mirror of
https://github.com/worldforge/cyphesis
synced 2026-08-13 12:26:04 -04:00
Code that ends up with a reference to this object need to check with isValid, so it's vital that it is initialised to a null ptr.
104 lines
2.2 KiB
C++
104 lines
2.2 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2009 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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// $Id$
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#ifdef NDEBUG
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#undef NDEBUG
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#endif
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#ifndef DEBUG
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#define DEBUG
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#endif
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#include "common/Inheritance.h"
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#include <Atlas/Objects/Anonymous.h>
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using Atlas::Objects::Root;
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int main()
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{
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installCustomOperations();
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installCustomEntities();
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return 0;
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}
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// stubs
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Inheritance * Inheritance::m_instance = NULL;
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Inheritance::Inheritance() : noClass(0)
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{
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}
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Inheritance & Inheritance::instance()
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{
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if (m_instance == NULL) {
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m_instance = new Inheritance();
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}
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return *m_instance;
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}
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TypeNode * Inheritance::addChild(const Root & obj)
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{
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return 0;
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}
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Root atlasOpDefinition(const std::string & name, const std::string & parent)
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{
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Atlas::Objects::Entity::Anonymous r;
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r->setParents(std::list<std::string>(1, parent));
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r->setObjtype("op_definition");
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r->setId(name);
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return r;
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}
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Root atlasClass(const std::string & name, const std::string & parent)
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{
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Atlas::Objects::Entity::Anonymous r;
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r->setParents(std::list<std::string>(1, parent));
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r->setObjtype("class");
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r->setId(name);
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return r;
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}
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namespace Atlas { namespace Objects { namespace Operation {
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int ACTUATE_NO = -1;
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int ADD_NO = -1;
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int ATTACK_NO = -1;
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int BURN_NO = -1;
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int CONNECT_NO = -1;
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int DROP_NO = -1;
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int MONITOR_NO = -1;
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int EAT_NO = -1;
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int UNSEEN_NO = -1;
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int UPDATE_NO = -1;
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int NOURISH_NO = -1;
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int PICKUP_NO = -1;
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int SETUP_NO = -1;
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int TICK_NO = -1;
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int THOUGHT_NO = -1;
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int GOAL_INFO_NO = -1;
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int TELEPORT_NO = -1;
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} } }
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