mirror of
https://github.com/worldforge/cyphesis
synced 2026-08-13 12:26:04 -04:00
452 lines
15 KiB
C++
452 lines
15 KiB
C++
// Cyphesis Online RPG Server and AI Engine
|
|
// Copyright (C) 2004 Alistair Riddoch
|
|
//
|
|
// This program is free software; you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation; either version 2 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU General Public License
|
|
// along with this program; if not, write to the Free Software Foundation,
|
|
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
|
|
|
|
|
#include "TerrainProperty.h"
|
|
#include "LocatedEntity.h"
|
|
|
|
#include "common/BaseWorld.h"
|
|
#include "common/log.h"
|
|
#include "common/debug.h"
|
|
#include "common/compose.hpp"
|
|
#include "common/custom.h"
|
|
#include "common/TypeNode.h"
|
|
#include "common/Nourish.h"
|
|
|
|
#include "modules/TerrainContext.h"
|
|
|
|
#include <Mercator/Terrain.h>
|
|
#include <Mercator/Segment.h>
|
|
#include <Mercator/Surface.h>
|
|
#include <Mercator/TerrainMod.h>
|
|
#include <Mercator/TileShader.h>
|
|
#include <Mercator/FillShader.h>
|
|
#include <Mercator/ThresholdShader.h>
|
|
#include <Mercator/DepthShader.h>
|
|
#include <Mercator/GrassShader.h>
|
|
|
|
#include <wfmath/intersect.h>
|
|
|
|
#include <Atlas/Objects/RootOperation.h>
|
|
#include <Atlas/Objects/Anonymous.h>
|
|
|
|
#include <sstream>
|
|
|
|
#include <cassert>
|
|
|
|
static const bool debug_flag = false;
|
|
|
|
using Atlas::Message::Element;
|
|
using Atlas::Message::MapType;
|
|
using Atlas::Message::ListType;
|
|
using Atlas::Message::FloatType;
|
|
using Atlas::Objects::Operation::Nourish;
|
|
using Atlas::Objects::Entity::Anonymous;
|
|
|
|
typedef Mercator::Terrain::Pointstore Pointstore;
|
|
typedef Mercator::Terrain::Pointcolumn Pointcolumn;
|
|
|
|
typedef enum { ROCK = 0, SAND = 1, GRASS = 2, SILT = 3, SNOW = 4} Surface;
|
|
|
|
TerrainProperty::TerrainProperty(const TerrainProperty& rhs) :
|
|
m_data(*new Mercator::Terrain(Mercator::Terrain::SHADED)),
|
|
m_tileShader(nullptr)
|
|
{
|
|
//Copy all points.
|
|
for (auto& pointColumn : rhs.m_data.getPoints()) {
|
|
for (auto& point : pointColumn.second) {
|
|
m_data.setBasePoint(pointColumn.first, point.first, point.second);
|
|
}
|
|
}
|
|
|
|
//Copy surface if available, as well as surface data.
|
|
if (!rhs.m_surfaces.empty()) {
|
|
m_surfaces = rhs.m_surfaces;
|
|
m_tileShader = createShaders(m_surfaces);
|
|
m_data.addShader(m_tileShader, 0);
|
|
}
|
|
}
|
|
|
|
/// \brief TerrainProperty constructor
|
|
TerrainProperty::TerrainProperty() :
|
|
m_data(*new Mercator::Terrain(Mercator::Terrain::SHADED)),
|
|
m_tileShader(nullptr)
|
|
|
|
{
|
|
}
|
|
|
|
TerrainProperty::~TerrainProperty()
|
|
{
|
|
delete &m_data;
|
|
delete m_tileShader;
|
|
}
|
|
|
|
void TerrainProperty::install(LocatedEntity *owner, const std::string &name)
|
|
{
|
|
owner->installDelegate(Atlas::Objects::Operation::EAT_NO, name);
|
|
}
|
|
|
|
void TerrainProperty::remove(LocatedEntity *owner, const std::string & name)
|
|
{
|
|
owner->removeDelegate(Atlas::Objects::Operation::EAT_NO, name);
|
|
}
|
|
|
|
int TerrainProperty::get(Element & ent) const
|
|
{
|
|
MapType & t = (ent = MapType()).asMap();
|
|
MapType & terrain = (t["points"] = MapType()).asMap();
|
|
|
|
