cyphesis/server/ArchetypeRuleHandler.h
Erik Ogenvik 45555fd698 Use custom format for archetypes.
This required the EntityKit to be refactored, so that most fields are
pushed into EntityFactory. Due to the nature of how the rule handlers
and the factories interact the code is pretty messy. It works, but it's
tangled and not really clean.
2013-11-15 21:39:35 +01:00

63 lines
2.4 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2013 Erik Ogenvik
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#ifndef SERVER_ARCHETYPE_RULE_HANDLER_H
#define SERVER_ARCHETYPE_RULE_HANDLER_H
#include "RuleHandler.h"
class EntityBuilder;
class EntityKit;
class ArchetypeFactory;
/// \brief Handle processing and updating of archtype rules.
///
/// An archetype is a rule which will create and populate a new entity of a
/// certain type
class ArchetypeRuleHandler : public RuleHandler {
protected:
EntityBuilder * const m_builder;
int populateArchetypeFactory(const std::string & class_name,
ArchetypeFactory * factory,
const Atlas::Message::MapType & class_desc,
std::string & dependent,
std::string & reason);
int installArchetypeClass(const std::string & class_name,
const std::string & parent,
const Atlas::Objects::Root & class_desc,
std::string & dependent,
std::string & reason);
int modifyArchetypeClass(const std::string & class_name,
const Atlas::Objects::Root & class_desc);
public:
explicit ArchetypeRuleHandler(EntityBuilder * eb) : m_builder(eb) { }
virtual int check(const Atlas::Objects::Root & desc);
virtual int install(const std::string &,
const std::string &,
const Atlas::Objects::Root & desc,
std::string &,
std::string &);
virtual int update(const std::string &,
const Atlas::Objects::Root & desc);
};
#endif // SERVER_ARCHETYPE_RULE_HANDLER_H