mirror of
https://github.com/worldforge/cyphesis
synced 2026-08-13 12:26:04 -04:00
575 lines
13 KiB
C++
575 lines
13 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2010 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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// $Id$
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#ifdef NDEBUG
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#undef NDEBUG
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#endif
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#ifndef DEBUG
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#define DEBUG
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#endif
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#include "TestBase.h"
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#include "server/TeleportAuthenticator.h"
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#include "server/PendingTeleport.h"
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#include "common/BaseWorld.h"
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#include "common/id.h"
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#include "common/log.h"
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#include "rulesets/Entity.h"
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#include <Atlas/Objects/Operation.h>
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#include <cstdlib>
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#include <cassert>
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using Atlas::Objects::Entity::RootEntity;
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int stub_baseworld_receieved_op = -1;
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int stub_connection_send_op = -1;
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int stub_connection_send_count = 0;
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class TestWorld : public BaseWorld {
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public:
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explicit TestWorld() : BaseWorld(*(LocatedEntity*)0) {
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m_realTime = 100000;
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}
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virtual bool idle(const SystemTime &) { return false; }
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virtual LocatedEntity * addEntity(LocatedEntity * ent) {
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return 0;
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}
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LocatedEntity * test_addEntity(LocatedEntity * ent, long intId) {
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m_eobjects[intId] = ent;
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return 0;
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}
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virtual LocatedEntity * addNewEntity(const std::string &,
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const Atlas::Objects::Entity::RootEntity &) {
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return 0;
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}
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int createSpawnPoint(const Atlas::Message::MapType & data,
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LocatedEntity *) { return 0; }
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int getSpawnList(Atlas::Message::ListType & data) { return 0; }
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LocatedEntity * spawnNewEntity(const std::string & name,
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const std::string & type,
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const Atlas::Objects::Entity::RootEntity & desc) {
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return addNewEntity(type, desc);
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}
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virtual Task * newTask(const std::string &, LocatedEntity &) { return 0; }
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virtual Task * activateTask(const std::string &, const std::string &,
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LocatedEntity *, LocatedEntity &) { return 0; }
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virtual ArithmeticScript * newArithmetic(const std::string &,
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LocatedEntity *) {
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return 0;
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}
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virtual void message(const Operation & op, LocatedEntity & ent) {
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stub_baseworld_receieved_op = op->getClassNo();
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}
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virtual LocatedEntity * findByName(const std::string & name) { return 0; }
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virtual LocatedEntity * findByType(const std::string & type) { return 0; }
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virtual void addPerceptive(LocatedEntity *) { }
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};
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class TeleportAuthenticatortest : public Cyphesis::TestBase
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{
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private:
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TestWorld * m_world;
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public:
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TeleportAuthenticatortest();
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void setup();
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void teardown();
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void test_sequence();
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void test_authenticateTeleport();
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void test_authenticateTeleport_nonexist();
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void test_removeTeleport_id();
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void test_removeTeleport_iterator();
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};
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TeleportAuthenticatortest::TeleportAuthenticatortest()
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{
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ADD_TEST(TeleportAuthenticatortest::test_sequence);
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ADD_TEST(TeleportAuthenticatortest::test_authenticateTeleport);
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ADD_TEST(TeleportAuthenticatortest::test_authenticateTeleport_nonexist);
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ADD_TEST(TeleportAuthenticatortest::test_removeTeleport_id);
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ADD_TEST(TeleportAuthenticatortest::test_removeTeleport_iterator);
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}
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void TeleportAuthenticatortest::setup()
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{
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m_world = new TestWorld;
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assert(TeleportAuthenticator::instance() == NULL);
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TeleportAuthenticator::init();
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assert(TeleportAuthenticator::instance() != NULL);
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}
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void TeleportAuthenticatortest::teardown()
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{
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TeleportAuthenticator::del();
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assert(TeleportAuthenticator::instance() == NULL);
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delete m_world;
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}
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void TeleportAuthenticatortest::test_sequence()
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{
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// Check for correct singleton instancing
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assert(TeleportAuthenticator::instance() != NULL);
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// Test isPending() function
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assert(!TeleportAuthenticator::instance()->isPending("test_non_existent_entity_id"));
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// Test adding of teleport entries
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assert(TeleportAuthenticator::instance()->addTeleport("test_entity_id", "test_possess_key") == 0);
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assert(TeleportAuthenticator::instance()->isPending("test_entity_id"));
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assert(TeleportAuthenticator::instance()->addTeleport("test_entity_id", "test_possess_key") == -1);
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// Test removal of teleport entries
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assert(TeleportAuthenticator::instance()->removeTeleport("test_non_existent_entity_id") == -1);
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assert(TeleportAuthenticator::instance()->removeTeleport("test_entity_id") == 0);
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assert(!TeleportAuthenticator::instance()->isPending("test_entity_id"));
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}
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void TeleportAuthenticatortest::test_authenticateTeleport()
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{
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Entity ent("100", 100);
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m_world->test_addEntity(&ent, 100);
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assert(TeleportAuthenticator::instance() != NULL);
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TeleportAuthenticator::instance()->addTeleport("100", "test_possess_key");
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// Test non-existent ID authentication request
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assert(TeleportAuthenticator::instance()->authenticateTeleport(
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"101", "test_possess_key") == NULL);
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// Test incorrect possess key authentication request
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assert(TeleportAuthenticator::instance()->authenticateTeleport("100",
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"test_wrong_possess_key") == NULL);
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// Test valid authentication request
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assert(TeleportAuthenticator::instance()->authenticateTeleport("100",
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"test_possess_key") != NULL);
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}
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void TeleportAuthenticatortest::test_authenticateTeleport_nonexist()
