cyphesis/server/PossessionAuthenticator.h
Erik Ogenvik 945a2dd3fe Improve external minds management.
We now register a an external mind with the ExternalMindsManager and
then let the manager make sure that there's an external mind connected.
When the external client is disconnected the manager will try to find a
new client to handle the mind.
2015-05-24 11:25:07 +02:00

73 lines
2.3 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2010 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#ifndef SERVER_POSSESSION_AUTHENTICATOR_H
#define SERVER_POSSESSION_AUTHENTICATOR_H
#include <string>
#include <unordered_map>
#include <boost/optional.hpp>
class LocatedEntity;
class PendingPossession;
/// \brief Map of teleported entity IDs and their PendingState objects
typedef std::unordered_map<std::string, PendingPossession *> PendingPossessionsMap;
/// \brief A class that stores and authenticates possession requests
class PossessionAuthenticator
{
private:
/// \brief An instance pointer for singleton behaviour
static PossessionAuthenticator * m_instance;
/// \brief Map of teleport requests
PendingPossessionsMap m_possessions;
void removePossession(PendingPossessionsMap::iterator I);
public:
static void init() {
if(m_instance == 0) {
m_instance = new PossessionAuthenticator();
}
}
static PossessionAuthenticator * instance() {
return m_instance;
}
static void del() {
if (m_instance != 0) {
delete m_instance;
m_instance = 0;
}
}
bool isPending(const std::string &) const;
int addPossession(const std::string &, const std::string &);
int removePossession(const std::string &);
boost::optional<std::string> getPossessionKey(const std::string& entity_id);
LocatedEntity * authenticatePossession(const std::string &,
const std::string &);
friend class TeleportAuthenticatortest;
};
#endif // SERVER_POSSESSION_AUTHENTICATOR_H