const Pointstore & points = m_data.getPoints();
|
|
Pointstore::const_iterator Iend = points.end();
|
|
for (Pointstore::const_iterator I = points.begin(); I != Iend; ++I) {
|
|
const Pointcolumn & pointcol = I->second;
|
|
Pointcolumn::const_iterator J = pointcol.begin();
|
|
Pointcolumn::const_iterator Jend = pointcol.end();
|
|
for (; J != Jend; ++J) {
|
|
std::stringstream key;
|
|
key << I->first << "x" << J->first;
|
|
ListType & point = (terrain[key.str()] = ListType(3)).asList();
|
|
point[0] = (FloatType)(I->first);
|
|
point[1] = (FloatType)(J->first);
|
|
point[2] = (FloatType)(J->second.height());
|
|
}
|
|
}
|
|
|
|
t["surfaces"] = m_surfaces;
|
|
return 0;
|
|
}
|
|
|
|
void TerrainProperty::set(const Element & ent)
|
|
{
|
|
if (!ent.isMap()) {
|
|
return;
|
|
}
|
|
const MapType & t = ent.asMap();
|
|
debug(std::cout << "TerrainProperty::setTerrain()"
|
|
<< std::endl << std::flush;);
|
|
|
|
const Pointstore & base_points = m_data.getPoints();
|
|
|
|
MapType::const_iterator I = t.find("points");
|
|
if (I != t.end() && I->second.isMap()) {
|
|
const MapType & points = I->second.asMap();
|
|
MapType::const_iterator Iend = points.end();
|
|
for (MapType::const_iterator I = points.begin(); I != Iend; ++I) {
|
|
if (!I->second.isList()) {
|
|
continue;
|
|
}
|
|
const ListType & point = I->second.asList();
|
|
if (point.size() != 3) {
|
|
continue;
|
|
}
|
|
|
|
int x = (int)point[0].asNum();
|
|
int y = (int)point[1].asNum();
|
|
|
|
Pointstore::const_iterator J = base_points.find(x);
|
|
if (J == base_points.end() ||
|
|
J->second.find(y) == J->second.end()) {
|
|
// Newly added point.
|
|
m_createdTerrain[x].insert(y);
|
|
} else {
|
|
// Modified point
|
|
PointSet::const_iterator K = m_createdTerrain.find(x);
|
|
if (K == m_createdTerrain.end() ||
|
|
K->second.find(y) == K->second.end()) {
|
|
// Already in database
|
|
m_modifiedTerrain[x].insert(y);
|
|
}
|
|
// else do nothing, as its currently waiting to be added.
|
|
}
|
|
|
|
m_data.setBasePoint(x, y, point[2].asNum());
|
|
// FIXME Add support for roughness and falloff, as done
|
|
// by damien in equator and FIXMEd out by me
|
|
|
|
|
|
}
|
|
}
|
|
|
|
I = t.find("surfaces");
|
|
if (I != t.end() && I->second.isList()) {
|
|
//Only alter shader if the definition has changed.
|
|
if (m_surfaces != I->second.List()) {
|
|
auto shader = createShaders(I->second.List());
|
|
if (m_tileShader) {
|
|
m_data.removeShader(m_tileShader, 0);
|
|
delete m_tileShader;
|
|
}
|
|
m_tileShader = shader;
|
|
if (shader) {
|
|
m_data.addShader(shader, 0);
|
|
}
|
|
m_surfaces = I->second.List();
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
Mercator::TileShader* TerrainProperty::createShaders(const Atlas::Message::ListType& surfaceList) {
|
|
if (!surfaceList.empty()) {
|
|
Mercator::TileShader* tileShader = new Mercator::TileShader();
|
|
for (auto& surfaceElement : surfaceList) {
|
|
if (!surfaceElement.isMap()) {
|
|
continue;
|
|
}
|
|
auto& surfaceMap = surfaceElement.Map();
|
|
|
|
auto patternI = surfaceMap.find("pattern");
|
|
if (patternI == surfaceMap.end() || !patternI->second.isString()) {
|
|
log(WARNING, "Surface has no 'pattern'.");
|
|
continue;
|
|
}
|
|
|
|
auto nameI = surfaceMap.find("name");
|
|
if (nameI == surfaceMap.end() || !nameI->second.isString()) {
