mirror of
https://github.com/worldforge/cyphesis
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118 lines
4.2 KiB
C++
118 lines
4.2 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2000,2001 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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#ifndef SERVER_WORLD_ROUTER_H
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#define SERVER_WORLD_ROUTER_H
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#include "common/BaseWorld.h"
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#include "common/OperationsDispatcher.h"
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#include <list>
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#include <set>
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#include <queue>
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class Spawn;
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typedef std::set<LocatedEntity *> EntitySet;
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typedef std::map<std::string, std::pair<Spawn *, std::string>> SpawnDict;
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/// \brief WorldRouter encapsulates the game world running in the server.
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///
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/// This class has one instance which manages the game world.
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/// It maintains a list of all ih-game (IG) objects in the server.
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/// It explicitly also maintains lists of perceptive entities.
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class WorldRouter : public BaseWorld {
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private:
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///Handles dispatching of operations.
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OperationsDispatcher m_operationsDispatcher;
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/// An ordered queue of suspended operations to be dispatched when resumed.
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OpQueue m_suspendedQueue;
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/// List of perceptive entities.
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EntitySet m_perceptives;
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/// Count of in world entities
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int m_entityCount;
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/// Map of spawns
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SpawnDict m_spawns;
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protected:
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bool broadcastPerception(const Atlas::Objects::Operation::RootOperation &) const;
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void deliverTo(const Atlas::Objects::Operation::RootOperation &,
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LocatedEntity &);
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void resumeWorld();
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public:
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explicit WorldRouter(const SystemTime &);
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virtual ~WorldRouter();
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bool idle();
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/**
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* Gets the number of seconds until the next operation needs to be dispatched.
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* @return Seconds.
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*/
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double secondsUntilNextOp() const;
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LocatedEntity * addEntity(LocatedEntity * obj);
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LocatedEntity * addNewEntity(const std::string & type,
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const Atlas::Objects::Entity::RootEntity &);
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void delEntity(LocatedEntity * obj);
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int createSpawnPoint(const Atlas::Message::MapType &, LocatedEntity *);
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int removeSpawnPoint(LocatedEntity * ent);
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int getSpawnList(Atlas::Message::ListType & data);
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LocatedEntity * spawnNewEntity(const std::string &,
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const std::string &,
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const Atlas::Objects::Entity::RootEntity &);
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int moveToSpawn(const std::string & name, Location& location);
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Task * newTask(const std::string &, LocatedEntity &);
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Task * activateTask(const std::string &,
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const std::string &,
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LocatedEntity *,
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LocatedEntity &);
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ArithmeticScript * newArithmetic(const std::string &,
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LocatedEntity *);
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void operation(const Atlas::Objects::Operation::RootOperation &,
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LocatedEntity &);
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virtual void addPerceptive(LocatedEntity *);
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virtual void message(const Atlas::Objects::Operation::RootOperation &,
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LocatedEntity &);
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virtual LocatedEntity * findByName(const std::string & name);
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virtual LocatedEntity * findByType(const std::string & type);
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/**
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* @brief Checks if the operation queues have been marked as dirty.
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*
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* This means that something has been added to them.
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* @return True if the queues are dirty.
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*/
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bool isQueueDirty() const;
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/**
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* @brief Marks all queues as clean.
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*/
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void markQueueAsClean();
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/// \brief Signal that a new Entity has been inserted.
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sigc::signal<void, LocatedEntity *> inserted;
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friend class WorldRoutertest;
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friend class WorldRouterintegration;
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};
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#endif // SERVER_WORLD_ROUTER_H
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