mirror of
https://github.com/worldforge/cyphesis
synced 2026-08-13 12:26:04 -04:00
This introduces the new "mode" of "planted", which is meant to be used for plants and other things that are planted in the ground.
346 lines
13 KiB
C++
346 lines
13 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2000,2001 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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#include "Plant.h"
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#include "StatusProperty.h"
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#include "BBoxProperty.h"
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#include "AreaProperty.h"
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#include "physics/Shape.h"
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#include "common/const.h"
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#include "common/debug.h"
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#include "common/random.h"
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#include "common/compose.hpp"
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#include "common/TypeNode.h"
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#include "common/Property.h"
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#include "common/log.h"
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#include "common/Eat.h"
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#include "common/Tick.h"
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#include "common/Update.h"
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#include <wfmath/atlasconv.h>
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#include <wfmath/MersenneTwister.h>
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#include <Atlas/Objects/Operation.h>
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#include <Atlas/Objects/Anonymous.h>
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using Atlas::Message::Element;
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using Atlas::Objects::Root;
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using Atlas::Objects::Operation::Create;
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using Atlas::Objects::Operation::Eat;
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using Atlas::Objects::Operation::Set;
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using Atlas::Objects::Operation::Move;
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using Atlas::Objects::Operation::Tick;
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using Atlas::Objects::Operation::Update;
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using Atlas::Objects::Entity::Anonymous;
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static const bool debug_flag = false;
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Plant::Plant(const std::string & id, long intId) :
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Thing(id, intId)
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{
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}
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Plant::~Plant()
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{
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}
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/// \brief Generate operations to drop a fruit.
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///
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void Plant::dropFruit(OpVector & res, const std::string& fruitName)
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{
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debug(std::cout << "Dropping a fruit from "
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<< m_type << " plant." << std::endl << std::flush;);
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float height = m_location.bBox().highCorner().z();
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float rx = m_location.pos().x() + uniform( height,
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-height);
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float ry = m_location.pos().y() + uniform( height,
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-height);
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Anonymous fruit_arg;
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fruit_arg->setParents(std::list<std::string>(1, fruitName));
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Location floc(m_location.m_loc, Point3D(rx, ry, 0));
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floc.addToEntity(fruit_arg);
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Create create;
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create->setTo(getId());
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create->setArgs1(fruit_arg);
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res.push_back(create);
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}
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void Plant::NourishOperation(const Operation & op, OpVector & res)
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{
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debug(std::cout << "Plant::Nourish(" << getId() << "," << m_type << ")"
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<< std::endl << std::flush;);
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if (op->getArgs().empty()) {
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error(op, "Nourish has no argument", res, getId());
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return;
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}
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const Root & arg = op->getArgs().front();
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Element mass;
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if (arg->copyAttr("mass", mass) != 0 || !mass.isNum()) {
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return;
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}
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if (!m_nourishment) {
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m_nourishment = mass.asNum();
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} else {
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*m_nourishment += mass.asNum();
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}
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debug(std::cout << "Nourishment: " << *m_nourishment
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<< std::endl << std::flush;);
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}
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void Plant::TickOperation(const Operation & op, OpVector & res)
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{
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debug(std::cout << "Plant::Tick(" << getId() << "," << m_type << ")"
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<< std::endl << std::flush;);
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// Use a value seeded from the ID, so it's always the same.
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WFMath::MTRand::instance.seed(getIntId());
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double jitter = WFMath::MTRand::instance.rand() * 10.;
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Tick tick_op;
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tick_op->setTo(getId());
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tick_op->setFutureSeconds(consts::basic_tick * m_speed + jitter);
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res.push_back(tick_op);
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// The update op will broadcast notification for all properties that
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// are marked flag_unsent
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Update update;
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update->setTo(getId());
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res.push_back(update);
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//Only do nourishment check if we've had a chance to send an Eat op.
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//Else we'll be shrinking each time the server is restarted.
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if (m_nourishment) {
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StatusProperty * status = requirePropertyClass<StatusProperty>("status", 1);
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double & new_status = status->data();
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status->setFlags(flag_unsent);
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if (*m_nourishment <= 0) {
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debug(std::cout << "No nourishment; shrinking."