|
|
log(WARNING, "Surface has no 'name'.");
|
|
continue;
|
|
}
|
|
const std::string& name = nameI->second.String();
|
|
|
|
|
|
int layer;
|
|
if (name == "rock") {
|
|
layer = ROCK;
|
|
} else if (name == "sand") {
|
|
layer = SAND;
|
|
} else if (name == "grass") {
|
|
layer = GRASS;
|
|
} else if (name == "silt") {
|
|
layer = SILT;
|
|
} else if (name == "snow") {
|
|
layer = SNOW;
|
|
} else {
|
|
log(WARNING, String::compose("Could not recognize surface with layer with name '%1'", name));
|
|
continue;
|
|
}
|
|
|
|
|
|
|
|
Mercator::Shader::Parameters shaderParams;
|
|
auto paramsI = surfaceMap.find("params");
|
|
if (paramsI != surfaceMap.end() && paramsI->second.isMap()) {
|
|
auto params = paramsI->second.Map();
|
|
for (auto& entry : params) {
|
|
if (entry.second.isNum()) {
|
|
shaderParams.insert(std::make_pair(entry.first, (float)entry.second.asNum()));
|
|
} else {
|
|
log(WARNING, "'terrain.shaders...params' entry must be a map of floats..");
|
|
}
|
|
}
|
|
}
|
|
|
|
auto& pattern = patternI->second.String();
|
|
if (pattern == "fill") {
|
|
tileShader->addShader(new Mercator::FillShader(shaderParams), layer);
|
|
} else if (pattern == "band") {
|
|
tileShader->addShader(new Mercator::BandShader(shaderParams), layer);
|
|
} else if (pattern == "grass") {
|
|
tileShader->addShader(new Mercator::GrassShader(shaderParams), layer);
|
|
} else if (pattern == "depth") {
|
|
tileShader->addShader(new Mercator::DepthShader(shaderParams), layer);
|
|
} else if (pattern == "high") {
|
|
tileShader->addShader(new Mercator::HighShader(shaderParams), layer);
|
|
} else {
|
|
log(WARNING, String::compose("Could not recognize surface with pattern '%1'", pattern));
|
|
continue;
|
|
}
|
|
}
|
|
return tileShader;
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
TerrainProperty * TerrainProperty::copy() const
|
|
{
|
|
return new TerrainProperty(*this);
|
|
}
|
|
|
|
HandlerResult TerrainProperty::operation(LocatedEntity * e,
|
|
const Operation & op, OpVector & res)
|
|
{
|
|
return eat_handler(e, op, res);
|
|
}
|
|
|
|
void TerrainProperty::addMod(const Mercator::TerrainMod *mod) const
|
|
{
|
|
m_data.addMod(mod);
|
|
}
|
|
|
|
void TerrainProperty::updateMod(const Mercator::TerrainMod *mod) const
|
|
{
|
|
m_data.updateMod(mod);
|
|
}
|
|
|
|
void TerrainProperty::removeMod(const Mercator::TerrainMod *mod) const
|
|
{
|
|
m_data.removeMod(mod);
|
|
}
|
|
|
|
void TerrainProperty::clearMods(float x, float y)
|
|
{
|
|
Mercator::Segment *s = m_data.getSegment(x,y);
|
|
if(s != NULL) {
|
|
s->clearMods();
|
|
//log(INFO, "Mods cleared!");
|
|
}
|
|
}
|
|
|
|
/// \brief Return the height and normal to the surface at the given point
|
|
bool TerrainProperty::getHeightAndNormal(float x,
|
|
float y,
|
|
float & height,
|
|
Vector3D & normal) const
|
|
{
|
|
Mercator::Segment * s = m_data.getSegment(x, y);
|
|
if (s != 0 && !s->isValid()) {
|
|
s->populate();
|
|
}
|
|
return m_data.getHeightAndNormal(x, y, height, normal);
|
|
}
|
|
|
|
/// \brief Get a number encoding the surface type at the given x,y coordinates
|
|
///
|
|
/// @param pos the x,y coordinates of the point on the terrain
|
|
/// @param material a reference to the integer to be used to store the
|
|
/// material identifier at this location.
