cyphesis/tests/MindPropertyintegration.cpp
Alistair Riddoch 4a9c7078f7 Refactor to use LocatedEntity as base class
All IG code should use the interface of LocatedEntity when dealing
with any entity, rather than sometimes requiring Entity. Add virtual
functions to the interface where required, and modify all other interfaces
to stop them using Entity. This makes the code way cleaner, and much better
de-coupled.
2013-01-17 10:17:07 +00:00

110 lines
2.9 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2009 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
// $Id$
#ifdef NDEBUG
#undef NDEBUG
#endif
#ifndef DEBUG
#define DEBUG
#endif
#include <Python.h>
#include "python_testers.h"
#include "TestWorld.h"
#include "rulesets/BaseMind.h"
#include "rulesets/Character.h"
#include "rulesets/Python_API.h"
#include "rulesets/MindFactory.h"
#include "rulesets/MindProperty.h"
#include "common/TypeNode.h"
#include <cassert>
using Atlas::Message::MapType;
static PyMethodDef no_methods[] = {
{NULL, NULL} /* Sentinel */
};
int main()
{
init_python_api("978fcfe1-6f5d-44ea-b809-9aac1480bf7f");
Py_InitModule("testmod", no_methods);
run_python_string("import server");
run_python_string("import testmod");
run_python_string("from atlas import Operation");
run_python_string("class settlerMind(server.Mind):\n"
" def __init__(self, cppthing):\n"
" self.mind = cppthing\n"
" def look_operation(self, op): pass\n"
" def delete_operation(self, op):\n"
" return Operation('sight') + Operation('move')\n"
" def test_hook(self, ent): pass\n"
);
run_python_string("testmod.settlerMind=settlerMind");
MindProperty * mp = new MindProperty;
MapType mind_descr;
mind_descr["language"] = "python";
mind_descr["name"] = "testmod.settlerMind";
mp->set(mind_descr);
MindKit * mk = mp->factory();
assert(mk != 0);
assert(mk->m_scriptFactory != 0);
// Set up a minimal test world
Entity * world = new Entity("0", 0);
new TestWorld(*world);
Character * test_character = new Character("1", 1);
test_character->setType(new TypeNode("settler"));
assert(test_character->m_mind == 0);
mp->apply(test_character);
assert(test_character->m_mind != 0);
assert(test_character->m_mind->getType() == test_character->getType());
shutdown_python_api();
return 0;
}
void TestWorld::message(const Operation & op, LocatedEntity & ent)
{
}
LocatedEntity * TestWorld::addNewEntity(const std::string &,
const Atlas::Objects::Entity::RootEntity &)
{
return 0;
}