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{
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Entity ent("100", 100);
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m_world->test_addEntity(&ent, 100);
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assert(TeleportAuthenticator::instance() != NULL);
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TeleportAuthenticator::instance()->addTeleport("101", "test_possess_key");
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// Test ID authentication request, that we added, for a non existant
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// entity
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assert(TeleportAuthenticator::instance()->authenticateTeleport(
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"101", "test_possess_key") == NULL);
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}
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void TeleportAuthenticatortest::test_removeTeleport_id()
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{
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TeleportAuthenticator * ta = TeleportAuthenticator::instance();
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ta->m_teleports.insert(std::make_pair("1",
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new PendingTeleport("1", "e146db28-1058-46e6-a9b3-601ab6ef07a7")));
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ASSERT_TRUE(ta->m_teleports.find("1") != ta->m_teleports.end());
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int ret = ta->removeTeleport("1");
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ASSERT_EQUAL(ret, 0);
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ASSERT_TRUE(ta->m_teleports.find("1") == ta->m_teleports.end());
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}
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void TeleportAuthenticatortest::test_removeTeleport_iterator()
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{
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TeleportAuthenticator * ta = TeleportAuthenticator::instance();
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ta->m_teleports.insert(std::make_pair("2",
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new PendingTeleport("2", "b769b7a4-32d3-477d-9803-a53fd9ad49c7")));
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ASSERT_TRUE(ta->m_teleports.find("2") != ta->m_teleports.end());
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PendingTeleportMap::iterator I = ta->m_teleports.find("2");
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ta->removeTeleport(I);
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ASSERT_TRUE(ta->m_teleports.find("2") == ta->m_teleports.end());
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}
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int main()
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{
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TeleportAuthenticatortest t;
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return t.run();
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}
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// Stubs
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long integerId(const std::string & id)
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{
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long intId = strtol(id.c_str(), 0, 10);
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if (intId == 0 && id != "0") {
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intId = -1L;
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}
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return intId;
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}
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void log(LogLevel lvl, const std::string & msg)
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{
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}
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BaseWorld * BaseWorld::m_instance = 0;
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BaseWorld::BaseWorld(LocatedEntity & gw) : m_gameWorld(gw)
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{
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m_instance = this;
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}
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BaseWorld::~BaseWorld()
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{
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m_instance = 0;
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}
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LocatedEntity * BaseWorld::getEntity(const std::string & id) const
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{
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long intId = integerId(id);
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EntityDict::const_iterator I = m_eobjects.find(intId);
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if (I != m_eobjects.end()) {
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assert(I->second != 0);
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return I->second;
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} else {
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return 0;
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}
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}
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LocatedEntity * BaseWorld::getEntity(long id) const
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{
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EntityDict::const_iterator I = m_eobjects.find(id);
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if (I != m_eobjects.end()) {
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assert(I->second != 0);
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return I->second;
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} else {
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return 0;
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}
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}
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PendingTeleport::PendingTeleport(const std::string &id, const std::string &key)
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: m_entity_id(id),
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m_possess_key(key),
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m_valid(false)
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{
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}
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bool PendingTeleport::validate(const std::string &entity_id,
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const std::string &possess_key) const
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{
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if(m_entity_id == entity_id && m_possess_key == possess_key) {
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return true;
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} else {
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return false;
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}
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}
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void PendingTeleport::setValidated()
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{
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m_valid = true;
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}
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Entity::Entity(const std::string & id, long intId) :
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LocatedEntity(id, intId), m_motion(0)
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{
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}
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Entity::~Entity()
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{
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}
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void Entity::ActuateOperation(const Operation &, OpVector &)
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{
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}
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void Entity::AppearanceOperation(const Operation &, OpVector &)
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{
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}
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void Entity::AttackOperation(const Operation &, OpVector &)
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{
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}
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void Entity::CombineOperation(const Operation &, OpVector &)
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{
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}
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void Entity::CreateOperation(const Operation &, OpVector &)
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{
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}
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void Entity::DeleteOperation(const Operation &, OpVector &)
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{
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}
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void Entity::DisappearanceOperation(const Operation &, OpVector &)
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{
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}
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void Entity::DivideOperation(const Operation &, OpVector &)
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{
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}
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void Entity::EatOperation(const Operation &, OpVector &)
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{
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}
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void Entity::GetOperation(const Operation &, OpVector &)
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{
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}
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void Entity::InfoOperation(const Operation &, OpVector &)
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{
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}
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void Entity::ImaginaryOperation(const Operation &, OpVector &)
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{
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}
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void Entity::LookOperation(const Operation &, OpVector &)
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{
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}
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void Entity::MoveOperation(const Operation &, OpVector &)
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{
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}
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void Entity::NourishOperation(const Operation &, OpVector &)
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{
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}