|
|
int TerrainProperty::getSurface(const Point3D & pos, int & material)
|
|
{
|
|
float x = pos.x(),
|
|
y = pos.y();
|
|
Mercator::Segment * segment = m_data.getSegment(x, y);
|
|
if (segment == 0) {
|
|
debug(std::cerr << "No terrain at this point" << std::endl << std::flush;);
|
|
return -1;
|
|
}
|
|
if (!segment->isValid()) {
|
|
segment->populate();
|
|
}
|
|
x -= segment->getXRef();
|
|
y -= segment->getYRef();
|
|
assert(x <= segment->getSize());
|
|
assert(y <= segment->getSize());
|
|
const Mercator::Segment::Surfacestore & surfaces = segment->getSurfaces();
|
|
WFMath::Vector<3> normal;
|
|
float height = -23;
|
|
segment->getHeightAndNormal(x, y, height, normal);
|
|
debug(std::cout << "At the point " << x << "," << y
|
|
<< " of the segment the height is " << height << std::endl;
|
|
std::cout << "The segment has " << surfaces.size()
|
|
<< std::endl << std::flush;);
|
|
if (surfaces.size() == 0) {
|
|
log(ERROR, "The terrain has no surface data");
|
|
return -1;
|
|
}
|
|
Mercator::Surface & tile_surface = *surfaces.begin()->second;
|
|
if (!tile_surface.isValid()) {
|
|
tile_surface.populate();
|
|
}
|
|
material = tile_surface((int)x, (int)y, 0);
|
|
return 0;
|
|
}
|
|
|
|
/// \brief Find the mods at a given location
|
|
///
|
|
/// @param pos the x,y coordinates of a point on the terrain
|
|
/// @param mods a reference to the list to be returned
|
|
void TerrainProperty::findMods(const Point3D & pos,
|
|
std::vector<LocatedEntity *> & ret)
|
|
{
|
|
Mercator::Segment * seg = m_data.getSegment(pos.x(), pos.y());
|
|
if (seg == 0) {
|
|
return;
|
|
}
|
|
const Mercator::ModList & seg_mods = seg->getMods();
|
|
Mercator::ModList::const_iterator I = seg_mods.begin();
|
|
Mercator::ModList::const_iterator Iend = seg_mods.end();
|
|
for (; I != Iend; ++I) {
|
|
const Mercator::TerrainMod * mod = *I;
|
|
WFMath::AxisBox<2> mod_box = mod->bbox();
|
|
if (pos.x() > mod_box.lowCorner().x() && pos.x() < mod_box.highCorner().x() &&
|
|
pos.y() > mod_box.lowCorner().y() && pos.y() < mod_box.highCorner().y()) {
|
|
Mercator::Effector::Context * c = mod->context();
|
|
if (c == 0) {
|
|
log(WARNING, "Terrrain mod with no context");
|
|
continue;
|
|
}
|
|
debug(std::cout << "Context has id" << c->id() << std::endl;);
|
|
TerrainContext * tc = dynamic_cast<TerrainContext *>(c);
|
|
if (tc == 0) {
|
|
log(WARNING, "Terrrain mod with non Cyphesis context");
|
|
continue;
|
|
}
|
|
debug(std::cout << "Context has pointer " << tc->entity().get()
|
|
<< std::endl;);
|
|
ret.push_back(tc->entity().get());
|
|
}
|
|
}
|
|
}
|
|
|
|
HandlerResult TerrainProperty::eat_handler(LocatedEntity * e,
|
|
const Operation & op, OpVector & res)
|
|
{
|
|
const std::string & from_id = op->getFrom();
|
|
LocatedEntity * from = BaseWorld::instance().getEntity(from_id);
|
|
if (from == 0) {
|
|
log(ERROR, String::compose("Terrain got eat op from non-existant "
|
|
"entity %1.", from_id));
|
|
return OPERATION_IGNORED;
|
|
}
|
|
|
|
|
|
Point3D from_pos = relativePos(e->m_location, from->m_location);
|
|
int material;
|
|
if (getSurface(from_pos, material) != 0) {
|
|
debug(std::cout << "no surface hit" << std::endl << std::flush;);
|
|
return OPERATION_IGNORED;
|
|
}
|
|
|
|
const TypeNode * from_type = from->getType();
|
|
if (from_type->isTypeOf("plant")) {
|
|
if (material == GRASS) {
|
|
debug(std::cout << "From grass" << std::endl << std::flush;);
|
|
Nourish nourish;
|
|
nourish->setTo(from_id);
|
|
Anonymous nour_arg;
|
|
Element mass;
|
|
from->getAttr("mass", mass);
|
|
if (!mass.isFloat()) {
|
|
mass = 0.;
|
|
}
|
|
// FIXME to do this right we need to know how long since the
|
|
// last tick, so the from entity needs to tell us.
|
|
nour_arg->setAttr("mass",
|
|
std::pow(mass.Float(), 0.5) /
|
|
(60.0 * 24.0));
|
|
nourish->setArgs1(nour_arg);
|
|
res.push_back(nourish);
|
|
}
|
|
} else if (from_type->isTypeOf("character")) {
|
|
log(NOTICE, "Eat coming from an animal.");
|
|
if (material == GRASS) {
|
|
debug(std::cout << "From grass" << std::endl << std::flush;);
|
|
}
|
|
}
|
|
|
|
return OPERATION_HANDLED;
|
|
}
|
|
|