
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ent3.m_location.m_loc = 0;
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ent4.m_location.m_loc = 0;
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}
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{
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Entity tlve("0", 0), ent1("1", 1), ent2("2", 2),
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ent3("3", 3), ent4("4", 4);
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ent1.m_location.m_loc = &tlve;
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ent1.m_location.m_pos = Point3D(-1, 1, 0);
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ent1.m_location.m_orientation = WFMath::Quaternion(2, M_PI / 2.f);
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ent2.m_location.m_loc = &tlve;
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ent2.m_location.m_pos = Point3D(1, 1, 0);
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ent2.m_location.m_orientation = WFMath::Quaternion().identity();
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ent3.m_location.m_loc = &ent1;
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ent3.m_location.m_pos = Point3D(-1, 1, 0);
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ent3.m_location.m_orientation = WFMath::Quaternion(2, M_PI / 2.f);
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ent4.m_location.m_loc = &ent2;
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ent4.m_location.m_pos = Point3D(1, 1, 0);
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ent4.m_location.m_orientation = WFMath::Quaternion().identity();
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Point3D relPos = relativePos(ent3.m_location, ent4.m_location);
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Vector3D distance = distanceTo(ent3.m_location, ent4.m_location);
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float d = squareDistance(ent3.m_location, ent4.m_location);
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float hd = squareHorizontalDistance(ent3.m_location, ent4.m_location);
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std::cout << "RelPos ent3 -> ent4: " << relPos
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<< " Distance ent3 -> ent4: " << distance
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<< " square distance ent3 -> ent4: " << d
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<< " square horizontal distance ent3 -> ent4: " << hd
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<< std::endl << std::flush;
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ent1.m_location.m_loc = 0;
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ent2.m_location.m_loc = 0;
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ent3.m_location.m_loc = 0;
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ent4.m_location.m_loc = 0;
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}
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{
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Entity tlve("0", 0), ent1("1", 1), ent2("2", 2);
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ent1.m_location.m_loc = &tlve;
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ent1.m_location.m_pos = Point3D(1, 1, 0);
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ent1.m_location.m_orientation = WFMath::Quaternion().identity();
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ent2.m_location.m_loc = &ent1;
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ent2.m_location.m_pos = Point3D(0, 0, 0);
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ent2.m_location.m_orientation = WFMath::Quaternion().identity();
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Vector3D distance = distanceTo(ent1.m_location, ent2.m_location);
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std::cout << "Distance ent1 -> ent2: "
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<< distance << "," << distance.isValid()
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<< std::endl << std::flush;
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assert(distance.isValid());
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assert(distance == Vector3D(0,0,0));
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ent1.m_location.m_loc = 0;
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ent2.m_location.m_loc = 0;
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}
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}
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int main()
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{
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{
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Location testloc;
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assert(testloc.m_loc == 0);
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assert(!testloc.pos().isValid());
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assert(!testloc.velocity().isValid());
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assert(!testloc.orientation().isValid());
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testloc.modifyBBox();
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}
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{
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Location testloc(0);
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assert(testloc.m_loc == 0);
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assert(!testloc.pos().isValid());
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assert(!testloc.velocity().isValid());
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assert(!testloc.orientation().isValid());
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}
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{
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Point3D testPos;
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Location testloc(0, testPos);
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assert(!testPos.isValid());
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assert(testloc.m_loc == 0);
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assert(!testloc.pos().isValid());
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assert(!testloc.velocity().isValid());
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assert(!testloc.orientation().isValid());
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}
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{
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Point3D testPos(0,0,0);
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Location testloc(0, testPos);
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assert(testPos.isValid());
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assert(testloc.m_loc == 0);
