cyphesis/tests/TasksPropertytest.cpp
Alistair Riddoch 4a9c7078f7 Refactor to use LocatedEntity as base class
All IG code should use the interface of LocatedEntity when dealing
with any entity, rather than sometimes requiring Entity. Add virtual
functions to the interface where required, and modify all other interfaces
to stop them using Entity. This makes the code way cleaner, and much better
de-coupled.
2013-01-17 10:17:07 +00:00

115 lines
2.7 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2009 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
// $Id$
#ifdef NDEBUG
#undef NDEBUG
#endif
#ifndef DEBUG
#define DEBUG
#endif
#include "PropertyCoverage.h"
#include "TestWorld.h"
#include "rulesets/Entity.h"
#include "rulesets/Character.h"
#include "rulesets/TasksProperty.h"
#include "rulesets/Task.h"
#include <Atlas/Message/Element.h>
#include <Atlas/Objects/SmartPtr.h>
#include <Atlas/Objects/Operation.h>
using Atlas::Message::ListType;
using Atlas::Message::MapType;
using Atlas::Message::Element;
int main()
{
TasksProperty * ap = new TasksProperty;
PropertyChecker<TasksProperty> pc(ap);
OpVector res;
Character * chr = pc.createCharacterEntity();
Task * task = new Task(*chr);
task->progress() = .1;
task->rate() = .1;
chr->startTask(task, Atlas::Objects::Operation::Action(), res);
MapType map;
map["one"] = 23;
map["two"] = 23.;
map["three"] = "twenty_three";
map["four"] = ListType(1, 23);
map["five"] = ListType(1, 23.);
map["six"] = ListType(1, "twenty_three");
pc.testDataAppend(ListType(1, map));
pc.basicCoverage();
// The is no code in operations.cpp to execute, but we need coverage.
return 0;
}
// stubs
void TestWorld::message(const Operation & op, LocatedEntity & ent)
{
}
LocatedEntity * TestWorld::addNewEntity(const std::string &,
const Atlas::Objects::Entity::RootEntity &)
{
return 0;
}
namespace Atlas { namespace Objects { namespace Operation {
int UPDATE_NO = -1;
} } }
int Character::startTask(Task * task, const Operation & op, OpVector & res)
{
return 0;
}
Task::Task(LocatedEntity & chr) : m_refCount(0), m_serialno(0), m_obsolete(false), m_progress(-1), m_rate(-1), m_owner(chr)
{
}
Task::~Task()
{
}
void Task::irrelevant()
{
}
void Task::setAttr(const std::string & attr,
const Atlas::Message::Element & val)
{
}
void Task::initTask(const Operation & op, OpVector & res)
{
}
void Task::operation(const Operation & op, OpVector & res)
{
}