cyphesis/tests/Pedestriantest.cpp
2013-02-14 10:01:20 +00:00

447 lines
9.1 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2009 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
// $Id$
#ifdef NDEBUG
#undef NDEBUG
#endif
#ifndef DEBUG
#define DEBUG
#endif
#include "rulesets/Pedestrian.h"
#include "rulesets/Entity.h"
#include "rulesets/Domain.h"
#include "rulesets/TerrainProperty.h"
#include "common/BaseWorld.h"
#include <Atlas/Objects/RootOperation.h>
#include <Atlas/Objects/SmartPtr.h>
#include <cassert>
class TestWorld : public BaseWorld {
public:
explicit TestWorld(LocatedEntity & w) : BaseWorld(w) {
}
virtual bool idle(const SystemTime &) { return false; }
virtual LocatedEntity * addEntity(LocatedEntity * ent) {
return 0;
}
virtual LocatedEntity * addNewEntity(const std::string &,
const Atlas::Objects::Entity::RootEntity &) {
return 0;
}
int createSpawnPoint(const Atlas::Message::MapType & data,
LocatedEntity *) { return 0; }
int getSpawnList(Atlas::Message::ListType & data) { return 0; }
LocatedEntity * spawnNewEntity(const std::string & name,
const std::string & type,
const Atlas::Objects::Entity::RootEntity & desc) {
return addNewEntity(type, desc);
}
virtual Task * newTask(const std::string &, LocatedEntity &) { return 0; }
virtual Task * activateTask(const std::string &, const std::string &,
LocatedEntity *, LocatedEntity &) { return 0; }
virtual ArithmeticScript * newArithmetic(const std::string &, LocatedEntity *) {
return 0;
}
virtual void message(const Atlas::Objects::Operation::RootOperation & op,
LocatedEntity & ent) { }
virtual LocatedEntity * findByName(const std::string & name) { return 0; }
virtual LocatedEntity * findByType(const std::string & type) { return 0; }
virtual void addPerceptive(LocatedEntity *) { }
};
int main()
{
Entity * e = new Entity("1", 1);
Entity * wrld = new Entity("0", 0);
e->m_location.m_loc = wrld;
e->m_location.m_loc->makeContainer();
assert(e->m_location.m_loc->m_contains != 0);
e->m_location.m_loc->m_contains->insert(e);
TestWorld test_world(*wrld);
Pedestrian * p = new Pedestrian(*e);
p->getTickAddition(Point3D(0,0,0), Vector3D(1,0,0));
p->setTarget(Point3D(2,0,0));
p->getTickAddition(Point3D(0,0,0), Vector3D(1,0,0));
Location loc;
p->getUpdatedLocation(loc);
e->m_location.m_velocity = Vector3D(1,0,0);
p->getUpdatedLocation(loc);
e->m_location.m_pos = Point3D(1,0,0);
p->getUpdatedLocation(loc);
e->m_location.m_pos = Point3D(2,0,0);
p->getUpdatedLocation(loc);
e->m_location.m_pos = Point3D(3,0,0);
p->getUpdatedLocation(loc);
p->generateMove(loc);
delete p;
return 0;
}
// stubs
Entity::Entity(const std::string & id, long intId) :
LocatedEntity(id, intId), m_motion(0)
{
}
Entity::~Entity()
{
}
void Entity::destroy()
{
destroyed.emit();
}
void Entity::ActuateOperation(const Operation &, OpVector &)
{
}
void Entity::AppearanceOperation(const Operation &, OpVector &)
{
}
void Entity::AttackOperation(const Operation &, OpVector &)
{
}
void Entity::CombineOperation(const Operation &, OpVector &)
{
}
void Entity::CreateOperation(const Operation &, OpVector &)
{
}
void Entity::DeleteOperation(const Operation &, OpVector &)
{
}
void Entity::DisappearanceOperation(const Operation &, OpVector &)
{
}
void Entity::DivideOperation(const Operation &, OpVector &)
{
}
void Entity::EatOperation(const Operation &, OpVector &)
{
}
void Entity::GetOperation(const Operation &, OpVector &)
{
}
void Entity::InfoOperation(const Operation &, OpVector &)
{
}
void Entity::ImaginaryOperation(const Operation &, OpVector &)
{
}
void Entity::LookOperation(const Operation &, OpVector &)
{
}
void Entity::MoveOperation(const Operation &, OpVector &)
{
}
void Entity::NourishOperation(const Operation &, OpVector &)
{
}
void Entity::SetOperation(const Operation &, OpVector &)
{
}
void Entity::SightOperation(const Operation &, OpVector &)
{
}
void Entity::SoundOperation(const Operation &, OpVector &)