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<< std::endl << std::flush;);
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new_status -= 0.1;
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} else {
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new_status += 0.1;
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if (new_status > 1.) {
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new_status = 1.;
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}
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Property<double> * mass_prop = requirePropertyClass<Property<double> >("mass", 0.);
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double & mass = mass_prop->data();
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double old_mass = mass;
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mass += *m_nourishment;
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*m_nourishment = 0;
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Element maxmass_attr;
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if (getAttrType("maxmass", maxmass_attr, Element::TYPE_FLOAT) == 0) {
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mass = std::min(mass, maxmass_attr.Float());
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}
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PropertyBase * biomass = modPropertyType<double>("biomass");
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if (biomass != nullptr) {
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biomass->set(mass);
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biomass->setFlags(flag_unsent);
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}
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//TODO: we need to sort out how to handle mass and biomass
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mass_prop->set(mass);
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mass_prop->setFlags(flag_unsent);
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BBox & bbox = m_location.m_bBox;
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// FIXME Handle the bbox without needing the Set operation.
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if (old_mass != 0 && bbox.isValid()) {
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float scale = (float)(mass / old_mass);
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float height_scale = std::pow(scale, 0.33333f);
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debug(std::cout << "scale " << scale << ", " << height_scale
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<< std::endl << std::flush;);
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debug(std::cout << "Old " << bbox << std::endl << std::flush;);
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// FIXME Rammming in a bbox without checking if its valid.
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bbox = BBox(Point3D(bbox.lowCorner().x() * height_scale,
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bbox.lowCorner().y() * height_scale,
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bbox.lowCorner().z() * height_scale),
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Point3D(bbox.highCorner().x() * height_scale,
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bbox.highCorner().y() * height_scale,
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bbox.highCorner().z() * height_scale));
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debug(std::cout << "New " << bbox << std::endl << std::flush;);
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BBoxProperty * box_property = modPropertyClass<BBoxProperty>("bbox");
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if (box_property != nullptr) {
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box_property->data() = bbox;
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box_property->apply(this);
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box_property->setFlags(flag_unsent);
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} else {
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log(ERROR, String::compose("Plant %1 type \"%2\" has a valid "
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"bbox, but no bbox property",
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getIntId(), getType()->name()));
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}
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scaleArea();
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}
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}
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status->apply(this);
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}
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if (m_location.m_loc != nullptr) {
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Element mode_attr;
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if (getAttrType("mode", mode_attr, Element::TYPE_STRING) == 0 && mode_attr.String() == "planted") {
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//Only send eat ops if we're planted.
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Eat eat_op;
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eat_op->setTo(m_location.m_loc->getId());
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res.push_back(eat_op);
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}
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//Initialize nourishment to zero once we've had a chance to sent our first Eat op.
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if (!m_nourishment) {
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m_nourishment = .0;
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}
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}
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//Only handle fruits if the plant is of adult size.
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Property<int> * fruits_prop = modPropertyType<int>("fruits");
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if (fruits_prop != nullptr) {
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Element sizeAdult;
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if (getAttrType("sizeAdult", sizeAdult, Element::TYPE_FLOAT) == 0 ||
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getAttrType("sizeAdult", sizeAdult, Element::TYPE_INT) == 0) {
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//Only drop fruits if we're an adult
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if (m_location.bBox().isValid() &&
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(m_location.bBox().highCorner().z() >= sizeAdult.asNum())) {
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handleFruiting(res, *fruits_prop);
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}
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}
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}
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}
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void Plant::handleFruiting(OpVector & res, Property<int>& fruits_prop) {
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Element fruitName;
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if (getAttrType("fruitName", fruitName, Element::TYPE_STRING) != 0) {
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return;
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}
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auto& fruits = fruits_prop.data();
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Element fruitsChance;
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if (getAttrType("fruitChance", fruitsChance, Element::TYPE_INT) == 0) {
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//First check if we should drop fruits.