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assert(testloc.pos().isValid());
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assert(!testloc.velocity().isValid());
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assert(!testloc.orientation().isValid());
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}
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{
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Point3D testPos(0,0,0);
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Vector3D testVel;
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Location testloc(0, testPos, testVel);
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assert(testPos.isValid());
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assert(!testVel.isValid());
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assert(testloc.m_loc == 0);
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assert(testloc.pos().isValid());
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assert(!testloc.velocity().isValid());
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assert(!testloc.orientation().isValid());
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}
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{
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Point3D testPos(0,0,0);
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Vector3D testVel(0,0,0);
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Location testloc(0, testPos, testVel);
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assert(testPos.isValid());
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assert(testVel.isValid());
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assert(testloc.m_loc == 0);
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assert(testloc.pos().isValid());
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assert(testloc.velocity().isValid());
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assert(!testloc.orientation().isValid());
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Quaternion testOrientation(1, 0, 0, 0);
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assert(testOrientation.isValid());
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testloc.m_orientation = testOrientation;
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assert(testloc.orientation().isValid());
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}
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{
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Location testloc;
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testloc.m_bBox = BBox(Point3D(0,0,0), Point3D(1,1,1));
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assert(testloc.m_loc == 0);
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assert(!testloc.pos().isValid());
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assert(!testloc.velocity().isValid());
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assert(!testloc.orientation().isValid());
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assert(testloc.bBox().isValid());
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testloc.setBBox(BBox(Point3D(1,1,1), Point3D(2,2,2)));
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assert(testloc.squareBoxSize() == 3.f);
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assert(WFMath::Equal(testloc.boxSize(), std::sqrt(3.f)));
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assert(testloc.squareRadius() == 12.f);
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assert(WFMath::Equal(testloc.radius(), std::sqrt(12.f)));
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// Check cached values have been changed
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}
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// Coverage for addToFoo()
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{
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Location testLoc;
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Atlas::Message::MapType msg;
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Atlas::Objects::Entity::Anonymous ent;
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testLoc.addToMessage(msg);
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testLoc.addToEntity(ent);
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Entity le1("1", 1);
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testLoc.m_loc = &le1;
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testLoc.m_pos = Point3D(0,0,0);
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testLoc.m_velocity = Vector3D(1,0,0);
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testLoc.m_orientation = Quaternion(1, 0, 0, 0);
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testLoc.m_bBox = BBox(Point3D(-1,-1,-1), Point3D(1,1,1));
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testLoc.addToMessage(msg);
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testLoc.addToEntity(ent);
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(void)testLoc.asEntity();
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{
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Location readLocFromMessage;
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readLocFromMessage.readFromMessage(msg);
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assert(msg["pos"].isList());
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assert(msg["pos"].asList().size() == 3);
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// Make the list too long
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msg["pos"].asList().push_back(1);
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assert(msg["pos"].asList().size() == 4);
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readLocFromMessage.readFromMessage(msg);
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msg["pos"].asList().pop_back();
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assert(msg["pos"].asList().size() == 3);
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// Now it is back to the right size
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// Make the first item in the list a string
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|
msg["pos"].asList().front() = "string";
|
|
assert(msg["pos"].asList().front().isString());
|
|
readLocFromMessage.readFromMessage(msg);
|
|
msg["pos"].asList().front() = 0.f;
|
|
assert(msg["pos"].asList().front().isNum());
|
|
// Now it is back to the right type
|
|
|
|
// Make the list too long
|
|
msg["orientation"].asList().push_back(1);
|
|
assert(msg["orientation"].asList().size() == 5);
|
|
readLocFromMessage.readFromMessage(msg);
|
|
msg["orientation"].asList().pop_back();
|
|
assert(msg["orientation"].asList().size() == 4);
|
|
// Now it is back to the right size
|
|
|
|
// Make the first item in the list a string
|
|
msg["orientation"].asList().front() = "string";
