cyphesis/rulesets/PropelProperty.cpp
Erik Ogenvik 4dfba8e043 Added a Propel property, describing propel force.
This is mainly the force used to propel characters forward. I.e.
walking, running and so on.
For now it's not activated, since we rely on proper physics to be
implemented first.
2016-01-21 09:26:43 +01:00

79 lines
2 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2016 Erik Ogenvik
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#include "PropelProperty.h"
#include "common/log.h"
#include <wfmath/atlasconv.h>
#include <Atlas/Objects/SmartPtr.h>
#include <Atlas/Objects/RootEntity.h>
using Atlas::Message::Element;
using Atlas::Message::MapType;
using Atlas::Objects::Entity::RootEntity;
const std::string PropelProperty::property_name = "propel";
const std::string PropelProperty::property_atlastype = "list";
PropelProperty::PropelProperty() {
}
PropelProperty::~PropelProperty()
{
}
int PropelProperty::get(Element & val) const
{
if (mData.isValid()) {
val = mData.toAtlas();
return 0;
}
return -1;
}
void PropelProperty::set(const Element & val)
{
try {
mData.fromAtlas(val.asList());
}
catch (Atlas::Message::WrongTypeException &) {
log(ERROR, "BBoxProperty::set: Box bbox data");
}
}
void PropelProperty::add(const std::string & key,
MapType & map) const
{
if (mData.isValid()) {
map[key] = mData.toAtlas();
}
}
void PropelProperty::add(const std::string & key,
const RootEntity & ent) const
{
if (mData.isValid()) {
ent->setAttr(key, mData.toAtlas());
}
}
PropelProperty * PropelProperty::copy() const {
return new PropelProperty(*this);
}