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if (fruits > 0) {
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//TODO: use a different attribute than fruitChance for this
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if (randint(0, 100) < fruitsChance.Int()) {
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fruits--;
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fruits_prop.setFlags(flag_unsent);
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dropFruit(res, fruitName.String());
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}
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}
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//Then see if we should increase the number of fruits.
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Element fruitsMax;
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//Increase fruits if there's either no max value, or we haven't reached it yet.
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if (getAttrType("fruitsMax", fruitsMax, Element::TYPE_INT) != 0 || fruitsMax.Int() > fruits_prop.data()) {
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//FruitChance is between [0..100] (percentage).
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if (randint(0, 100) < fruitsChance.Int()) {
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fruits++;
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fruits_prop.setFlags(flag_unsent);
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}
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}
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}
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}
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void Plant::TouchOperation(const Operation & op, OpVector & res)
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{
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Element sizeAdult;
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if (getAttrType("sizeAdult", sizeAdult, Element::TYPE_FLOAT) == 0
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|| getAttrType("sizeAdult", sizeAdult, Element::TYPE_INT) == 0) {
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//Only drop fruits if we're an adult
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if (m_location.bBox().isValid()
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&& (m_location.bBox().highCorner().z() >= sizeAdult.asNum())) {
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Property<int> * fruits_prop = modPropertyType<int>("fruits");
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if (fruits_prop != nullptr) {
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if (fruits_prop->data() <= 0) {
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return;
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}
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Element fruitName;
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if (getAttrType("fruitName", fruitName, Element::TYPE_STRING) != 0) {
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return;
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}
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Element fruitsChance;
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if (getAttrType("fruitChance", fruitsChance, Element::TYPE_INT) != 0) {
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return;
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}
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//TODO: use a different attribute than fruitChance for this
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if (randint(0, 100) < fruitsChance.Int()) {
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fruits_prop->data()--;
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fruits_prop->setFlags(flag_unsent);
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dropFruit(res, fruitName.String());
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Update update;
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update->setTo(getId());
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res.push_back(update);
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}
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}
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}
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}
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}
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void Plant::scaleArea() {
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static float AREA_SCALING_FACTOR=3.0f;
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const WFMath::AxisBox<3>& bbox = m_location.bBox();
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if (bbox.isValid()) {
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//If there's an area we need to scale that with the bbox
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AreaProperty * area_property = modPropertyClass<AreaProperty>("area");
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if (area_property != nullptr) {
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WFMath::AxisBox<2> footprint = area_property->shape()->footprint();
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//We'll make it so that the footprint of the area is AREA_SCALING_FACTOR times the footprint of the bbox
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auto area_radius = footprint.boundingSphere().radius();
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if (area_radius != 0.0f) {
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//We're only interested in the horizontal radius of the plant
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WFMath::AxisBox<2> flat_bbox(WFMath::Point<2>(bbox.lowerBound(0), bbox.lowerBound(1)), WFMath::Point<2>(bbox.upperBound(0), bbox.upperBound(1)));
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auto plant_radius = flat_bbox.boundingSphere().radius();
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auto desired_radius = plant_radius * AREA_SCALING_FACTOR;
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auto scaling_factor = desired_radius / area_radius;
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//No need to alter if the scale is the same.
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//Also don't scale the unless the difference is at least 10% in either direction.
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//The reason for this is that we don't want to alter the area each tick since
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//the client often must perform a sometimes expensive material regeneration
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//calculation every time a terrain area changes. With many plants this runs the
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//risk of bogging down the client then.
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if (!WFMath::Equal(scaling_factor, 1.0f)
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&& (scaling_factor > 1.1f || scaling_factor < 0.9f)) {
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std::unique_ptr<Form<2>> new_area_shape(
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area_property->shape()->copy());
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new_area_shape->scale(scaling_factor);
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Atlas::Message::MapType shapeElement;
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new_area_shape->toAtlas(shapeElement);
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Atlas::Message::Element areaElement;
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area_property->get(areaElement);
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areaElement.asMap()["shape"] = shapeElement;
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area_property->set(areaElement);
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area_property->apply(this);
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area_property->setFlags(flag_unsent);
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}
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}
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}
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}
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}
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