|
|
assert(msg["orientation"].asList().front().isString());
|
|
readLocFromMessage.readFromMessage(msg);
|
|
msg["orientation"].asList().front() = 1.f;
|
|
assert(msg["orientation"].asList().front().isNum());
|
|
// Now it is back to the right type
|
|
|
|
// Make it not a list
|
|
msg["pos"] = "string";
|
|
assert(msg["pos"].isString());
|
|
msg["orientation"] = "string";
|
|
assert(msg["orientation"].isString());
|
|
readLocFromMessage.readFromMessage(msg);
|
|
}
|
|
|
|
{
|
|
Location readLocFromEntity;
|
|
|
|
readLocFromEntity.readFromEntity(ent);
|
|
|
|
assert(!ent->isDefaultPos());
|
|
assert(ent->getPos().size() == 3);
|
|
assert(!ent->isDefaultVelocity());
|
|
assert(ent->getVelocity().size() == 3);
|
|
|
|
readLocFromEntity.readFromEntity(ent);
|
|
|
|
Atlas::Message::Element orientation;
|
|
bool res = ent->copyAttr("orientation", orientation);
|
|
assert(res == 0);
|
|
|
|
// Make the list too long
|
|
orientation.asList().push_back(1);
|
|
assert(orientation.asList().size() == 5);
|
|
ent->setAttr("orientation", orientation);
|
|
readLocFromEntity.readFromEntity(ent);
|
|
orientation.asList().pop_back();
|
|
assert(orientation.asList().size() == 4);
|
|
// Now it is back to the right size
|
|
|
|
// Make the first item in the list a string
|
|
orientation.asList().front() = "string";
|
|
assert(orientation.asList().front().isString());
|
|
ent->setAttr("orientation", orientation);
|
|
readLocFromEntity.readFromEntity(ent);
|
|
orientation.asList().front() = 1.f;
|
|
assert(orientation.asList().front().isNum());
|
|
// Now it is back to the right type
|
|
|
|
// Make it not a list
|
|
orientation = "string";
|
|
assert(orientation.isString());
|
|
ent->setAttr("orientation", orientation);
|
|
readLocFromEntity.readFromEntity(ent);
|
|
}
|
|
}
|
|
|
|
testDistanceFunctions();
|
|
|
|
return 0;
|
|
}
|
|
|
|
// stubs
|
|
|
|
Entity::Entity(const std::string & id, long intId) :
|
|
LocatedEntity(id, intId), m_motion(0)
|
|
{
|
|
}
|
|
|
|
Entity::~Entity()
|
|
{
|
|
}
|
|
|
|
void Entity::destroy()
|
|
{
|
|
destroyed.emit();
|
|
}
|
|
|
|
void Entity::ActuateOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Entity::AppearanceOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Entity::AttackOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Entity::CombineOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Entity::CreateOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Entity::DeleteOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Entity::DisappearanceOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Entity::DivideOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Entity::EatOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Entity::GetOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Entity::InfoOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Entity::ImaginaryOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Entity::LookOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Entity::MoveOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Entity::NourishOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Entity::SetOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Entity::SightOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Entity::SoundOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Entity::TalkOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Entity::TickOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Entity::TouchOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Entity::UpdateOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Entity::UseOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Entity::WieldOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Entity::externalOperation(const Operation & op, Link &)
|
|
{
|
|
}
|
|
|
|
void Entity::operation(const Operation & op, OpVector & res)
|
|
{
|
|
}
|
|
|
|
void Entity::addToMessage(Atlas::Message::MapType & omap) const
|
|
{
|
|
}
|
|
|
|
void Entity::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const
|
|
{
|
|
}
|
|
|
|
PropertyBase * Entity::setAttr(const std::string & name,
|
|
const Atlas::Message::Element & attr)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
const PropertyBase * Entity::getProperty(const std::string & name) const
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
PropertyBase * Entity::modProperty(const std::string & name)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
PropertyBase * Entity::setProperty(const std::string & name,
|
|
PropertyBase * prop)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
void Entity::installDelegate(int class_no, const std::string & delegate)
|
|
{
|
|
}
|
|
|
|
Domain * Entity::getMovementDomain()
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
void Entity::sendWorld(const Operation & op)
|
|
{
|
|
}
|
|
|
|
void Entity::onContainered()
|
|
{
|
|
}
|
|
|
|
void Entity::onUpdated()
|
|
{
|
|
}
|
|
|
|
LocatedEntity::LocatedEntity(const std::string & id, long intId) :
|
|
Router(id, intId),
|
|
m_refCount(0), m_seq(0),
|
|
m_script(0), m_type(0), m_flags(0), m_contains(0)
|
|
{
|
|
}
|
|
|
|
LocatedEntity::~LocatedEntity()
|
|
{
|
|
}
|
|
|
|
bool LocatedEntity::hasAttr(const std::string & name) const
|
|
{
|
|
return false;
|
|
}
|
|
|
|
int LocatedEntity::getAttr(const std::string & name,
|
|
Atlas::Message::Element & attr) const
|
|
{
|
|
return -1;
|
|
}
|
|
|
|
int LocatedEntity::getAttrType(const std::string & name,
|
|
Atlas::Message::Element & attr,
|
|
int type) const
|
|
{
|
|
return -1;
|
|
}
|
|
|
|
PropertyBase * LocatedEntity::setAttr(const std::string & name,
|
|
const Atlas::Message::Element & attr)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
const PropertyBase * LocatedEntity::getProperty(const std::string & name) const
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
PropertyBase * LocatedEntity::modProperty(const std::string & name)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
PropertyBase * LocatedEntity::setProperty(const std::string & name,
|
|
PropertyBase * prop)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
void LocatedEntity::installDelegate(int, const std::string &)
|
|
{
|
|
}
|
|
|
|
void LocatedEntity::destroy()
|
|
{
|
|
}
|
|
|
|
Domain * LocatedEntity::getMovementDomain()
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
void LocatedEntity::sendWorld(const Operation & op)
|
|
{
|
|
}
|
|
|
|
void LocatedEntity::onContainered()
|
|
{
|
|
}
|
|
|
|
void LocatedEntity::onUpdated()
|
|
{
|
|
}
|
|
|
|
Router::Router(const std::string & id, long intId) : m_id(id),
|
|
m_intId(intId)
|
|
{
|
|
}
|
|
|
|
Router::~Router()
|
|
{
|
|
}
|
|
|
|
void Router::addToMessage(Atlas::Message::MapType & omap) const
|
|
{
|
|
}
|
|
|
|
void Router::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const
|
|
{
|
|
}
|
|
|
|
void log(LogLevel lvl, const std::string & msg)
|
|
{
|
|
}
|