mirror of
https://github.com/worldforge/cyphesis
synced 2026-08-13 12:26:04 -04:00
447 lines
9.1 KiB
C++
447 lines
9.1 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2009 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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// $Id$
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#ifdef NDEBUG
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#undef NDEBUG
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#endif
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#ifndef DEBUG
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#define DEBUG
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#endif
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#include "rulesets/Pedestrian.h"
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#include "rulesets/Entity.h"
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#include "rulesets/Domain.h"
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#include "rulesets/TerrainProperty.h"
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#include "common/BaseWorld.h"
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#include <Atlas/Objects/RootOperation.h>
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#include <Atlas/Objects/SmartPtr.h>
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#include <cassert>
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class TestWorld : public BaseWorld {
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public:
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explicit TestWorld(LocatedEntity & w) : BaseWorld(w) {
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}
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virtual bool idle(const SystemTime &) { return false; }
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virtual LocatedEntity * addEntity(LocatedEntity * ent) {
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return 0;
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}
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virtual LocatedEntity * addNewEntity(const std::string &,
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const Atlas::Objects::Entity::RootEntity &) {
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return 0;
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}
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int createSpawnPoint(const Atlas::Message::MapType & data,
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LocatedEntity *) { return 0; }
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int getSpawnList(Atlas::Message::ListType & data) { return 0; }
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LocatedEntity * spawnNewEntity(const std::string & name,
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const std::string & type,
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const Atlas::Objects::Entity::RootEntity & desc) {
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return addNewEntity(type, desc);
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}
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virtual Task * newTask(const std::string &, LocatedEntity &) { return 0; }
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virtual Task * activateTask(const std::string &, const std::string &,
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LocatedEntity *, LocatedEntity &) { return 0; }
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virtual ArithmeticScript * newArithmetic(const std::string &, LocatedEntity *) {
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return 0;
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}
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virtual void message(const Atlas::Objects::Operation::RootOperation & op,
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LocatedEntity & ent) { }
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virtual LocatedEntity * findByName(const std::string & name) { return 0; }
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virtual LocatedEntity * findByType(const std::string & type) { return 0; }
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virtual void addPerceptive(LocatedEntity *) { }
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};
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int main()
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{
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Entity * e = new Entity("1", 1);
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Entity * wrld = new Entity("0", 0);
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e->m_location.m_loc = wrld;
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e->m_location.m_loc->makeContainer();
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assert(e->m_location.m_loc->m_contains != 0);
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e->m_location.m_loc->m_contains->insert(e);
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TestWorld test_world(*wrld);
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Pedestrian * p = new Pedestrian(*e);
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p->getTickAddition(Point3D(0,0,0), Vector3D(1,0,0));
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p->setTarget(Point3D(2,0,0));
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p->getTickAddition(Point3D(0,0,0), Vector3D(1,0,0));
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Location loc;
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p->getUpdatedLocation(loc);
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e->m_location.m_velocity = Vector3D(1,0,0);
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p->getUpdatedLocation(loc);
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e->m_location.m_pos = Point3D(1,0,0);
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p->getUpdatedLocation(loc);
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e->m_location.m_pos = Point3D(2,0,0);
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p->getUpdatedLocation(loc);
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e->m_location.m_pos = Point3D(3,0,0);
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p->getUpdatedLocation(loc);
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p->generateMove(loc);
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delete p;
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return 0;
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}
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// stubs
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Entity::Entity(const std::string & id, long intId) :
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LocatedEntity(id, intId), m_motion(0)
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{
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}
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Entity::~Entity()
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{
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}
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void Entity::destroy()
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{
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destroyed.emit();
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}
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void Entity::ActuateOperation(const Operation &, OpVector &)
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{
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}
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void Entity::AppearanceOperation(const Operation &, OpVector &)
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{
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}
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void Entity::AttackOperation(const Operation &, OpVector &)
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{
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}
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void Entity::CombineOperation(const Operation &, OpVector &)
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{
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}
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void Entity::CreateOperation(const Operation &, OpVector &)
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{
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}
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void Entity::DeleteOperation(const Operation &, OpVector &)
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{
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}
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void Entity::DisappearanceOperation(const Operation &, OpVector &)
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{
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}
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void Entity::DivideOperation(const Operation &, OpVector &)
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{
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}
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void Entity::EatOperation(const Operation &, OpVector &)
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{
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}
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void Entity::GetOperation(const Operation &, OpVector &)
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{
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}
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void Entity::InfoOperation(const Operation &, OpVector &)
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{
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}
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void Entity::ImaginaryOperation(const Operation &, OpVector &)
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{
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}
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void Entity::LookOperation(const Operation &, OpVector &)
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{
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}
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void Entity::MoveOperation(const Operation &, OpVector &)
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{
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}
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void Entity::NourishOperation(const Operation &, OpVector &)
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{
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}
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void Entity::SetOperation(const Operation &, OpVector &)
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{
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}
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void Entity::SightOperation(const Operation &, OpVector &)
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{
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}
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void Entity::SoundOperation(const Operation &, OpVector &)
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{
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}
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void Entity::TalkOperation(const Operation &, OpVector &)
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{
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}
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void Entity::TickOperation(const Operation &, OpVector &)
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{
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}
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void Entity::TouchOperation(const Operation &, OpVector &)
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{
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}
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void Entity::UpdateOperation(const Operation &, OpVector &)
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{
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}
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void Entity::UseOperation(const Operation &, OpVector &)
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{
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}
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void Entity::WieldOperation(const Operation &, OpVector &)
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{
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}
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void Entity::externalOperation(const Operation & op, Link &)