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void Entity::SetOperation(const Operation &, OpVector &)
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{
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}
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void Entity::SightOperation(const Operation &, OpVector &)
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{
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}
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void Entity::SoundOperation(const Operation &, OpVector &)
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{
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}
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void Entity::TalkOperation(const Operation &, OpVector &)
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{
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}
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void Entity::TickOperation(const Operation &, OpVector &)
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{
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}
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void Entity::TouchOperation(const Operation &, OpVector &)
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{
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}
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void Entity::UpdateOperation(const Operation &, OpVector &)
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{
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}
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void Entity::UseOperation(const Operation &, OpVector &)
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{
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}
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void Entity::WieldOperation(const Operation &, OpVector &)
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{
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}
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void Entity::externalOperation(const Operation & op, Link &)
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{
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}
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void Entity::operation(const Operation & op, OpVector & res)
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{
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}
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void Entity::addToMessage(Atlas::Message::MapType & omap) const
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{
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}
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void Entity::addToEntity(const RootEntity & ent) const
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{
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}
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PropertyBase * Entity::setAttr(const std::string & name,
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const Atlas::Message::Element & attr)
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{
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return 0;
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}
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const PropertyBase * Entity::getProperty(const std::string & name) const
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{
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return 0;
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}
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PropertyBase * Entity::modProperty(const std::string & name)
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{
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return 0;
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}
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PropertyBase * Entity::setProperty(const std::string & name,
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PropertyBase * prop)
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{
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return 0;
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}
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void Entity::installDelegate(int class_no, const std::string & delegate)
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{
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}
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void Entity::destroy()
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{
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}
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Domain * Entity::getMovementDomain()
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{
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return 0;
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}
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void Entity::sendWorld(const Operation & op)
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{
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}
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void Entity::onContainered()
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{
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}
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void Entity::onUpdated()
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{
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}
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LocatedEntity::LocatedEntity(const std::string & id, long intId) :
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Router(id, intId),
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m_refCount(0), m_seq(0),
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m_script(0), m_type(0), m_flags(0), m_contains(0)
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{
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}
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LocatedEntity::~LocatedEntity()
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{
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}
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void LocatedEntity::makeContainer()
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{
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if (m_contains == 0) {
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m_contains = new LocatedEntitySet;
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}
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}
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bool LocatedEntity::hasAttr(const std::string & name) const
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{
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return false;
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}
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int LocatedEntity::getAttr(const std::string & name,
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Atlas::Message::Element & attr) const
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{
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return -1;
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}
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int LocatedEntity::getAttrType(const std::string & name,
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Atlas::Message::Element & attr,
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int type) const
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{
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return -1;
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}
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PropertyBase * LocatedEntity::setAttr(const std::string & name,
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const Atlas::Message::Element & attr)
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{
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return 0;
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}
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const PropertyBase * LocatedEntity::getProperty(const std::string & name) const
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{
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return 0;
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}
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PropertyBase * LocatedEntity::modProperty(const std::string & name)
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{
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return 0;
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}
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PropertyBase * LocatedEntity::setProperty(const std::string & name,
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PropertyBase * prop)
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{
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return 0;
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}
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void LocatedEntity::installDelegate(int, const std::string &)
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{
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}
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void LocatedEntity::destroy()
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{
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}
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Domain * LocatedEntity::getMovementDomain()
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{
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return 0;
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}
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void LocatedEntity::sendWorld(const Operation & op)
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{
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}
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void LocatedEntity::onContainered()
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{
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}
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void LocatedEntity::onUpdated()
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{
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}
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Location::Location()
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{
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}
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Router::Router(const std::string & id, long intId) : m_id(id),
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m_intId(intId)
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{
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}
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Router::~Router()
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{
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}
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void Router::addToMessage(Atlas::Message::MapType & omap) const
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{
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}
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void Router::addToEntity(const RootEntity & ent) const
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{
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}
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