mirror of
https://github.com/worldforge/cyphesis
synced 2026-08-13 12:26:04 -04:00
The "physical" world behaves like a standard world. The "void" world however doesn't allow for neither movement nor sights.
195 lines
5.3 KiB
XML
195 lines
5.3 KiB
XML
<atlas>
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<map>
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<map name="attributes">
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<map name="bbox">
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<list name="default">
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<float>-0.25</float>
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<float>-0.25</float>
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<float>-0.25</float>
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<float>0.25</float>
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<float>0.25</float>
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<float>0.25</float>
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</list>
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<string name="visibility">public</string>
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</map>
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<map name="mass">
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<float name="default">50</float>
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<string name="visibility">public</string>
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</map>
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</map>
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<string name="id">boulder</string>
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<string name="objtype">class</string>
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<list name="parents">
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<string>thing</string>
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</list>
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</map>
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<map>
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<map name="attributes">
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<map name="mass">
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<float name="default">0.01</float>
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<string name="visibility">public</string>
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</map>
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<map name="material">
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<string name="default">gold</string>
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<string name="visibility">public</string>
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</map>
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</map>
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<string name="id">coin</string>
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<string name="objtype">class</string>
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<list name="parents">
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<string>stackable</string>
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</list>
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</map>
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<map>
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<map name="attributes">
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</map>
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<string name="id">feature</string>
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<string name="objtype">class</string>
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<list name="parents">
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<string>thing</string>
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</list>
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</map>
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<map>
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<map name="attributes">
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<map name="bbox">
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<list name="default">
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<float>-0.25</float>
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<float>-0.25</float>
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<float>0</float>
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<float>0.25</float>
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<float>0.25</float>
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<float>0.5</float>
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</list>
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<string name="visibility">public</string>
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</map>
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<map name="status">
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<float name="default">1</float>
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<string name="visibility">public</string>
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</map>
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<map name="ticks">
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<float name="default">0</float>
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<string name="visibility">public</string>
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</map>
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</map>
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<string name="id">fire</string>
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<string name="objtype">class</string>
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<list name="parents">
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<string>thing</string>
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</list>
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<map name="script">
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<string name="language">python</string>
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<string name="name">world.objects.elements.Fire.Fire</string>
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</map>
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</map>
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<map>
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<map name="attributes">
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<map name="bbox">
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<list name="default">
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<float>-0.25</float>
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<float>-0.25</float>
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<float>0</float>
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<float>0.25</float>
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<float>0.25</float>
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<float>0.5</float>
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</list>
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<string name="visibility">public</string>
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</map>
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<map name="constituants">
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<map name="default">
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</map>
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<string name="visibility">public</string>
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</map>
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<map name="mass">
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<float name="default">50</float>
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<string name="visibility">public</string>
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</map>
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<map name="operations">
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<list name="default">
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<string>disperse</string>
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</list>
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<string name="visibility">public</string>
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</map>
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</map>
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<string name="id">pile</string>
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<string name="objtype">class</string>
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<list name="parents">
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<string>thing</string>
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</list>
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</map>
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<map>
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<map name="attributes">
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<map name="solid">
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<int name="default">0</int>
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<string name="visibility">public</string>
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</map>
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</map>
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<string name="id">region</string>
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<string name="objtype">class</string>
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<list name="parents">
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<string>feature</string>
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</list>
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</map>
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<map>
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<map name="attributes">
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<map name="domain">
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<string name="default">physical</string>
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<string name="visibility">public</string>
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</map>
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<map name="terrain">
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<int name="default">0</int>
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<string name="visibility">public</string>
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<list name="surfaces">
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<map>
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<string name="name">rock</string>
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<string name="pattern">fill</string>
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</map>
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<map>
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<string name="name">sand</string>
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<map name="params">
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<float name="highThreshold">1.5</float>
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<float name="lowThreshold">-2</float>
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</map>
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<string name="pattern">band</string>
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</map>
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<map>
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<string name="name">grass</string>
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<map name="params">
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<float name="cutoff">0.5</float>
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<float name="highThreshold">80</float>
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<float name="intercept">1</float>
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<float name="lowThreshold">1</float>
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</map>
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<string name="pattern">grass</string>
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</map>
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<map>
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<string name="name">silt</string>
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<map name="params">
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<float name="murkyDepth">-10</float>
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<float name="waterLevel">0</float>
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</map>
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<string name="pattern">depth</string>
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</map>
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<map>
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<string name="name">snow</string>
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<map name="params">
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<float name="threshold">110</float>
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</map>
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<string name="pattern">high</string>
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</map>
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</list>
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</map>
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</map>
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<string name="id">land</string>
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<string name="objtype">class</string>
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<list name="parents">
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<string>thing</string>
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</list>
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</map>
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</atlas>
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