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{
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}
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void Entity::operation(const Operation & op, OpVector & res)
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{
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}
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void Entity::addToMessage(Atlas::Message::MapType & omap) const
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{
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}
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void Entity::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const
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{
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}
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PropertyBase * Entity::setAttr(const std::string & name,
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const Atlas::Message::Element & attr)
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{
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return 0;
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}
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const PropertyBase * Entity::getProperty(const std::string & name) const
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{
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return 0;
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}
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PropertyBase * Entity::modProperty(const std::string & name)
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{
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return 0;
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}
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PropertyBase * Entity::setProperty(const std::string & name,
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PropertyBase * prop)
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{
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return 0;
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}
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void Entity::installDelegate(int class_no, const std::string & delegate)
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{
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}
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Domain * Entity::getMovementDomain()
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{
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return Domain::instance();
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}
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void Entity::sendWorld(const Operation & op)
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{
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}
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void Entity::onContainered()
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{
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}
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void Entity::onUpdated()
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{
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}
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LocatedEntity::LocatedEntity(const std::string & id, long intId) :
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Router(id, intId),
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m_refCount(0), m_seq(0),
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m_script(0), m_type(0), m_flags(0), m_contains(0)
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{
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}
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LocatedEntity::~LocatedEntity()
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{
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}
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bool LocatedEntity::hasAttr(const std::string & name) const
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{
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return false;
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}
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int LocatedEntity::getAttr(const std::string & name,
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Atlas::Message::Element & attr) const
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{
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return -1;
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}
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int LocatedEntity::getAttrType(const std::string & name,
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Atlas::Message::Element & attr,
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int type) const
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{
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return -1;
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}
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PropertyBase * LocatedEntity::setAttr(const std::string & name,
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const Atlas::Message::Element & attr)
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{
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return 0;
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}
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const PropertyBase * LocatedEntity::getProperty(const std::string & name) const
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{
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return 0;
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}
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PropertyBase * LocatedEntity::modProperty(const std::string & name)
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{
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return 0;
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}
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PropertyBase * LocatedEntity::setProperty(const std::string & name,
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PropertyBase * prop)
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{
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return 0;
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}
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void LocatedEntity::installDelegate(int, const std::string &)
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{
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}
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void LocatedEntity::destroy()
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{
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}
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Domain * LocatedEntity::getMovementDomain()
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{
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return 0;
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}
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void LocatedEntity::sendWorld(const Operation & op)
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{
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}
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void LocatedEntity::onContainered()
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{
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}
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void LocatedEntity::onUpdated()
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{
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}
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void LocatedEntity::makeContainer()
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{
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if (m_contains == 0) {
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m_contains = new LocatedEntitySet;
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}
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}
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Router::Router(const std::string & id, long intId) : m_id(id),
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m_intId(intId)
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{
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}
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Router::~Router()
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{
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}
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void Router::addToMessage(Atlas::Message::MapType & omap) const
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{
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}
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void Router::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const
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{
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}
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Domain * Domain::m_instance = new Domain();
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Domain::Domain() : m_refCount(0)
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{
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}
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Domain::~Domain()
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{
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}
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float Domain::constrainHeight(LocatedEntity * parent,
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const Point3D & pos,
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const std::string & mode)
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{
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return 8.f;
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}
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void Domain::tick(double t)
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{
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}
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BaseWorld * BaseWorld::m_instance = 0;
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/// \brief BaseWorld constructor.
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///
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/// Protected as BaseWorld is a base class.
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/// This constructor registers the instance created as the singleton, and
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/// in debug mode ensures that an instance has not already been created.
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/// @param gw the top level in-game entity in the world.
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BaseWorld::BaseWorld(LocatedEntity & gw) : m_gameWorld(gw)
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{
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m_instance = this;
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}
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BaseWorld::~BaseWorld()
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{
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m_instance = 0;
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}
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LocatedEntity * BaseWorld::getEntity(const std::string & id) const
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{
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return 0;
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}
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LocatedEntity * BaseWorld::getEntity(long id) const
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{
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return 0;
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}
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Location::Location() : m_loc(0)
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{
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}
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void Location::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const
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{
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}
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float squareDistance(const Point3D & u, const Point3D & v)
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{
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return 1.f;
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}
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