{
}
void Entity::TalkOperation(const Operation &, OpVector &)
{
}
void Entity::TickOperation(const Operation &, OpVector &)
{
}
void Entity::TouchOperation(const Operation &, OpVector &)
{
}
void Entity::UpdateOperation(const Operation &, OpVector &)
{
}
void Entity::UseOperation(const Operation &, OpVector &)
{
}
void Entity::WieldOperation(const Operation &, OpVector &)
{
}
void Entity::externalOperation(const Operation & op, Link &)
{
}
void Entity::operation(const Operation & op, OpVector & res)
{
}
void Entity::addToMessage(Atlas::Message::MapType & omap) const
{
}
void Entity::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const
{
}
PropertyBase * Entity::setAttr(const std::string & name,
const Atlas::Message::Element & attr)
{
return 0;
}
const PropertyBase * Entity::getProperty(const std::string & name) const
{
return 0;
}
PropertyBase * Entity::modProperty(const std::string & name)
{
return 0;
}
PropertyBase * Entity::setProperty(const std::string & name,
PropertyBase * prop)
{
return 0;
}
void Entity::installDelegate(int class_no, const std::string & delegate)
{
}
Domain * Entity::getMovementDomain()
{
return Domain::instance();
}
void Entity::sendWorld(const Operation & op)
{
}
void Entity::onContainered()
{
}
void Entity::onUpdated()
{
}
LocatedEntity::LocatedEntity(const std::string & id, long intId) :
Router(id, intId),
m_refCount(0), m_seq(0),
m_script(0), m_type(0), m_flags(0), m_contains(0)
{
}
LocatedEntity::~LocatedEntity()
{
}
bool LocatedEntity::hasAttr(const std::string & name) const
{
return false;
}
int LocatedEntity::getAttr(const std::string & name,
Atlas::Message::Element & attr) const
{
return -1;
}
int LocatedEntity::getAttrType(const std::string & name,
Atlas::Message::Element & attr,
int type) const
{
return -1;
}
PropertyBase * LocatedEntity::setAttr(const std::string & name,
const Atlas::Message::Element & attr)
{
return 0;
}
const PropertyBase * LocatedEntity::getProperty(const std::string & name) const
{
return 0;
}
PropertyBase * LocatedEntity::modProperty(const std::string & name)
{
return 0;
}
PropertyBase * LocatedEntity::setProperty(const std::string & name,
PropertyBase * prop)
{
return 0;
}
void LocatedEntity::installDelegate(int, const std::string &)
{
}
void LocatedEntity::destroy()
{
}
Domain * LocatedEntity::getMovementDomain()
{
return 0;
}
void LocatedEntity::sendWorld(const Operation & op)
{
}
void LocatedEntity::onContainered()
{
}
void LocatedEntity::onUpdated()
{
}
void LocatedEntity::makeContainer()
{
if (m_contains == 0) {
m_contains = new LocatedEntitySet;
}
}
Router::Router(const std::string & id, long intId) : m_id(id),
m_intId(intId)
{
}
Router::~Router()
{
}
void Router::addToMessage(Atlas::Message::MapType & omap) const
{
}
void Router::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const
{
}
Domain * Domain::m_instance = new Domain();
Domain::Domain() : m_refCount(0)
{
}
Domain::~Domain()
{
}
float Domain::constrainHeight(LocatedEntity * parent,
const Point3D & pos,
const std::string & mode)
{
return 8.f;
}
void Domain::tick(double t)
{
}
BaseWorld * BaseWorld::m_instance = 0;
/// \brief BaseWorld constructor.
///
/// Protected as BaseWorld is a base class.
/// This constructor registers the instance created as the singleton, and
/// in debug mode ensures that an instance has not already been created.
/// @param gw the top level in-game entity in the world.
BaseWorld::BaseWorld(LocatedEntity & gw) : m_gameWorld(gw)
{
m_instance = this;
}
BaseWorld::~BaseWorld()
{
m_instance = 0;
}
LocatedEntity * BaseWorld::getEntity(const std::string & id) const
{
return 0;
}
LocatedEntity * BaseWorld::getEntity(long id) const
{
return 0;
}
Location::Location() : m_loc(0)
{
}
void Location::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const
{
}
float squareDistance(const Point3D & u, const Point3D & v)
{
return 1.f;
}